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<blockquote data-quote="steeldragons" data-source="post: 5563843" data-attributes="member: 92511"><p>I like a lot of what I'm reading here.</p><p></p><p>Good thread. I'm all for creativity.</p><p></p><p>At the same time, I'm a bit of a..."purist" I suppose. Monstrous humanoid (or at least "goblinoid" races in my homebrew world are all corruptions of other races.</p><p></p><p>In the case of orcs, they are a pre-history tribe(s) of humans who fell to the demoness/lesser goddess Djarthoon's corruptive influence to serve the "Chaosbringer", Karos, elder god of demons and fire (and ya know, "eeevilllll").</p><p></p><p>This seems to mesh with your aberration desire...orcs are not, or weren't originally, a race of their own...they are aberrations of primitive humans. Savage, not "noble savages", just savage. Wild, cruel, wicked is all respects wreaking chaos and havok, blood and death, wherever they decide to raid/pillage. They take by force and their "tribal" societies are run the same way...the strongest rule the weakest...and so, few if any are bred nowadays who are "weak" by human standards. They are, if you will use the old alignment spectrum, Chaotic Evil to the nth degree.</p><p></p><p>They worship any number of powerful evil entities, demons, dragons, extradimensional evils that are not technically "gods" or my world's god of pain and bloodlust (if they have a spiritual life at all) , the crueler the better...with no conception (or even a word in their language) for "good" or "honor"...All for the ultimate "strengthening" of their race.</p><p></p><p>Bloodletting and pain rituals are the norm. Rape, needless slaughter, cannibalism (of other races) and living sacrifice (even of their own people if noone else is available) is commonplace.</p><p></p><p>They are "aberrant" in the truest sense...no reason this can't make them "aberrations" mechanically. Give them preternatural strength...ferocity...some kind of "demonic" power (even if only fluff, not a "demonic" subtype, per se)...</p><p></p><p>For example, perhaps, the party thoroughly kills an orc raider. After lying on the ground for a moment, he gets up, physically readjusts his broken neck and arm into the rightful position with loud cracks and snaps. Picks up his battle axe, looks at the PC who laid him low and charges...(when he's "killed" again, he stays dead, though.)</p><p></p><p>Or some supernatural resistance to certain types of damage...supernatural reflexes or a resistance to fire or something...nothing like a raging orc, entirely on fire from that last fireball, hurtling toward you with a now-momentarily-flaming axe.</p><p></p><p>I dunno. Just throwing out rambling ideas...</p><p></p><p>Good luck and happy orcing.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5563843, member: 92511"] I like a lot of what I'm reading here. Good thread. I'm all for creativity. At the same time, I'm a bit of a..."purist" I suppose. Monstrous humanoid (or at least "goblinoid" races in my homebrew world are all corruptions of other races. In the case of orcs, they are a pre-history tribe(s) of humans who fell to the demoness/lesser goddess Djarthoon's corruptive influence to serve the "Chaosbringer", Karos, elder god of demons and fire (and ya know, "eeevilllll"). This seems to mesh with your aberration desire...orcs are not, or weren't originally, a race of their own...they are aberrations of primitive humans. Savage, not "noble savages", just savage. Wild, cruel, wicked is all respects wreaking chaos and havok, blood and death, wherever they decide to raid/pillage. They take by force and their "tribal" societies are run the same way...the strongest rule the weakest...and so, few if any are bred nowadays who are "weak" by human standards. They are, if you will use the old alignment spectrum, Chaotic Evil to the nth degree. They worship any number of powerful evil entities, demons, dragons, extradimensional evils that are not technically "gods" or my world's god of pain and bloodlust (if they have a spiritual life at all) , the crueler the better...with no conception (or even a word in their language) for "good" or "honor"...All for the ultimate "strengthening" of their race. Bloodletting and pain rituals are the norm. Rape, needless slaughter, cannibalism (of other races) and living sacrifice (even of their own people if noone else is available) is commonplace. They are "aberrant" in the truest sense...no reason this can't make them "aberrations" mechanically. Give them preternatural strength...ferocity...some kind of "demonic" power (even if only fluff, not a "demonic" subtype, per se)... For example, perhaps, the party thoroughly kills an orc raider. After lying on the ground for a moment, he gets up, physically readjusts his broken neck and arm into the rightful position with loud cracks and snaps. Picks up his battle axe, looks at the PC who laid him low and charges...(when he's "killed" again, he stays dead, though.) Or some supernatural resistance to certain types of damage...supernatural reflexes or a resistance to fire or something...nothing like a raging orc, entirely on fire from that last fireball, hurtling toward you with a now-momentarily-flaming axe. I dunno. Just throwing out rambling ideas... Good luck and happy orcing. --Steel Dragons [/QUOTE]
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