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[Orcus/4e] House rules - including a skill challenge replacement
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<blockquote data-quote="NotAYakk" data-source="post: 9294251" data-attributes="member: 72555"><p>1. No enhancement bonus to hit.</p><p>2. Light armor does not give enhancemnt bonus to AC. Heavy keeps it.</p><p>3. All armor gives an encounter power to gain +Enhancement against an attack that hit by less than that on AC and (Reflex) light (Fortitude) Heavy.</p><p>4. Feat bonuses to hit limited to +1.</p><p>5. No enhancement bonuses to NaDs from neck. Instead, encounter power like the armor one (but NADs or saving throws).</p><p>6. Gain +2 to all attrivutes at 11 and 21 instead of +1.</p><p>7. Gain +1 to all attributes at 24 and 28 as well as +1 to two attributes (so +2/+2/+1/+1/+1/+1).</p><p>8. No half level bonus.</p><p>9. Bonused to a NAD from a feat capped at +2.</p><p>10. Bonuses to AC from a feat capped at +1.</p><p></p><p>Attributes now gain +10/+10/+4/+4/+4/+4.</p><p></p><p>Expected scaling is now approx +6 to hit/ac/NADs over 29 levels, or about +1/5.</p><p></p><p>We scale up damage a tad. At-will powers upgrade at both 11 and 21 by 1 die (so T[W] often). L11-19 encounter/daily powers get 2x damage dice, and L21-30 get x3 damage dice.</p><p></p><p>A PC traditionally has approx (L+3)*5 HP, (5+kL) DPR, 3+L accuracy, 14+L AC.</p><p></p><p>(k is between 0.5 and 4 depending on optimization. Typical is 1.5 to 2.5 for strikers, 0.5 to 1.5 for non, but it varies).</p><p></p><p>Accuracy becomes (4+L/5), AC 15+L/5, HP remains (L+3)*5.</p><p></p><p>DPR moves less than you might think. Assume a 12 round 3 encounter day. A 3d12 paragon encounter power gains 5 DPR over the day.</p><p></p><p>A 5d12 daily adds 3 DPR.</p><p></p><p>Paragon gains 3 encounter powers and 3 dailied, so that is 2-3 DPR per level increase.</p><p></p><p>In Epic, a 5d12 E power adds 16 DPR, and a 9d12 daily adds 10 DPR. 2 E and 2 D sum to about 5 DPR per level - a bit less due to losing a bigger Paragon power.</p><p></p><p>Plus a bit for higher stats and stronger at-will, so call it 6.</p><p></p><p>So DPR goes from (5+kL) to 5+kL+3(L over 10)+3(L over 20).</p><p></p><p>We then feed this to a power volume equation.</p><p></p><p>On mosnters we subtract their level from their Atk, AC and NADs. Next we add +3 for Paragon, +6 for Epic and +9 for Legendary tier monsters.</p><p></p><p>Monsters are now flattened along side PCs.</p><p></p><p>But we curved PC damage upward. We can scale monster HP/damage upward in turn, and make monsters threatening again.</p><p></p><p>Monster AC/ATK/NAD scales similar to PCs.</p><p> </p><p>Monster HP DPR used to scale with 6(3+L)(12+1.5L) roughly (MM3, assuming some encounter powers). The PCs are gaining a steeper damage curve in paragon and epic: the monster in turn are permitted a boost.</p><p></p><p>The easiest solution is to repeat what PCs got. Double damage dice of paragon foes, 3x epic, and 4x legendary (L31+).</p><p> </p><p>But this makes L11 more than a bit of a jump.</p><p></p><p>At level 10 we expect 18 damage, plus 25% </p><p>-50% on encounter powers, so about 20 most rounds. Adding +4 instead of +1.25 per level means at 15 we should be at 40 instead 26.</p><p></p><p>So: L11 to 15, add +3/6/9/12/15 damage per turn.</p><p>L16-20 double damage dice.</p><p>L21-30 3x damage dice (small DPR jump at 21, like 30%).</p><p>L41+ 4x damage dice</p><p>That should return the fear of higher level foes to PCs.</p><p></p><p>The game will get a bit rocket tag. But that seems ok to me, as standard 4e is a bit too padded at paragon/epic.</p><p></p><p>Move the +3 AC/ATK/DEF bonus to level 10, 25 and 35 instead of 11/21/31 so it doesn't align with the damage bump, spreading it out a bit.</p><p></p><p>There, a flattened 4e. PCs are even usable without their gear (but still really want it).