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General Tabletop Discussion
*Dungeons & Dragons
Order of damage and saving throw at hit (e.g. Giant Spider)
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<blockquote data-quote="Sword of Spirit" data-source="post: 6580923" data-attributes="member: 6677017"><p>With the giant spider, the reason it is a relevant question is that it makes sense that if the piercing damage alone is sufficient to reduce the character to 0 hp, then the poison damage isn't going to kick-in and stabilize the character.</p><p></p><p>Because of the particular way giant spider poison interacts with 0 hp, I would recommend, in this particular case, to see if the piercing damage reduces them to 0 hp. If it does so they are dying, and the non-lethal poison damage is irrelevent. If the piercing damage doesn't take them to 0 hp, but the poison does, the rules as written are clear that they are at 0 hp but stable.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6580923, member: 6677017"] With the giant spider, the reason it is a relevant question is that it makes sense that if the piercing damage alone is sufficient to reduce the character to 0 hp, then the poison damage isn't going to kick-in and stabilize the character. Because of the particular way giant spider poison interacts with 0 hp, I would recommend, in this particular case, to see if the piercing damage reduces them to 0 hp. If it does so they are dying, and the non-lethal poison damage is irrelevent. If the piercing damage doesn't take them to 0 hp, but the poison does, the rules as written are clear that they are at 0 hp but stable. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Order of damage and saving throw at hit (e.g. Giant Spider)
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