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<blockquote data-quote="demiurge1138" data-source="post: 1280479" data-attributes="member: 7451"><p>The third, of an eventual four. I wrote these all on the same night, as is evidenced by the decreasing amount of flavor text.</p><p></p><p><strong>Uruk-Hai</strong></p><p><strong>Medium-sized Humanoid (Orc)</strong></p><p><strong>Hit Dice: </strong> </p><p>3d8+6 (19 hp)</p><p><strong>Initiative: </strong> +4</p><p><strong>Speed: </strong> 30ft (6 squares)</p><p><strong>Armor Class: </strong> 19 (+2 natural, +5 breastplate, +2 heavy steel shield), touch 10, flat-footed 19</p><p><strong>Base Attack/Grapple: </strong> +2/+4</p><p><strong>Attack: </strong> Uruk-hai warcleaver +5 melee (1d8+2, x3) or heavy crossbow +2 ranged (1d10, 19-20x2)</p><p><strong>Full Attack: </strong> Uruk-hai warcleaver +5 melee (1d8+2, x3) or heavy crossbow +2 ranged (1d10, 19-20x2)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Qualities: </strong> Armored speed, darkvision 60ft, scent, weapon familiarity</p><p><strong>Saves: </strong> Fort +5, Ref +1, Will +1 </p><p><strong>Abilities: </strong> Str 15, Dex 10, Con 15, Int 10, Wis 10, Cha 9</p><p><strong>Skills: </strong> Climb +6 (+2 with ACP), Spot +4, Survival +4</p><p><strong>Feats: </strong> Endurance (B), Improved Initiative, Weapon Focus (Uruk-hai warcleaver)</p><p><strong>Environment: </strong> Temperate plains and hills</p><p><strong>Organization: </strong> Gang (4-9), band (12-20) or army (40-400 plus 1 2nd level sergeant per 20, 3-5 4th-6th level lieutenants and 1 10th level general)</p><p><strong>Challenge Rating: </strong> 2</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment: </strong> Usually lawful evil</p><p><strong>Advancement: </strong> By character class</p><p><strong>Level Adjustment: </strong> +1</p><p></p><p><em>This tall, savage looking humanoid has dark skin, a mane of black hair, and short tusks set into its lower jaw. Its nose is flat, as is its sloping forehead.</em></p><p></p><p>A race of vicious crossbreeds, the uruk-hai are born soldiers and skilled killing machines.</p><p></p><p>The average uruk-hai stands about 6 feet tall and weighs more than 200 pounds. Their skin is a very dark brown or gray, ranging to black in older individuals. They are strong and fast, and do not tire easily. Unlike other orcs, they are not afraid of sunlight, nor do they suffer any ill effects when exposed to it.</p><p></p><p>Uruk-hai speak Common and the Common Orc language, but rarely have much to say.</p><p></p><p><strong>Combat</strong></p><p>The uruk-hai are fearless in battle, charging heedless of danger or odds and fighting until either they or their enemies are slain. Like most orcs, they prefer ambushes when they can get them, but are not reliant upon them in combat. Most uruk-hai wield their racial weapon, the warcleaver, but some wield longspears or greatswords instead.</p><p></p><p><strong>Armored Speed (Ex): </strong> Uruk-hai retain their base speed in medium or heavy armor. They cannot run in heavy armor, however, and are still slowed by the effects of a heavy load.</p><p></p><p><strong>Weapon Familiarity (Ex): </strong> Uruk-hai treat warcleavers as a martial weapon for the purposes of proficiency.</p><p></p><p><strong>Uruk-Hai Society</strong></p><p>The uruk-hai were created by Saruman, a wizard turned to evil, in order to please the Dark Lord Sauron and provide him with elite troops. As such, there are few societies of uruk-hai, as their masters were slain and their armies destroyed before they could establish themselves. In addition, most uruk-hai are sterile, and so they are very rare. Uruk-hai are rumored to be the result of mating between goblins and true orcs, but darker rumors tell of human blood in their veins as well.