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Orcus [Ghostwalk]
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<blockquote data-quote="ColonelHardisson" data-source="post: 954445" data-attributes="member: 363"><p>Yeah, but it, and a few other books, like the Wheel of Time RPG, are the exceptions, not the rule. They are special deals made between WotC and other parties. So, while they may be d20 technically, they don't quite qualify for this discussion. This particular issue has been an important element in the current ENnies, so it's been discussed at length. </p><p></p><p></p><p></p><p></p><p>They're related, but all "in a single reality"? I think that's the flaw in your argument. Individual campaigns vary more than games do. Heck, to use canon to counter this argument, the Manual of the Planes presents the notion that each campaign is, in itself, a single set of planes, separate and discrete from each other. In addition, you would also have to then accept that Kingdoms of Kalamar material is canon for D&D, if the D&D imprint is used as defining canon.</p><p></p><p></p><p></p><p>As I noted above, I could use basically the same argument as to why there can be no real D&D canon - the Manual of the Planes negates that notion, and presents rules for varying local conditions. Besides that, the d20 mechanic itself is an indication that all these realities share a reality of various planes of existence. I think you'd have to discuss completely different games, such as Hero or GURPS, before the argument for d20 canon would be invalidated. </p><p></p><p></p><p></p><p></p><p>OGC content is, by your own definition, the very essence of canon for d20. The SRD is OGC, and is one source. Anything that is OGC is an extension of the SRD, in effect. Sure, there can be multiple OGC versions of any given thing, but you see that in what you consider D&D canon - like Orcus, the very epicenter of this discussion. There are how many versions of him for D&D taht are non-open? 2 or 3? Which version is canon? So far, I know of only one OGC version. That sounds more canonic to me.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 954445, member: 363"] Yeah, but it, and a few other books, like the Wheel of Time RPG, are the exceptions, not the rule. They are special deals made between WotC and other parties. So, while they may be d20 technically, they don't quite qualify for this discussion. This particular issue has been an important element in the current ENnies, so it's been discussed at length. They're related, but all "in a single reality"? I think that's the flaw in your argument. Individual campaigns vary more than games do. Heck, to use canon to counter this argument, the Manual of the Planes presents the notion that each campaign is, in itself, a single set of planes, separate and discrete from each other. In addition, you would also have to then accept that Kingdoms of Kalamar material is canon for D&D, if the D&D imprint is used as defining canon. As I noted above, I could use basically the same argument as to why there can be no real D&D canon - the Manual of the Planes negates that notion, and presents rules for varying local conditions. Besides that, the d20 mechanic itself is an indication that all these realities share a reality of various planes of existence. I think you'd have to discuss completely different games, such as Hero or GURPS, before the argument for d20 canon would be invalidated. OGC content is, by your own definition, the very essence of canon for d20. The SRD is OGC, and is one source. Anything that is OGC is an extension of the SRD, in effect. Sure, there can be multiple OGC versions of any given thing, but you see that in what you consider D&D canon - like Orcus, the very epicenter of this discussion. There are how many versions of him for D&D taht are non-open? 2 or 3? Which version is canon? So far, I know of only one OGC version. That sounds more canonic to me. [/QUOTE]
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