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Orcs, Tolkien Style
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<blockquote data-quote="demiurge1138" data-source="post: 1280476" data-attributes="member: 7451"><p>Another one. </p><p></p><p><strong>True Orc</strong></p><p><strong>Medium-sized Humanoid (Orc)</strong></p><p><strong>Hit Dice: </strong> 1d8+1 (5 hp)</p><p><strong>Initiative: </strong> +0</p><p><strong>Speed: </strong> 20ft (4 squares) (30ft unarmored)</p><p><strong>Armor Class: </strong> 15 (+4 scalemail, +1 light shield), touch 10, flat-footed 15</p><p><strong>Base Attack/Grapple: </strong> +1/+4</p><p><strong>Attack: </strong> Battleaxe +4 melee (1d8+3, x3) or javelin +1 ranged (1d6+3)</p><p><strong>Full Attack: </strong> Battleaxe +4 melee (1d8+3, x3) or javelin +1 ranged (1d6+3)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Qualities: </strong> Darkvision 60ft, keen scent, light sensitivity</p><p><strong>Saves: </strong> Fort +5, Ref +0, Will -2</p><p><strong>Abilities: </strong> Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6</p><p><strong>Skills: </strong> Listen +0, Spot +0</p><p><strong>Feats: </strong> Great Fortitude</p><p><strong>Environment: </strong> Warm and temperate plains and hills.</p><p><strong>Organization: </strong> Gang (4-9), mob (10-100 +100% non-combatants plus 1 3rd level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 and 2-5 ogres) or tribe (40-400 plus 100% non-combatants plus 1 3rd level sergeant per 20 adults and 3-5 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 6-24 worgs and 2-5 ogres)</p><p><strong>Challenge Rating: </strong> ½</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment: </strong> Usually chaotic evil</p><p><strong>Advancement: </strong> By character class</p><p><strong>Level Adjustment: </strong> +0</p><p></p><p><em>This humanoid has leathery skin, long arms and bowed legs. Its teeth are gnarled and tusk-like, and its eyes small. It has a low forehead and pointed ears, like those of an elf.</em></p><p></p><p>True orcs, or Lugbúrz orcs, were the second attempt by an evil demigod, Morgoth, at creating life. The mountain orcs, or goblins, were his first. Both species were created from captured elves, hence their subtly elven features (and the mutual hatred between orckind and the elves). True orcs are ferocious and savage, and exist solely to destroy.</p><p></p><p>A true orc stands between 5 and 6 feet high- as tall as a human- and weigh more, usually around 200 pounds. They are dirty and unkempt by nature, and have a potent smell. Their hair is coarse and long, and their nails claw-like. An orc’s skin is usually some shade of gray, but brownish orcs are not unknown. The true orcs are prone to mutation, spawning new species (such as valley orcs) and bizarre individuals.</p><p></p><p>True orcs speak the Common Orc language, as well as Abyssal, a relic of their creator. Cleverer orcs often learn Common, the better to intimidate their foes.</p><p>Most true orcs away from their lair are warriors; the information in the statistics block is for one of 1st level.</p><p></p><p><strong>Combat</strong></p><p>Orcs are ruthless and savage in battle, neither giving quarter or expecting it. They are fond of ambushes and other tricks to avoid a fair fight, and are skilled at applying poison on their blades. </p><p></p><p><strong>Keen Scent (Ex): </strong> True orcs can acquire the scent special ability as a feat. </p><p></p><p><strong>Light Sensitivity (Ex): </strong> True orcs are dazzled in bright sunlight or within the radius of a daylight spell.</p><p></p><p><strong>True Orc Society</strong></p><p>True orcs live in chaotic, warlike tribes. They fight with little provocation, causing them to get along very poorly with neighboring peoples. Most orc tribes are nomadic, stopping in an area long enough to loot it thoroughly and kill all of its game, and then leaving. Orc societies are usually led by the biggest, meanest orc, although sometimes a particularly clever orc ascends to a leadership position through guile. More often than not, though, a true orc tribe is the minions of a powerful evil creature or warlord. Morgoth, their creator, is a good example, as was his successor, Sauron the Ringmaker. Orcs are carnivorous, feeding on whatever game they can catch. They have no qualms about eating the flesh of sentient beings, and will resort to canniblaism if they are forced to. Male and female orcs are very similar in appearance. True orcs, despite their mammalian traits, lay their young in egg-like sacs, which then incubate underground. Parental care among orcs is limited, if it exists at all, and orcs soon learn to fend for themselves. </p><p></p><p>True orcs are fond of the company of ogres (perhaps because they are even stupider than orcs) and trolls. Some true orcs are friendly with worgs, but these are scarce, especially compared to mountain orcs and valley orcs.</p><p></p><p>True orcs revere their mortal masters more than most gods, but many venerate Morgoth, their creator. </p><p></p><p><strong>True Orcs as Characters</strong></p><p>Orc leaders tend to be barbarians or fighters. Orc clerics worship Morgoth, whose domains are Death, Destruction, Evil and War.</p><p>True orc characters possess the following racial characteristics:</p><p>- Str +4, Int –2, Wis –2, Cha -2</p><p>- A true orc’s base land speed is 30ft</p><p>- Darkvision out to 60ft.