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<blockquote data-quote="keterys" data-source="post: 4212847" data-attributes="member: 43019"><p>Missed minions earn no XP, and if possible are replaced as reinforcements, does seem a pretty decent house rule for dodging complications with that rule.</p><p></p><p>You could also have a general rule that no creature is _ever_ killed by an attack that misses, which potentially makes it more fair, and has some interesting effects on other situations.</p><p></p><p>The rule doesn't actually bother me at all, but I might do the reinforcements angle some fights anyways just cause I like the flavor of it. I don't normally use XP (folks level at certain milestones), so the no XP house rule doesn't do much for me. I will say that it's a little silly for turn undead to autokill undead minions, especially high level ones.</p><p></p><p>Which I guess is one reason to avoid it - using a half damage daily on a minion 20 levels higher than you to kill it is a bit silly.</p></blockquote><p></p>
[QUOTE="keterys, post: 4212847, member: 43019"] Missed minions earn no XP, and if possible are replaced as reinforcements, does seem a pretty decent house rule for dodging complications with that rule. You could also have a general rule that no creature is _ever_ killed by an attack that misses, which potentially makes it more fair, and has some interesting effects on other situations. The rule doesn't actually bother me at all, but I might do the reinforcements angle some fights anyways just cause I like the flavor of it. I don't normally use XP (folks level at certain milestones), so the no XP house rule doesn't do much for me. I will say that it's a little silly for turn undead to autokill undead minions, especially high level ones. Which I guess is one reason to avoid it - using a half damage daily on a minion 20 levels higher than you to kill it is a bit silly. [/QUOTE]
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