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<blockquote data-quote="Lwaxy" data-source="post: 5879084" data-attributes="member: 53286"><p>Well, we are using homebrew rules without levels or XP and sightly different rules for magic. The PCs know what they actively manage to learn (or what the gods that chose them give them). As the adventures were paced pretty fast, there was not much chance to acquire much knowledge. </p><p></p><p>The average AP does not take too much in game time, and it seems rather unrealistic to us to become super heroes in such a short time even if you get a lot of experience. Experience does not equal skills and knowledge for us. So how much you can grown and learn really depends on in game time. </p><p></p><p>Some PCs started with some years of experience already (mainly the father of one of the other PCs) and some will start with the equivalent of 0 level. This is, in our eyes, also a bit more realistic than everyone staring on the same foot. I expect some PC turnaround as one already died but there will always be the more experienced PCs to guide them. </p><p></p><p>From doing similar things in the past, my experience is that some adventures will prove too easy (even if spiced up, but they are usually still fun) and some are too difficult because even with the experience from former adventures, the PCs may miss a skill or spell. That's a bit hard too judge at times. </p><p></p><p>It needs a group of players able to teamwork and not out for being super heroes in no time, though. In our case, they also need to be able to role play their gods given special abilities well enough. </p><p></p><p>We are in Falcon's Hollow right now (writing up the next adventure part for the story hour right now) and from there we'll more or less slowly make it to Absalom, and then it should be RotRL.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5879084, member: 53286"] Well, we are using homebrew rules without levels or XP and sightly different rules for magic. The PCs know what they actively manage to learn (or what the gods that chose them give them). As the adventures were paced pretty fast, there was not much chance to acquire much knowledge. The average AP does not take too much in game time, and it seems rather unrealistic to us to become super heroes in such a short time even if you get a lot of experience. Experience does not equal skills and knowledge for us. So how much you can grown and learn really depends on in game time. Some PCs started with some years of experience already (mainly the father of one of the other PCs) and some will start with the equivalent of 0 level. This is, in our eyes, also a bit more realistic than everyone staring on the same foot. I expect some PC turnaround as one already died but there will always be the more experienced PCs to guide them. From doing similar things in the past, my experience is that some adventures will prove too easy (even if spiced up, but they are usually still fun) and some are too difficult because even with the experience from former adventures, the PCs may miss a skill or spell. That's a bit hard too judge at times. It needs a group of players able to teamwork and not out for being super heroes in no time, though. In our case, they also need to be able to role play their gods given special abilities well enough. We are in Falcon's Hollow right now (writing up the next adventure part for the story hour right now) and from there we'll more or less slowly make it to Absalom, and then it should be RotRL. [/QUOTE]
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