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*Pathfinder & Starfinder
Orcs vs. Commoner Humans
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<blockquote data-quote="Moonstone Spider" data-source="post: 2839347" data-attributes="member: 40079"><p>But your tactics do rely on the Orcs sneaking up (Without any move silently or hide skills) on watchmen who most likely do have the spot and listen skills. And don't forget the village's dogs, which are useful not only for security but jobs like herding and keeping vermin away from the chickens. They have quite acute senses (For level 1 creatures) and will also bolster defenses.</p><p></p><p>Tsoz: I'm not sure where you're finding strawmen in my argument. The town/village dichotomy is one I didn't think of but you're claiming that a village, which happens to be in orc-raided lands, will not be planned to defend against orc attacks. Isn't that like a group of people building their village in a dry riverbed and not having any plan that water might go through there later?</p><p></p><p>So, if the humans (Who are much smarter than Orcs) apply their own intelligent tactics to defense what can be done?</p><p></p><p>First a big mean dog or two in each house. It'll be a minor drain on resources but they're useful for a lot of other stuff too. This adds a major bolster to defenses, and provides a very sharp-eyed and eared watcher for the clumsy noisy orcs.</p><p>Second just build a fence. One a hundred feat or so away from the house will be fine. At night you bring your livestock inside this fence and let your dogs roam around inside protecting it.</p><p></p><p>In an attack the dogs will make enough noise to raise the dead, alerting the whole village in short order as other dogs take up the call. The other villagers will be showing up in a minute or two. The Orcs have, at most, ten rounds to climb a fence, manage to kill two dogs (And the orcs can count on losing at least four of their number to just two dogs and four humans in the process), Eight humans, and loot and burn. If they can't manage to steal whatever it is they want and escape by then (They can't) the rest of the village surrounds them and kills them all.</p></blockquote><p></p>
[QUOTE="Moonstone Spider, post: 2839347, member: 40079"] But your tactics do rely on the Orcs sneaking up (Without any move silently or hide skills) on watchmen who most likely do have the spot and listen skills. And don't forget the village's dogs, which are useful not only for security but jobs like herding and keeping vermin away from the chickens. They have quite acute senses (For level 1 creatures) and will also bolster defenses. Tsoz: I'm not sure where you're finding strawmen in my argument. The town/village dichotomy is one I didn't think of but you're claiming that a village, which happens to be in orc-raided lands, will not be planned to defend against orc attacks. Isn't that like a group of people building their village in a dry riverbed and not having any plan that water might go through there later? So, if the humans (Who are much smarter than Orcs) apply their own intelligent tactics to defense what can be done? First a big mean dog or two in each house. It'll be a minor drain on resources but they're useful for a lot of other stuff too. This adds a major bolster to defenses, and provides a very sharp-eyed and eared watcher for the clumsy noisy orcs. Second just build a fence. One a hundred feat or so away from the house will be fine. At night you bring your livestock inside this fence and let your dogs roam around inside protecting it. In an attack the dogs will make enough noise to raise the dead, alerting the whole village in short order as other dogs take up the call. The other villagers will be showing up in a minute or two. The Orcs have, at most, ten rounds to climb a fence, manage to kill two dogs (And the orcs can count on losing at least four of their number to just two dogs and four humans in the process), Eight humans, and loot and burn. If they can't manage to steal whatever it is they want and escape by then (They can't) the rest of the village surrounds them and kills them all. [/QUOTE]
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