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Orcs vs. Commoner Humans
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<blockquote data-quote="nogray" data-source="post: 2839115" data-attributes="member: 28028"><p><strong>Under cover of Darkness</strong></p><p></p><p>One might also be inclined to point out that orcs have darkvision (60'), and would be aware that most humans do not. That means they would probably raid at night, possibly when it is overcast and/or moonless. The partial or total concealment offered by being in total darkness or shadowy illumination (at or beyond the edge of the lantern light) would definitely help the orcs and hinder the defenders. The orcs would probably start the raid by attacking the people with lanterns from the edge of their darkvision range (either with a charge from surprise or with hurled weapons). They would have a fair chance of killing the humans before even being seen. They then might find creative (read: destructive) uses for the flaming oil in those lanterns. Set a few buildings on fire and pick off people as they run out. Engage the peasants in a fight only at even odds or better. As you pointed out, two plucky commoners <em>might</em> kill an orc before the orc gets them, but that would be based more on dice rolls than anything else.</p><p></p><p>You also mentioned that the orcs have one higher BAB, but I believe they also have a strength bonus that is 2 points (or more, depending on the stat arrangement) than the average commoner. They are big and strong, and they know it. They are also more combat-hardened. Think like a bully--or a guerrilla warfare raider/terrorist--with certain tactical advantages (darkvision, being the attacker) and you'll see that the chances of the human villagers successfully repelling an attack is much slimmer.</p></blockquote><p></p>
[QUOTE="nogray, post: 2839115, member: 28028"] [b]Under cover of Darkness[/b] One might also be inclined to point out that orcs have darkvision (60'), and would be aware that most humans do not. That means they would probably raid at night, possibly when it is overcast and/or moonless. The partial or total concealment offered by being in total darkness or shadowy illumination (at or beyond the edge of the lantern light) would definitely help the orcs and hinder the defenders. The orcs would probably start the raid by attacking the people with lanterns from the edge of their darkvision range (either with a charge from surprise or with hurled weapons). They would have a fair chance of killing the humans before even being seen. They then might find creative (read: destructive) uses for the flaming oil in those lanterns. Set a few buildings on fire and pick off people as they run out. Engage the peasants in a fight only at even odds or better. As you pointed out, two plucky commoners [I]might[/I] kill an orc before the orc gets them, but that would be based more on dice rolls than anything else. You also mentioned that the orcs have one higher BAB, but I believe they also have a strength bonus that is 2 points (or more, depending on the stat arrangement) than the average commoner. They are big and strong, and they know it. They are also more combat-hardened. Think like a bully--or a guerrilla warfare raider/terrorist--with certain tactical advantages (darkvision, being the attacker) and you'll see that the chances of the human villagers successfully repelling an attack is much slimmer. [/QUOTE]
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