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<blockquote data-quote="Glade Riven" data-source="post: 5563067" data-attributes="member: 86468"><p>[MENTION=336]D'karr[/MENTION] - I know a bit about them warhammer orks and how their tech works because they think it should work. I'd even considered using the warhammer orc breeding cycle (sans orcs, though - just goblinoids and trolls), but decided against it.</p><p> </p><p>[MENTION=870]Cor Azer[/MENTION] - spawning pools would make a good <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin" target="_blank">macguffan </a>or <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitlexn9xzsjd5fif?from=Main.ChekhovsGun" target="_blank">chekhov's Gun</a>.</p><p> </p><p>[MENTION=371]Hand of Evil[/MENTION] - Cool idea</p><p> </p><p><s>I guess there's always "blame the aboleths"<em>,</em> followed by "weaking of the blood," letting PCs play orcs using half-orc stats.</s> Scratch that - going with Drow as the creators 'cause they needed manual labor.</p><p> </p><p>See, on Phaetos (which is tidally locked) drow are from the icy dark side and have a mongolian nomadic existance. They also want to conquer the big roman-dwarf Empire. Make it so they used to have an empire, but the empire fell because their manual labor revolted and all that was left after a devistatingly brutal conflict was two races that crashed and burned from a high-magic society down to barbarism.</p><p> </p><p>So...three birds, one stone: Drow get a shift in status from Fey to Aberration, created the orcs as a manual workforce, and then lost their icy empire due to a slave revolt that reduced everyone involved to barberism. This plays into the conflict between Fey (nature) and Aberration (mockery of nature), since drow are fallen elves. It gives a motive to the drow (they want their empire back, even if they have to take it from the dwarves). Finally, it fleshes out the orcs with backstory that has a slight twist on the classic former slave race trope.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5563067, member: 86468"] [MENTION=336]D'karr[/MENTION] - I know a bit about them warhammer orks and how their tech works because they think it should work. I'd even considered using the warhammer orc breeding cycle (sans orcs, though - just goblinoids and trolls), but decided against it. [MENTION=870]Cor Azer[/MENTION] - spawning pools would make a good [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin"]macguffan [/URL]or [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitlexn9xzsjd5fif?from=Main.ChekhovsGun"]chekhov's Gun[/URL]. [MENTION=371]Hand of Evil[/MENTION] - Cool idea [s]I guess there's always "blame the aboleths"[I],[/I] followed by "weaking of the blood," letting PCs play orcs using half-orc stats.[/s] Scratch that - going with Drow as the creators 'cause they needed manual labor. See, on Phaetos (which is tidally locked) drow are from the icy dark side and have a mongolian nomadic existance. They also want to conquer the big roman-dwarf Empire. Make it so they used to have an empire, but the empire fell because their manual labor revolted and all that was left after a devistatingly brutal conflict was two races that crashed and burned from a high-magic society down to barbarism. So...three birds, one stone: Drow get a shift in status from Fey to Aberration, created the orcs as a manual workforce, and then lost their icy empire due to a slave revolt that reduced everyone involved to barberism. This plays into the conflict between Fey (nature) and Aberration (mockery of nature), since drow are fallen elves. It gives a motive to the drow (they want their empire back, even if they have to take it from the dwarves). Finally, it fleshes out the orcs with backstory that has a slight twist on the classic former slave race trope. [/QUOTE]
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