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General Tabletop Discussion
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Order of damage and saving throw at hit (e.g. Giant Spider)
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<blockquote data-quote="redrick" data-source="post: 6580937" data-attributes="member: 6777696"><p>While I agree that a close reading of the statblock would follow this — the character is only stabilized if the poison brings them to zero, not the piercing — I also think the situation is better handled by stabilizing and paralyzing either way. After all, the spider's objective is certainly to stabilize the character, so why should we split the difference with a situation that neither the spider nor the character want? (Dead PC.) It feels like killing a PC on a technicality. (And if the argument is that the character would rather be dying, as he's likely to be healed by a teammate before bleeding out, that would be escaping the poison on a technicality.) I would find it believable that a giant spider's poison would actually contain some stabilizing elements in addition to paralyzing the character. Is hunting for the spider like a game of darts? Bite your victim hard enough to bring it close to zero, but make sure you don't go over? In this scenario, it seems a bit of a crap-shoot as to whether or not the spider kills its prey outright or preserves it with poison.</p><p></p><p>I think paralyzing a character for an hour is sufficiently terrifying, without needing to kill them. Of course, if the character is paralyzed and his allies are also knocked out or chased off, then the spider will drag him back to his web and probably finish him off before too long.</p></blockquote><p></p>
[QUOTE="redrick, post: 6580937, member: 6777696"] While I agree that a close reading of the statblock would follow this — the character is only stabilized if the poison brings them to zero, not the piercing — I also think the situation is better handled by stabilizing and paralyzing either way. After all, the spider's objective is certainly to stabilize the character, so why should we split the difference with a situation that neither the spider nor the character want? (Dead PC.) It feels like killing a PC on a technicality. (And if the argument is that the character would rather be dying, as he's likely to be healed by a teammate before bleeding out, that would be escaping the poison on a technicality.) I would find it believable that a giant spider's poison would actually contain some stabilizing elements in addition to paralyzing the character. Is hunting for the spider like a game of darts? Bite your victim hard enough to bring it close to zero, but make sure you don't go over? In this scenario, it seems a bit of a crap-shoot as to whether or not the spider kills its prey outright or preserves it with poison. I think paralyzing a character for an hour is sufficiently terrifying, without needing to kill them. Of course, if the character is paralyzed and his allies are also knocked out or chased off, then the spider will drag him back to his web and probably finish him off before too long. [/QUOTE]
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Order of damage and saving throw at hit (e.g. Giant Spider)
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