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<blockquote data-quote="Peter LaCara" data-source="post: 4212178" data-attributes="member: 59466"><p>Two orc raiders and a handful of drudges. First level encounter for ya.</p><p></p><p></p><p></p><p>Sure. Hit points are a measure of your plot immunity. Minions have no plot immunity. I don't see why that's such a big deal.</p><p></p><p></p><p></p><p>Fixed damage for minions does two things: </p><p></p><p>1) It speeds up play dramatically when dealing with a horde.</p><p></p><p>2) It fixes the problems of minions critting, since a crit is meaningless to someone who does fixed damage.</p><p></p><p>As for giving longswords to the warriors, that's as simple as increasing their hit bonus by 1 and reduce their damage by 1, or giving them reach 2 if they have halberds. Honestly, you're a big boy. You don't need WotC to hold your hand and tell you how to do this stuff. That took me less time to think of it than it took me to type it out.</p><p></p><p></p><p></p><p>This is so stupid, I barely know why I'm addressing this, but once again, hit points are your plot immunity, not your actual injuries.</p><p></p><p></p><p></p><p>You build a new monster from scratch and use the orc racial stuff from their PC race entry in the appendix of the book. Which, I can already tell you what it's probably going to consist of: +2 speed on a charge, and they get Warrior's Surge as an encounter power, since every single orc has both of those things (the minions don't need to have Warrior's Surge listed since they're never bloodied).</p><p></p><p>Why do you need a template to start with and just staple levels onto? Why can't you start from scratch. Hell, that seems <em>more</em> fun to me than applying templates and levels and stuff. </p><p></p><p></p><p></p><p>You get to the same place as you would with "humanoid+levels," but faster and with less work. I mean, seriously, this isn't hard. If I had access to the right numbers (something they told us we will have), I could write up an orc shaman in like, 5 minutes tops. I don't understand how that could <em>not</em> make someone excited.</p></blockquote><p></p>
[QUOTE="Peter LaCara, post: 4212178, member: 59466"] Two orc raiders and a handful of drudges. First level encounter for ya. Sure. Hit points are a measure of your plot immunity. Minions have no plot immunity. I don't see why that's such a big deal. Fixed damage for minions does two things: 1) It speeds up play dramatically when dealing with a horde. 2) It fixes the problems of minions critting, since a crit is meaningless to someone who does fixed damage. As for giving longswords to the warriors, that's as simple as increasing their hit bonus by 1 and reduce their damage by 1, or giving them reach 2 if they have halberds. Honestly, you're a big boy. You don't need WotC to hold your hand and tell you how to do this stuff. That took me less time to think of it than it took me to type it out. This is so stupid, I barely know why I'm addressing this, but once again, hit points are your plot immunity, not your actual injuries. You build a new monster from scratch and use the orc racial stuff from their PC race entry in the appendix of the book. Which, I can already tell you what it's probably going to consist of: +2 speed on a charge, and they get Warrior's Surge as an encounter power, since every single orc has both of those things (the minions don't need to have Warrior's Surge listed since they're never bloodied). Why do you need a template to start with and just staple levels onto? Why can't you start from scratch. Hell, that seems [i]more[/i] fun to me than applying templates and levels and stuff. You get to the same place as you would with "humanoid+levels," but faster and with less work. I mean, seriously, this isn't hard. If I had access to the right numbers (something they told us we will have), I could write up an orc shaman in like, 5 minutes tops. I don't understand how that could [i]not[/i] make someone excited. [/QUOTE]
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