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<blockquote data-quote="LowSpine" data-source="post: 4211935" data-attributes="member: 60239"><p>I've got one:</p><p></p><p>SURVIVOR.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> SLIPPERY SWINE </p><p>'The Survivor ducks and weaves out of the way causing your attack to miss endangering those around him.'</p><p></p><p>(Reaction - At Will - Trigger - When attacked adjacent to any other target friend or foe): </p><p>If the Survivor is next to a friend or foe when attacked that attack automatically targets any other target than the survivor. The Survivor may select to true target.</p><p></p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> FEIGN DEATH </p><p>'Just when you thought the Survivor was dead he runs off like a coward.'</p><p></p><p>(Reaction - Daily - Trigger - When brought to 0 hit points) </p><p>The first time that day that the survivor is taken to 0 hitpoints the survivor gets a healing surge. The survivor may seem dead until such time as he decides to move/run away. The Survivor may be finished off with a coup-de-gras</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> BLOCK PURSUIT</p><p>'The survivor runs off pulling things in your path.'</p><p></p><p>(At-Will, Int vs Reflex)</p><p>The Survivor can pull over shelves, barrels, boxes or even people. Inanimate objects are automatically pulled over. When any pursuer reaches the obstacle the pursuer's Reflex defence is attacked.</p><p>Hit: The pursuer falls prone and takes 1d6+Int.</p><p>Miss: The pursuer negotiates the obstacle but doing so reduces his movement by 1 that turn.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> RUN LIKE BUGGERY</p><p>'The Survivor just wants to get out of there.'</p><p></p><p>(At-Will)</p><p>If the Survivor does nothing during his turn other than move he moves 2 extra squares that turn.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> DUMB LUCK</p><p>'The Survivor barges his way between the heroes and leaps through the window, no idea what lays below, just to get away.'</p><p></p><p>(Encounter - Standard)</p><p>The Survivor gains 50hp? temporary hit points for that turn. Any damage suffered during that turn are taken away from these hit points first. The Hitpoints go away at the end of the Survivor's turn.</p><p></p><p>SKILLS: </p><p>The Survivor has excellent acrobatic and athletic skills. </p><p>Diplomacy, Bluff, etc </p><p>- The Survivor can divert blame to others. Accusations and social mud slip off him like water off a duck's arse. If anyone tries to accuse him of anything or takes him to court etc, he gets a bonus to divert the blame to an innocent or even the accuser. He has one of those faces that people trust, he always says the right things, even though he might have a stinking rotten core.</p><p>- He is excellent at getting the credit for other people's actions. You save a town from doom and he'll be the one getting the medal.</p><p></p><p>(We've all met people like this. They are usually managers or civil servants.)</p></blockquote><p></p>
[QUOTE="LowSpine, post: 4211935, member: 60239"] I've got one: SURVIVOR. :1: SLIPPERY SWINE 'The Survivor ducks and weaves out of the way causing your attack to miss endangering those around him.' (Reaction - At Will - Trigger - When attacked adjacent to any other target friend or foe): If the Survivor is next to a friend or foe when attacked that attack automatically targets any other target than the survivor. The Survivor may select to true target. :2: FEIGN DEATH 'Just when you thought the Survivor was dead he runs off like a coward.' (Reaction - Daily - Trigger - When brought to 0 hit points) The first time that day that the survivor is taken to 0 hitpoints the survivor gets a healing surge. The survivor may seem dead until such time as he decides to move/run away. The Survivor may be finished off with a coup-de-gras :3: BLOCK PURSUIT 'The survivor runs off pulling things in your path.' (At-Will, Int vs Reflex) The Survivor can pull over shelves, barrels, boxes or even people. Inanimate objects are automatically pulled over. When any pursuer reaches the obstacle the pursuer's Reflex defence is attacked. Hit: The pursuer falls prone and takes 1d6+Int. Miss: The pursuer negotiates the obstacle but doing so reduces his movement by 1 that turn. :4: RUN LIKE BUGGERY 'The Survivor just wants to get out of there.' (At-Will) If the Survivor does nothing during his turn other than move he moves 2 extra squares that turn. :5: DUMB LUCK 'The Survivor barges his way between the heroes and leaps through the window, no idea what lays below, just to get away.' (Encounter - Standard) The Survivor gains 50hp? temporary hit points for that turn. Any damage suffered during that turn are taken away from these hit points first. The Hitpoints go away at the end of the Survivor's turn. SKILLS: The Survivor has excellent acrobatic and athletic skills. Diplomacy, Bluff, etc - The Survivor can divert blame to others. Accusations and social mud slip off him like water off a duck's arse. If anyone tries to accuse him of anything or takes him to court etc, he gets a bonus to divert the blame to an innocent or even the accuser. He has one of those faces that people trust, he always says the right things, even though he might have a stinking rotten core. - He is excellent at getting the credit for other people's actions. You save a town from doom and he'll be the one getting the medal. (We've all met people like this. They are usually managers or civil servants.) [/QUOTE]
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