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Orcus vs. Demogorgon
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<blockquote data-quote="Gwarok" data-source="post: 7459964" data-attributes="member: 12249"><p>Yea, they way underpowered the BBEG's in there, with the exception of Zariel, or whoever that fallen angel lady is, she's pretty fierce. But the others, Bel for instance? He's got less than 200hp, but he's supposed to be one of the fiercest warriors in Hell, a major war leader? I ran a straight up fight between him and a hypothetical 15th Paladin version of the Paladin in my group. The paladin didn't beat him. He WORKED him in 3 of 3 arena style matches. I'm sure many will say that isn't how he would be played in a game, and they'd be right, but that's sorta missing the point. That, and also Prot vs. Evil is way overpowered for a 1st level spell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That being said, I really don't think they playtested the final versions much, or at least want 20th level Characters to be considered if not as powerful at least in the same league as Arch Devils and Demon Princes. But I am shocked at how little magic a lot of powerful demons and devils have at their disposal. It is hard not to simply see them as a brute squad. A standard issue Balor has exactly no magic at it's disposal. It's a fighter with wings. You have to customize them if you want some flavor. Me, I give them X amount of 3/day spells of level 5 or lower, and Y amount of 1/day spells of 6th-9th. What those spells are exactly depends on it's background. Balors that work for Orcus might have Contagion and Circle of Death, while Balor of Yeenoghu can cast Conjure Animals but it just makes Gnolls show up. The Planetars and Solars also have a purpose. The ones in charge of mortal revelations casts Dream, the ones sent to punish cities can cast Earthquake or even Meteor Swarm at will.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7459964, member: 12249"] Yea, they way underpowered the BBEG's in there, with the exception of Zariel, or whoever that fallen angel lady is, she's pretty fierce. But the others, Bel for instance? He's got less than 200hp, but he's supposed to be one of the fiercest warriors in Hell, a major war leader? I ran a straight up fight between him and a hypothetical 15th Paladin version of the Paladin in my group. The paladin didn't beat him. He WORKED him in 3 of 3 arena style matches. I'm sure many will say that isn't how he would be played in a game, and they'd be right, but that's sorta missing the point. That, and also Prot vs. Evil is way overpowered for a 1st level spell :) That being said, I really don't think they playtested the final versions much, or at least want 20th level Characters to be considered if not as powerful at least in the same league as Arch Devils and Demon Princes. But I am shocked at how little magic a lot of powerful demons and devils have at their disposal. It is hard not to simply see them as a brute squad. A standard issue Balor has exactly no magic at it's disposal. It's a fighter with wings. You have to customize them if you want some flavor. Me, I give them X amount of 3/day spells of level 5 or lower, and Y amount of 1/day spells of 6th-9th. What those spells are exactly depends on it's background. Balors that work for Orcus might have Contagion and Circle of Death, while Balor of Yeenoghu can cast Conjure Animals but it just makes Gnolls show up. The Planetars and Solars also have a purpose. The ones in charge of mortal revelations casts Dream, the ones sent to punish cities can cast Earthquake or even Meteor Swarm at will. [/QUOTE]
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