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Orcs used to be Lawful Evil
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<blockquote data-quote="Peskara" data-source="post: 1523932" data-attributes="member: 5241"><p><strong>Traditional or Not?</strong></p><p></p><p>In our campaign, we didn't change the monster palette with the advent of 3e. Of course we never really followed the canon of the previous editions either. Our orcs were and are mainly lawful evil, more like the fighting Uruk-hai than D&D or Warhammer orcs (they were bred for war by the elves, they also don't look like D&D orcs and more like Peter Jackson's Uruk-hai though there are several different breeds which have different physical characteristics). </p><p></p><p>Our gnolls are largely neutral survivalists so marauding gnolls are pretty rare, but don't try to go into their territory uninvited. </p><p></p><p>Our hobgoblins and pretty much all goblinoids are dark fae and so largely chaotic (they also tend to look more Brian Froud-ish with long, pointed noses and sharp features), though it depends which god they follow. Hobgoblins tend more towards lawfulness while goblins towards chaos, bugbears seem to ready to go either way. Our elves are probably fairly neutral, their society seems pretty lawful, but individually they can have capricious/cruel streaks from their fae blood and a lot depends on which gods they follow. Our dark elves (which aren't drow, they look more like Warhammer dark elves) are much the same, largely evil, but how lawful or chaotic they are individually tends to depend on shich god they follow, their society tends to be pretty lawful though.</p><p></p><p>On the other hand we did change halflings to look like the 3e version, because we were pretty fed up with hobbits (Why do those guys ever become adventurers outside of the 5 that did so in Tolkein?), and because we were working on changing them in that direction anyway before 3e came out.</p><p></p><p>So we seem to not care much for D&D tradition (and there are a ton of traditional D&D monsters as well as new D&D monsters that we just don't use: green slimes, beholders, illithids, digesters, etc.), but do follow tradition after a fashion with our orcs (more Tolkeinish) and goblinoids and elves (more traditional fae). Our races do have campaign roles to fill, they just aren't based on game mechanics, but rather what feels right for the campaign world. (We also don't have dragons for every challenge rating as they are exceedingly rare and powerful and more to be negotiated with than fought. We also don't follow the given alignments for them and metallic dragons may not even exist.)</p></blockquote><p></p>
[QUOTE="Peskara, post: 1523932, member: 5241"] [b]Traditional or Not?[/b] In our campaign, we didn't change the monster palette with the advent of 3e. Of course we never really followed the canon of the previous editions either. Our orcs were and are mainly lawful evil, more like the fighting Uruk-hai than D&D or Warhammer orcs (they were bred for war by the elves, they also don't look like D&D orcs and more like Peter Jackson's Uruk-hai though there are several different breeds which have different physical characteristics). Our gnolls are largely neutral survivalists so marauding gnolls are pretty rare, but don't try to go into their territory uninvited. Our hobgoblins and pretty much all goblinoids are dark fae and so largely chaotic (they also tend to look more Brian Froud-ish with long, pointed noses and sharp features), though it depends which god they follow. Hobgoblins tend more towards lawfulness while goblins towards chaos, bugbears seem to ready to go either way. Our elves are probably fairly neutral, their society seems pretty lawful, but individually they can have capricious/cruel streaks from their fae blood and a lot depends on which gods they follow. Our dark elves (which aren't drow, they look more like Warhammer dark elves) are much the same, largely evil, but how lawful or chaotic they are individually tends to depend on shich god they follow, their society tends to be pretty lawful though. On the other hand we did change halflings to look like the 3e version, because we were pretty fed up with hobbits (Why do those guys ever become adventurers outside of the 5 that did so in Tolkein?), and because we were working on changing them in that direction anyway before 3e came out. So we seem to not care much for D&D tradition (and there are a ton of traditional D&D monsters as well as new D&D monsters that we just don't use: green slimes, beholders, illithids, digesters, etc.), but do follow tradition after a fashion with our orcs (more Tolkeinish) and goblinoids and elves (more traditional fae). Our races do have campaign roles to fill, they just aren't based on game mechanics, but rather what feels right for the campaign world. (We also don't have dragons for every challenge rating as they are exceedingly rare and powerful and more to be negotiated with than fought. We also don't follow the given alignments for them and metallic dragons may not even exist.) [/QUOTE]
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