</p><p>- Light sensitivity: True orcs are dazzled in bright sunlight or within the radius of a daylight spell.</p><p>- A true orc can acquire Scent as a feat.</p><p>- Automatic Languages: Abyssal, Common Orc. Bonus Languages: Common, Dwarven, Elven, Giant, Goblin, Infernal. </p><p>- Favored Class: Barbarian.</p><p></p><p>The true orc warrior above had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1280476, member: 7451"] Another one. [B]True Orc Medium-sized Humanoid (Orc)[/B] [B]Hit Dice: [/B] 1d8+1 (5 hp) [B]Initiative: [/B] +0 [B]Speed: [/B] 20ft (4 squares) (30ft unarmored) [B]Armor Class: [/B] 15 (+4 scalemail, +1 light shield), touch 10, flat-footed 15 [B]Base Attack/Grapple: [/B] +1/+4 [B]Attack: [/B] Battleaxe +4 melee (1d8+3, x3) or javelin +1 ranged (1d6+3) [B]Full Attack: [/B] Battleaxe +4 melee (1d8+3, x3) or javelin +1 ranged (1d6+3) [B]Space/Reach: [/B] 5ft/5ft [B]Special Qualities: [/B] Darkvision 60ft, keen scent, light sensitivity [B]Saves: [/B] Fort +5, Ref +0, Will -2 [B]Abilities: [/B] Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6 [B]Skills: [/B] Listen +0, Spot +0 [B]Feats: [/B] Great Fortitude [B]Environment: [/B] Warm and temperate plains and hills. [B]Organization: [/B] Gang (4-9), mob (10-100 +100% non-combatants plus 1 3rd level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 and 2-5 ogres) or tribe (40-400 plus 100% non-combatants plus 1 3rd level sergeant per 20 adults and 3-5 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 6-24 worgs and 2-5 ogres) [B]Challenge Rating: [/B] ½ [B]Treasure: [/B] Standard [B]Alignment: [/B] Usually chaotic evil [B]Advancement: [/B] By character class [B]Level Adjustment: [/B] +0 [I]This humanoid has leathery skin, long arms and bowed legs. Its teeth are gnarled and tusk-like, and its eyes small. It has a low forehead and pointed ears, like those of an elf.[/I] True orcs, or Lugbúrz orcs, were the second attempt by an evil demigod, Morgoth, at creating life. The mountain orcs, or goblins, were his first. Both species were created from captured elves, hence their subtly elven features (and the mutual hatred between orckind and the elves). True orcs are ferocious and savage, and exist solely to destroy. A true orc stands between 5 and 6 feet high- as tall as a human- and weigh more, usually around 200 pounds. They are dirty and unkempt by nature, and have a potent smell. Their hair is coarse and long, and their nails claw-like. An orc’s skin is usually some shade of gray, but brownish orcs are not unknown. The true orcs are prone to mutation, spawning new species (such as valley orcs) and bizarre individuals. True orcs speak the Common Orc language, as well as Abyssal, a relic of their creator. Cleverer orcs often learn Common, the better to intimidate their foes. Most true orcs away from their lair are warriors; the information in the statistics block is for one of 1st level. [B]Combat[/B] Orcs are ruthless and savage in battle, neither giving quarter or expecting it. They are fond of ambushes and other tricks to avoid a fair fight, and are skilled at applying poison on their blades. [B]Keen Scent (Ex): [/B] True orcs can acquire the scent special ability as a feat. [B]Light Sensitivity (Ex): [/B] True orcs are dazzled in bright sunlight or within the radius of a daylight spell. [B]True Orc Society[/B] True orcs live in chaotic, warlike tribes. They fight with little provocation, causing them to get along very poorly with neighboring peoples. Most orc tribes are nomadic, stopping in an area long enough to loot it thoroughly and kill all of its game, and then leaving. Orc societies are usually led by the biggest, meanest orc, although sometimes a particularly clever orc ascends to a leadership position through guile. More often than not, though, a true orc tribe is the minions of a powerful evil creature or warlord. Morgoth, their creator, is a good example, as was his successor, Sauron the Ringmaker. Orcs are carnivorous, feeding on whatever game they can catch. They have no qualms about eating the flesh of sentient beings, and will resort to canniblaism if they are forced to. Male and female orcs are very similar in appearance. True orcs, despite their mammalian traits, lay their young in egg-like sacs, which then incubate underground. Parental care among orcs is limited, if it exists at all, and orcs soon learn to fend for themselves. True orcs are fond of the company of ogres (perhaps because they are even stupider than orcs) and trolls. Some true orcs are friendly with worgs, but these are scarce, especially compared to mountain orcs and valley orcs. True orcs revere their mortal masters more than most gods, but many venerate Morgoth, their creator. [B]True Orcs as Characters[/B] Orc leaders tend to be barbarians or fighters. Orc clerics worship Morgoth, whose domains are Death, Destruction, Evil and War. True orc characters possess the following racial characteristics: - Str +4, Int –2, Wis –2, Cha -2 - A true orc’s base land speed is 30ft - Darkvision out to 60ft. - Light sensitivity: True orcs are dazzled in bright sunlight or within the radius of a daylight spell. - A true orc can acquire Scent as a feat. - Automatic Languages: Abyssal, Common Orc. Bonus Languages: Common, Dwarven, Elven, Giant, Goblin, Infernal. - Favored Class: Barbarian. The true orc warrior above had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8 Demiurge out. [/QUOTE]
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