</p><p></p><p>Uruk-hai society, where it exists, is ruthlessly efficient. All individuals are given a rank at birth, and they move up in rank through distinguishing service in combat or by discrediting a superior. They are usually led by a cleric, the “Sharku”, or “Old Man”, who leads them in combat. They sometimes work with other orc species, but not very well- such partnerships are prone to violence. Uruk-hai breed as do orcs, by laying and burying egg-like sacs in the ground, where they incubate. Uruk-hai are born fully mature and ready for combat.</p><p></p><p>Uruk-hai clerics worship Morgoth.</p><p></p><p><strong>Uruk-hai as Characters</strong></p><p>Uruk-hai leaders tend to be fighters. Uruk-hai clerics worship Morgoth, whose domains are Death, Destruction, Evil and War.</p><p>Uruk-hai characters possess the following racial characteristics:</p><p>- Str +4, Con +4, Cha -2</p><p>- An uruk-hai’s base land speed is 30ft</p><p>- Darkvision out to 60ft.</p><p>- Scent</p><p>- Armored Speed</p><p>- Weapon Familiarity (warcleaver)</p><p>- Racial Hit Dice: An uruk-hai begins with three levels of humanoid, which provide it with 3d8 hit dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1, Will +1</p><p>- Racial Skills: An uruk-hai’s humanoid levels give it skill points equal to 6x(2+Int modifier). Its class skills are Climb, Spot and Survival.</p><p>- Racial Feats: An uruk-hai receives Endurance as a bonus feat, and it’s humanoid levels give it two feats.</p><p>- +2 natural armor bonus. </p><p>- Automatic Languages: Common, Common Orc. Bonus Languages: Abyssal, Dwarven, Elven, Giant, Goblin, Infernal. </p><p>- Favored Class: Fighter.</p><p>- Level Adjustment: +1</p><p></p><p><u><strong>New Weapon: Uruk-hai Warcleaver</strong></u></p><p>An uruk-hai warcleaver resembles a carving knife the size of a longsword with an upwards-pointing spike at the tip. An uruk-hai warcleaver of Medium-size deals 1d8 points of damage, and deals x3 damage on a critical hit. In addition, the spike at the warcleaver’s tip can be used to gain an immediate melee attack at a –2 penalty at an adjacent foe when the weapon is used to drop a target to 0 or fewer hit points. This effect stacks with that provided by the Cleave feat. An uru-hai warcleaver requires an Exotic Weapon Proficiency feat to use properly.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1280479, member: 7451"] The third, of an eventual four. I wrote these all on the same night, as is evidenced by the decreasing amount of flavor text. [B]Uruk-Hai Medium-sized Humanoid (Orc)[/B] [B]Hit Dice: [/B] 3d8+6 (19 hp) [B]Initiative: [/B] +4 [B]Speed: [/B] 30ft (6 squares) [B]Armor Class: [/B] 19 (+2 natural, +5 breastplate, +2 heavy steel shield), touch 10, flat-footed 19 [B]Base Attack/Grapple: [/B] +2/+4 [B]Attack: [/B] Uruk-hai warcleaver +5 melee (1d8+2, x3) or heavy crossbow +2 ranged (1d10, 19-20x2) [B]Full Attack: [/B] Uruk-hai warcleaver +5 melee (1d8+2, x3) or heavy crossbow +2 ranged (1d10, 19-20x2) [B]Space/Reach: [/B] 5ft/5ft [B]Special Qualities: [/B] Armored speed, darkvision 60ft, scent, weapon familiarity [B]Saves: [/B] Fort +5, Ref +1, Will +1 [B]Abilities: [/B] Str 15, Dex 10, Con 15, Int 10, Wis 10, Cha 9 [B]Skills: [/B] Climb +6 (+2 with ACP), Spot +4, Survival +4 [B]Feats: [/B] Endurance (B), Improved Initiative, Weapon Focus (Uruk-hai warcleaver) [B]Environment: [/B] Temperate plains and hills [B]Organization: [/B] Gang (4-9), band (12-20) or army (40-400 plus 1 2nd level sergeant per 20, 3-5 4th-6th level lieutenants and 1 10th level general) [B]Challenge Rating: [/B] 2 [B]Treasure: [/B] Standard [B]Alignment: [/B] Usually lawful evil [B]Advancement: [/B] By character class [B]Level Adjustment: [/B] +1 [I]This tall, savage looking humanoid has dark skin, a mane of black hair, and short tusks set into its lower jaw. Its nose is flat, as is its sloping forehead.