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*Pathfinder & Starfinder
Order of the Dodecahdron Initiate
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<blockquote data-quote="Nifft" data-source="post: 3128563" data-attributes="member: 6562"><p><strong>OotDodI</strong></p><p></p><p><strong>Order of the Dodecahedron Initiate</strong></p><p>Prereqs:</p><p>BAB: +6</p><p>Proficencies: proficient with greataxe.</p><p>Skills: 12+ ranks in any 12 skills.</p><p>Feats: Must have any combination of Toughness and Skill Focus, so long as they add up to at least four. Alternately, any three of the +2/+2 feats.</p><p></p><p></p><p>HD: d12</p><p>Skills: (d12 skill points/level + Int, or 6+Int, as you prefer) -- Bluff (Cha), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (any) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).</p><p></p><p>[code][u]</p><p>Lev BAB Fo/Re/Wi Spellcasting Special Abilities[/u]</p><p>1 +0 +2/+0/+0 -- Action d12</p><p>2 +1 +3/+0/+0 +1 Level Take 12</p><p>3 +2 +3/+1/+1 +1 Level Action 2/day</p><p>4 +3 +4/+1/+1 -- d12 Curse 1/day</p><p>5 +3 +4/+1/+1 +1 Level Melee Damage, Action 3/day</p><p>6 +4 +5/+2/+2 +1 Level Ranged Damage, Spell Damage 1/day</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"> <strong>Action d12</strong> (Ex): Whenever you would gain +1d6 to your d20 roll thanks to using an Action Point, you instead gain +1d12. Additionally (and even if your game does not include Action Points) you gain the ability to add +1d12 to any d20 roll once each day. In either case, you must declare your intent to add stuff before rolling.<br /> At 3rd level, you may add your daily +1d12 twice each day.<br /> At 5th level, you may add your daily +1d12 thrice each day.</li> <li data-xf-list-type="ul"> <strong>Take 12</strong> (Ex): Whenever you "take ten" on a skill roll, you gain a +2 bonus -- you effectively "take twelve" instead.</li> <li data-xf-list-type="ul"> <strong>d12 Curse</strong> (Su): Once each day, you may force an opponent to roll a d12 instead of a d20. This may be on a save, attack, crit confirm roll, skill check -- whatever. </li> <li data-xf-list-type="ul"> <strong>Melee Damage</strong> (Ex): Any melee weapon you wield deals 1d12 damage instead of its listed damage. Yes, even kukri and light picks. Go crazy.</li> <li data-xf-list-type="ul"> <strong>Ranged Damage</strong> (Ex): Any ranced you wield deals 1d12 damage instead of its listed damage. Yes, even pixie shortbows. Go crazy.</li> <li data-xf-list-type="ul"> <strong>Spell Damage</strong> (Ex): Once per day, any spell you cast deals d12s of damage instead of its listed dice. Yes, a 10th level caster casting <em>fireball</em> deals 10d12. Go crazy.</li> </ul></blockquote><p></p>
[QUOTE="Nifft, post: 3128563, member: 6562"] [b]OotDodI[/b] [b]Order of the Dodecahedron Initiate[/b] Prereqs: BAB: +6 Proficencies: proficient with greataxe. Skills: 12+ ranks in any 12 skills. Feats: Must have any combination of Toughness and Skill Focus, so long as they add up to at least four. Alternately, any three of the +2/+2 feats. HD: d12 Skills: (d12 skill points/level + Int, or 6+Int, as you prefer) -- Bluff (Cha), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (any) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha). [code][u] Lev BAB Fo/Re/Wi Spellcasting Special Abilities[/u] 1 +0 +2/+0/+0 -- Action d12 2 +1 +3/+0/+0 +1 Level Take 12 3 +2 +3/+1/+1 +1 Level Action 2/day 4 +3 +4/+1/+1 -- d12 Curse 1/day 5 +3 +4/+1/+1 +1 Level Melee Damage, Action 3/day 6 +4 +5/+2/+2 +1 Level Ranged Damage, Spell Damage 1/day [/code] [b]Special Abilities[/b]: [list] [*] [b]Action d12[/b] (Ex): Whenever you would gain +1d6 to your d20 roll thanks to using an Action Point, you instead gain +1d12. Additionally (and even if your game does not include Action Points) you gain the ability to add +1d12 to any d20 roll once each day. In either case, you must declare your intent to add stuff before rolling. At 3rd level, you may add your daily +1d12 twice each day. At 5th level, you may add your daily +1d12 thrice each day. [*] [b]Take 12[/b] (Ex): Whenever you "take ten" on a skill roll, you gain a +2 bonus -- you effectively "take twelve" instead. [*] [b]d12 Curse[/b] (Su): Once each day, you may force an opponent to roll a d12 instead of a d20. This may be on a save, attack, crit confirm roll, skill check -- whatever. [*] [b]Melee Damage[/b] (Ex): Any melee weapon you wield deals 1d12 damage instead of its listed damage. Yes, even kukri and light picks. Go crazy. [*] [b]Ranged Damage[/b] (Ex): Any ranced you wield deals 1d12 damage instead of its listed damage. Yes, even pixie shortbows. Go crazy. [*] [b]Spell Damage[/b] (Ex): Once per day, any spell you cast deals d12s of damage instead of its listed dice. Yes, a 10th level caster casting [i]fireball[/i] deals 10d12. Go crazy. [/list] [/QUOTE]
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