</p><p></p><p>The meta of powers shifts a tad. Multi tap powers are boosted less by the dice multiplication, and big dice powers more. But that is intended: in vanilla, big dice powers didn't scale enough, and tap scaled too well.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9294251, member: 72555"] 1. No enhancement bonus to hit. 2. Light armor does not give enhancemnt bonus to AC. Heavy keeps it. 3. All armor gives an encounter power to gain +Enhancement against an attack that hit by less than that on AC and (Reflex) light (Fortitude) Heavy. 4. Feat bonuses to hit limited to +1. 5. No enhancement bonuses to NaDs from neck. Instead, encounter power like the armor one (but NADs or saving throws). 6. Gain +2 to all attrivutes at 11 and 21 instead of +1. 7. Gain +1 to all attributes at 24 and 28 as well as +1 to two attributes (so +2/+2/+1/+1/+1/+1). 8. No half level bonus. 9. Bonused to a NAD from a feat capped at +2. 10. Bonuses to AC from a feat capped at +1. Attributes now gain +10/+10/+4/+4/+4/+4. Expected scaling is now approx +6 to hit/ac/NADs over 29 levels, or about +1/5. We scale up damage a tad. At-will powers upgrade at both 11 and 21 by 1 die (so T[W] often). L11-19 encounter/daily powers get 2x damage dice, and L21-30 get x3 damage dice. A PC traditionally has approx (L+3)*5 HP, (5+kL) DPR, 3+L accuracy, 14+L AC. (k is between 0.5 and 4 depending on optimization. Typical is 1.5 to 2.5 for strikers, 0.5 to 1.5 for non, but it varies). Accuracy becomes (4+L/5), AC 15+L/5, HP remains (L+3)*5. DPR moves less than you might think. Assume a 12 round 3 encounter day. A 3d12 paragon encounter power gains 5 DPR over the day. A 5d12 daily adds 3 DPR. Paragon gains 3 encounter powers and 3 dailied, so that is 2-3 DPR per level increase. In Epic, a 5d12 E power adds 16 DPR, and a 9d12 daily adds 10 DPR. 2 E and 2 D sum to about 5 DPR per level - a bit less due to losing a bigger Paragon power. Plus a bit for higher stats and stronger at-will, so call it 6. So DPR goes from (5+kL) to 5+kL+3(L over 10)+3(L over 20). We then feed this to a power volume equation. On mosnters we subtract their level from their Atk, AC and NADs. Next we add +3 for Paragon, +6 for Epic and +9 for Legendary tier monsters. Monsters are now flattened along side PCs. But we curved PC damage upward. We can scale monster HP/damage upward in turn, and make monsters threatening again. Monster AC/ATK/NAD scales similar to PCs. Monster HP DPR used to scale with 6(3+L)(12+1.5L) roughly (MM3, assuming some encounter powers). The PCs are gaining a steeper damage curve in paragon and epic: the monster in turn are permitted a boost. The easiest solution is to repeat what PCs got. Double damage dice of paragon foes, 3x epic, and 4x legendary (L31+). But this makes L11 more than a bit of a jump. At level 10 we expect 18 damage, plus 25% -50% on encounter powers, so about 20 most rounds. Adding +4 instead of +1.25 per level means at 15 we should be at 40 instead 26. So: L11 to 15, add +3/6/9/12/15 damage per turn. L16-20 double damage dice. L21-30 3x damage dice (small DPR jump at 21, like 30%). L41+ 4x damage dice That should return the fear of higher level foes to PCs. The game will get a bit rocket tag. But that seems ok to me, as standard 4e is a bit too padded at paragon/epic. Move the +3 AC/ATK/DEF bonus to level 10, 25 and 35 instead of 11/21/31 so it doesn't align with the damage bump, spreading it out a bit. There, a flattened 4e. PCs are even usable without their gear (but still really want it). The meta of powers shifts a tad. Multi tap powers are boosted less by the dice multiplication, and big dice powers more. But that is intended: in vanilla, big dice powers didn't scale enough, and tap scaled too well. [/QUOTE]
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