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<blockquote data-quote="Sejs" data-source="post: 1553018" data-attributes="member: 4910"><p>In my campaign I've got two different types of orcs. The neutral orcs and the evil orcs. The evil orcs worship demons and their interpretation of the orc pantheon, are incredibly violent and are more or less like the ones described in the MM. The neutral orcs are kind of a klingons-meet-mongolians-meet-(post burning legion) warcraft orcs hybrid. They're steppes raiders and horsemen who enjoy a good fight, a good meal, and good comrades to enjoy it with. They worship nature spirits, their neutral protector-type interpretation of the orcish pantheon and revere their ancestors. The only neighbors to the neutral orcs territory is the last remaining dwarven kingdom (the other dwarven kingdoms were wiped out in an ages-ago cataclysm and the scraps and remainders all came together to form the aformentioned last bastion of dwarfdom). There was some back and forth fighting between the orcs and dwarves for a time after the dwarves moved into the mountains to the north, but it didn't take long for the two parties to realize that they were at something of a standstill. The dwarves lived in-and-under the mountains, and had gunpowder. They were wonderfully defended, but couldn't really do anything to go out and get the orcs in the event that they repelled an attack. The orcs could move too fast (particularly on their mounts) and knew the terrain outside the mountains too well to persue. And on the other hand, the orcs quickly found out that even if they were able to breach the dwarves outer defenses, the terrain beyond was too restricted to accomodate their normal hit-and-run guerilla style tactics.</p><p></p><p>In time a compromise was reached between the two races, and a peace was established. </p><p></p><p>So, yeah, in my game there are noble, honorable orcs in addition to the slavering monsterous ones. It's not exactly orctopia, but it's something.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1553018, member: 4910"] In my campaign I've got two different types of orcs. The neutral orcs and the evil orcs. The evil orcs worship demons and their interpretation of the orc pantheon, are incredibly violent and are more or less like the ones described in the MM. The neutral orcs are kind of a klingons-meet-mongolians-meet-(post burning legion) warcraft orcs hybrid. They're steppes raiders and horsemen who enjoy a good fight, a good meal, and good comrades to enjoy it with. They worship nature spirits, their neutral protector-type interpretation of the orcish pantheon and revere their ancestors. The only neighbors to the neutral orcs territory is the last remaining dwarven kingdom (the other dwarven kingdoms were wiped out in an ages-ago cataclysm and the scraps and remainders all came together to form the aformentioned last bastion of dwarfdom). There was some back and forth fighting between the orcs and dwarves for a time after the dwarves moved into the mountains to the north, but it didn't take long for the two parties to realize that they were at something of a standstill. The dwarves lived in-and-under the mountains, and had gunpowder. They were wonderfully defended, but couldn't really do anything to go out and get the orcs in the event that they repelled an attack. The orcs could move too fast (particularly on their mounts) and knew the terrain outside the mountains too well to persue. And on the other hand, the orcs quickly found out that even if they were able to breach the dwarves outer defenses, the terrain beyond was too restricted to accomodate their normal hit-and-run guerilla style tactics. In time a compromise was reached between the two races, and a peace was established. So, yeah, in my game there are noble, honorable orcs in addition to the slavering monsterous ones. It's not exactly orctopia, but it's something. [/QUOTE]
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