[/I] A race of vicious crossbreeds, the uruk-hai are born soldiers and skilled killing machines. The average uruk-hai stands about 6 feet tall and weighs more than 200 pounds. Their skin is a very dark brown or gray, ranging to black in older individuals. They are strong and fast, and do not tire easily. Unlike other orcs, they are not afraid of sunlight, nor do they suffer any ill effects when exposed to it. Uruk-hai speak Common and the Common Orc language, but rarely have much to say. [B]Combat[/B] The uruk-hai are fearless in battle, charging heedless of danger or odds and fighting until either they or their enemies are slain. Like most orcs, they prefer ambushes when they can get them, but are not reliant upon them in combat. Most uruk-hai wield their racial weapon, the warcleaver, but some wield longspears or greatswords instead. [B]Armored Speed (Ex): [/B] Uruk-hai retain their base speed in medium or heavy armor. They cannot run in heavy armor, however, and are still slowed by the effects of a heavy load. [B]Weapon Familiarity (Ex): [/B] Uruk-hai treat warcleavers as a martial weapon for the purposes of proficiency. [B]Uruk-Hai Society[/B] The uruk-hai were created by Saruman, a wizard turned to evil, in order to please the Dark Lord Sauron and provide him with elite troops. As such, there are few societies of uruk-hai, as their masters were slain and their armies destroyed before they could establish themselves. In addition, most uruk-hai are sterile, and so they are very rare. Uruk-hai are rumored to be the result of mating between goblins and true orcs, but darker rumors tell of human blood in their veins as well. Uruk-hai society, where it exists, is ruthlessly efficient. All individuals are given a rank at birth, and they move up in rank through distinguishing service in combat or by discrediting a superior. They are usually led by a cleric, the “Sharku”, or “Old Man”, who leads them in combat. They sometimes work with other orc species, but not very well- such partnerships are prone to violence. Uruk-hai breed as do orcs, by laying and burying egg-like sacs in the ground, where they incubate. Uruk-hai are born fully mature and ready for combat. Uruk-hai clerics worship Morgoth. [B]Uruk-hai as Characters[/B] Uruk-hai leaders tend to be fighters. Uruk-hai clerics worship Morgoth, whose domains are Death, Destruction, Evil and War. Uruk-hai characters possess the following racial characteristics: - Str +4, Con +4, Cha -2 - An uruk-hai’s base land speed is 30ft - Darkvision out to 60ft. - Scent - Armored Speed - Weapon Familiarity (warcleaver) - Racial Hit Dice: An uruk-hai begins with three levels of humanoid, which provide it with 3d8 hit dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1, Will +1 - Racial Skills: An uruk-hai’s humanoid levels give it skill points equal to 6x(2+Int modifier). Its class skills are Climb, Spot and Survival. - Racial Feats: An uruk-hai receives Endurance as a bonus feat, and it’s humanoid levels give it two feats. - +2 natural armor bonus. - Automatic Languages: Common, Common Orc. Bonus Languages: Abyssal, Dwarven, Elven, Giant, Goblin, Infernal. - Favored Class: Fighter. - Level Adjustment: +1 [U][B]New Weapon: Uruk-hai Warcleaver[/B][/U] An uruk-hai warcleaver resembles a carving knife the size of a longsword with an upwards-pointing spike at the tip. An uruk-hai warcleaver of Medium-size deals 1d8 points of damage, and deals x3 damage on a critical hit. In addition, the spike at the warcleaver’s tip can be used to gain an immediate melee attack at a –2 penalty at an adjacent foe when the weapon is used to drop a target to 0 or fewer hit points. This effect stacks with that provided by the Cleave feat. An uru-hai warcleaver requires an Exotic Weapon Proficiency feat to use properly. Demiurge out. [/QUOTE]
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