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<blockquote data-quote="CrimsonNeko" data-source="post: 4211771" data-attributes="member: 66045"><p>I actually really love the idea of monsters that get back up quickly right as they die. I always liked the scene in stories of notable villains apparently being down for the count, than all of the sudden jumping up as the hero turns their back and stabbing them in the back. Also, it isn't like PCs won't have abilities like that. I mean, every PC has healing surges, and I'm sure defenders will have some self-healing, not to mention leaders having group healing. From what I understand, it's not that tough for a whole party of PCs to come back to nearly full in one round if they need to, though only once or twice in an encounter.</p><p></p><p>Actually, what concerns me more is all minions having 1 hp. I guess it makes narrative sense, considering classical fantasy. The hero mows through a couple hundred minions without pausing and only stops when he gets to a real threat. I suppose, if they want to stay true to the current idea of fantasy, they need to make minions more like background noise....and even more humiliating when the 10th level paladin gets pwned by them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Also, first post. Been meaning to post for a while, love the site. Can't wait for 4th ed. Guess I'm in the OMG new edition sounds good!!!!111!!11oneone!!1 crowd.</p><p></p><p>Edit: to the guy above me: It depends on your style. Me personally, I would do something more narrative, such as "It looks like you finished him off. He seems to barely be moving. Suddenaly, he gives a gutteral roar, screaming "This isn't over!" as he strikes at you with a cruel slash (in the case of the orcs). While you can still see the scars you gave him, it looks like he is far from down for the count". Than again, my style is all about the narrative. I hate just saying "he uses (spell)", as opposed to describing the affect (Which makes the saving defense thing good for me, since I can build the narrative after I see saving throws more easily).</p></blockquote><p></p>
[QUOTE="CrimsonNeko, post: 4211771, member: 66045"] I actually really love the idea of monsters that get back up quickly right as they die. I always liked the scene in stories of notable villains apparently being down for the count, than all of the sudden jumping up as the hero turns their back and stabbing them in the back. Also, it isn't like PCs won't have abilities like that. I mean, every PC has healing surges, and I'm sure defenders will have some self-healing, not to mention leaders having group healing. From what I understand, it's not that tough for a whole party of PCs to come back to nearly full in one round if they need to, though only once or twice in an encounter. Actually, what concerns me more is all minions having 1 hp. I guess it makes narrative sense, considering classical fantasy. The hero mows through a couple hundred minions without pausing and only stops when he gets to a real threat. I suppose, if they want to stay true to the current idea of fantasy, they need to make minions more like background noise....and even more humiliating when the 10th level paladin gets pwned by them ;) Also, first post. Been meaning to post for a while, love the site. Can't wait for 4th ed. Guess I'm in the OMG new edition sounds good!!!!111!!11oneone!!1 crowd. Edit: to the guy above me: It depends on your style. Me personally, I would do something more narrative, such as "It looks like you finished him off. He seems to barely be moving. Suddenaly, he gives a gutteral roar, screaming "This isn't over!" as he strikes at you with a cruel slash (in the case of the orcs). While you can still see the scars you gave him, it looks like he is far from down for the count". Than again, my style is all about the narrative. I hate just saying "he uses (spell)", as opposed to describing the affect (Which makes the saving defense thing good for me, since I can build the narrative after I see saving throws more easily). [/QUOTE]
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