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<blockquote data-quote="Lizard" data-source="post: 4213954" data-attributes="member: 1054"><p>As for me, I think that's about the perfect amount of fluff. Just enough so that when people from different gaming groups talk about "orcs", they share a common set of baseline assumptions. From that paragraph, you can build a lot of different ways to fit orcs into your world. The basic orc mechanic -- hitting other people makes them feel better -- provides a cultural hook and tells you a lot about how orc society works, but the exact specifics and details are up to you.</p><p></p><p>So there's a win for WOTC on that one. When I want a 128 page book on orc culture, I will either buy one or write one.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4213954, member: 1054"] As for me, I think that's about the perfect amount of fluff. Just enough so that when people from different gaming groups talk about "orcs", they share a common set of baseline assumptions. From that paragraph, you can build a lot of different ways to fit orcs into your world. The basic orc mechanic -- hitting other people makes them feel better -- provides a cultural hook and tells you a lot about how orc society works, but the exact specifics and details are up to you. So there's a win for WOTC on that one. When I want a 128 page book on orc culture, I will either buy one or write one. [/QUOTE]
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