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Orcs vs. Commoner Humans
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<blockquote data-quote="Moonstone Spider" data-source="post: 2839512" data-attributes="member: 40079"><p>Actually I don't assume that, the wimpy dog stats are sufficient to inflict nasty orc penalties. However I direct you to the Monstrous Manual Page 272 under Riding Dogs: "Yhis category includes working breeds such as collies, huskies, and St. Bernards."</p><p></p><p>So it's absolutely certain that these dogs for herding sheep and such are going to be using the Riding Dog stats, which are the murderous ones that are a match for Orcs as written at about 2-1 odds. They're not going to be trained for war so they don't have the Trip ability but they're still the riding dogs with more HP, more initiative, a better BAB, and Better Armor than an Orc. And they can track so if these orcs are dumb enough to simply try raiding. . . the commoners are going to use their sheepherding dogs to track them down and kill them in daylight when the orcs are at every disadvantage.</p><p></p><p>While this is true, this kind of tactic is also highly counter-productive to the Orcs. They're in seriously bad shape during the day, so they have to hole up and if any humans come across their tracks or spot their hideout during that time, they're probably dead meat once the local lord sends in his warriors (If Orcs vs. Peasants is a fight worthy of debate, Orcs vs. Warriors in daylight is going to be a slaughter). This pretty much limits Orcs to a marching range of six hours of their border (Call it twelve miles). If they want to get fancy with these directional tactics, that means they have to somehow find an undefended hamlet less than that, say four of five miles from their territory (Unless they're willing to run a serious risk of detection and facing trained warriors in daylight). </p><p></p><p>Do you honestly think commoners are going to set up a nice little hamlet with minimal defenses just a couple of hours jog from Orc-controlled territory?</p></blockquote><p></p>
[QUOTE="Moonstone Spider, post: 2839512, member: 40079"] Actually I don't assume that, the wimpy dog stats are sufficient to inflict nasty orc penalties. However I direct you to the Monstrous Manual Page 272 under Riding Dogs: "Yhis category includes working breeds such as collies, huskies, and St. Bernards." So it's absolutely certain that these dogs for herding sheep and such are going to be using the Riding Dog stats, which are the murderous ones that are a match for Orcs as written at about 2-1 odds. They're not going to be trained for war so they don't have the Trip ability but they're still the riding dogs with more HP, more initiative, a better BAB, and Better Armor than an Orc. And they can track so if these orcs are dumb enough to simply try raiding. . . the commoners are going to use their sheepherding dogs to track them down and kill them in daylight when the orcs are at every disadvantage. While this is true, this kind of tactic is also highly counter-productive to the Orcs. They're in seriously bad shape during the day, so they have to hole up and if any humans come across their tracks or spot their hideout during that time, they're probably dead meat once the local lord sends in his warriors (If Orcs vs. Peasants is a fight worthy of debate, Orcs vs. Warriors in daylight is going to be a slaughter). This pretty much limits Orcs to a marching range of six hours of their border (Call it twelve miles). If they want to get fancy with these directional tactics, that means they have to somehow find an undefended hamlet less than that, say four of five miles from their territory (Unless they're willing to run a serious risk of detection and facing trained warriors in daylight). Do you honestly think commoners are going to set up a nice little hamlet with minimal defenses just a couple of hours jog from Orc-controlled territory? [/QUOTE]
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