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<blockquote data-quote="Lizard" data-source="post: 4212192" data-attributes="member: 1054"><p>If one assumes minions will only ever fight level-appropriate PCs whose damage output is greater than their presumed hit points, yeah. </p><p></p><p></p><p></p><p>I looked for a power in all entries, and couldn't find one which was universal. If it's Warrior's Surge, your logic makes sense, but again, why not call this out so it's obvious?</p><p></p><p>It seems that there's an implicit "Don't worry about how it all works" attitude in the 4e rules. On the one hand, this makes design easy -- pick some random numbers that are 'close to' the numbers in the book. On the other hand, if you don't understand where those numbers came from, it's harder to see the consequences of changing them or know if you've 'cascaded' the values through properly.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4212192, member: 1054"] If one assumes minions will only ever fight level-appropriate PCs whose damage output is greater than their presumed hit points, yeah. I looked for a power in all entries, and couldn't find one which was universal. If it's Warrior's Surge, your logic makes sense, but again, why not call this out so it's obvious? It seems that there's an implicit "Don't worry about how it all works" attitude in the 4e rules. On the one hand, this makes design easy -- pick some random numbers that are 'close to' the numbers in the book. On the other hand, if you don't understand where those numbers came from, it's harder to see the consequences of changing them or know if you've 'cascaded' the values through properly. [/QUOTE]
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