Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Order gone overboard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 5576210" data-attributes="member: 30022"><p>It'd work much like air travel in our own world.</p><p></p><ul> <li data-xf-list-type="ul">A long list of items that you cannot carry; some of which are completely inexplicable. For example, you can't carry a lantern... because it's fueled by lamp oil... which resembles alchemist's fire... which is sometimes used for arson or combat. In more restrictive towns, you may not even be able to carry a waterskin... because it <em>could</em> be used to carry lamp oil...</li> <li data-xf-list-type="ul">Armed guards patrolling street corners, as expected. But also, at least one "plain clothes" armed guard assigned to every ship, tavern and public meeting place.</li> <li data-xf-list-type="ul">Multiple surveillance checkpoints. You will be forced to remove your armor and clothes from time-to-time to prove you're not carrying contraband.</li> <li data-xf-list-type="ul">Regular, magical scanning of citizens. <em>Detect magic</em> is used on a regular basis to ensure nobody is using magical items or charms to gain unfair advantage over other citizens, and to ensure that nobody is carrying magical contraband. Also, to ensure that all PCs are correctly taxed for importing magical items into the city. In some locations, <em>ESP </em>and <em>detect lies</em> will be used regularly as well.</li> <li data-xf-list-type="ul">Documentation is required for all travel, and will be checked multiple times - even simply moving between quarters or districts of the town.</li> <li data-xf-list-type="ul">You must inform the authorities days, or weeks, before you intend to arrive or leave the town. Failure to do so will prevent your travel.</li> <li data-xf-list-type="ul">Many topics and activities are prohibited. Strange behavior of any kind, or simply referring to certain substances (like alchemist's fire, or maybe even <em>potions of healing</em>), may result in arrest and questioning by the authorities.</li> <li data-xf-list-type="ul">Past associations or actions will be grounds to refuse entry or trade. This could include religious affiliations (priests of foreign deities), past run-ins with the law in other cities (regardless of what laws those cities choose to administer), and any hint of culpability in genocide (that goblin lair your party wiped out last month, for example...).</li> <li data-xf-list-type="ul">Food and water cannot be brought into the town, but can be purchased locally. Locally-bought food is 25% more expensive than normal, due to monopoly control of the market and government levies.</li> </ul><p>I thought about doing something like that for my own campaign a few years ago, but realized my players would just end up sacking the town. They have no problems fighting flying fire-breathing 50-foot long lizards, but they'll go nuts if I tell them that carrying a waterskin is illegal in a town because it <em>might</em> contain alchemist's fire...</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5576210, member: 30022"] It'd work much like air travel in our own world. [LIST] [*]A long list of items that you cannot carry; some of which are completely inexplicable. For example, you can't carry a lantern... because it's fueled by lamp oil... which resembles alchemist's fire... which is sometimes used for arson or combat. In more restrictive towns, you may not even be able to carry a waterskin... because it [I]could[/I] be used to carry lamp oil... [*]Armed guards patrolling street corners, as expected. But also, at least one "plain clothes" armed guard assigned to every ship, tavern and public meeting place. [*]Multiple surveillance checkpoints. You will be forced to remove your armor and clothes from time-to-time to prove you're not carrying contraband. [*]Regular, magical scanning of citizens. [I]Detect magic[/I] is used on a regular basis to ensure nobody is using magical items or charms to gain unfair advantage over other citizens, and to ensure that nobody is carrying magical contraband. Also, to ensure that all PCs are correctly taxed for importing magical items into the city. In some locations, [I]ESP [/I]and [I]detect lies[/I] will be used regularly as well. [*]Documentation is required for all travel, and will be checked multiple times - even simply moving between quarters or districts of the town. [*]You must inform the authorities days, or weeks, before you intend to arrive or leave the town. Failure to do so will prevent your travel. [*]Many topics and activities are prohibited. Strange behavior of any kind, or simply referring to certain substances (like alchemist's fire, or maybe even [I]potions of healing[/I]), may result in arrest and questioning by the authorities. [*]Past associations or actions will be grounds to refuse entry or trade. This could include religious affiliations (priests of foreign deities), past run-ins with the law in other cities (regardless of what laws those cities choose to administer), and any hint of culpability in genocide (that goblin lair your party wiped out last month, for example...). [*]Food and water cannot be brought into the town, but can be purchased locally. Locally-bought food is 25% more expensive than normal, due to monopoly control of the market and government levies. [/LIST] I thought about doing something like that for my own campaign a few years ago, but realized my players would just end up sacking the town. They have no problems fighting flying fire-breathing 50-foot long lizards, but they'll go nuts if I tell them that carrying a waterskin is illegal in a town because it [I]might[/I] contain alchemist's fire... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Order gone overboard
Top