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*Pathfinder & Starfinder
Order of the Dodecahdron Initiate
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<blockquote data-quote="Machiavelli" data-source="post: 3128758" data-attributes="member: 40964"><p>Wow, nifft, until the mention of the Pythagoreans derailed my original train of thought, those were the sorts of abilities I was working toward. They sound really fun, and on first glace the Damage abilities look insane!</p><p></p><p>Okay, the Melee Damage and Ranged Damage abilities are insane at first glance, but when you really get down to it, any character that can dump 96 skill points into 12 classes is already at least 5th level, assuming astronomical item bonuses to Int, and probably closer to 10th level. By then, the boost from even 1d4 to 1d12 is eclipsed by a weapon's bonus dice and other damage boosters.</p><p></p><p>The Spell Damage ability, however....... wow. That's killer. I mean, honestly, it's like completely free double-layered Empower on every d6 spell you cast (which are usually pretty nasty to start with).</p><p></p><p></p><p>Of course, now that I've got a cool-looking list of abilities sitting before me, you just KNOW I'm going to yoink them for my first draft class build, but with cosmetic changes. I've made up my mind that each game mechanic introduced will have a solid in-game explanation of the ability. The d12 roll, or a flat value of 12, will simply be the most useful mechanic to represent each ability, by design. For instance:</p><p>"Take 12: By taking a little extra time and effort to manipulate the universal framework on a fundamental level, the ODI can subtley influence the dynamics of any physical, social, psychological, or energetic system in his favor. At x level the ODI always gains a +2 bonus on any skill check when he takes 10."</p><p></p><p>You, Nifft, are pretty dang good at whipping the rules into a shape of your choosing. I'm impressed. Now I'll just apply my linguistic mojo *ahembullshyte* to your rules while crafting a few of my own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I'm attaching a brief "mission statement" I drafted, overviewing my plans for the ODI.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3128758, member: 40964"] Wow, nifft, until the mention of the Pythagoreans derailed my original train of thought, those were the sorts of abilities I was working toward. They sound really fun, and on first glace the Damage abilities look insane! Okay, the Melee Damage and Ranged Damage abilities are insane at first glance, but when you really get down to it, any character that can dump 96 skill points into 12 classes is already at least 5th level, assuming astronomical item bonuses to Int, and probably closer to 10th level. By then, the boost from even 1d4 to 1d12 is eclipsed by a weapon's bonus dice and other damage boosters. The Spell Damage ability, however....... wow. That's killer. I mean, honestly, it's like completely free double-layered Empower on every d6 spell you cast (which are usually pretty nasty to start with). Of course, now that I've got a cool-looking list of abilities sitting before me, you just KNOW I'm going to yoink them for my first draft class build, but with cosmetic changes. I've made up my mind that each game mechanic introduced will have a solid in-game explanation of the ability. The d12 roll, or a flat value of 12, will simply be the most useful mechanic to represent each ability, by design. For instance: "Take 12: By taking a little extra time and effort to manipulate the universal framework on a fundamental level, the ODI can subtley influence the dynamics of any physical, social, psychological, or energetic system in his favor. At x level the ODI always gains a +2 bonus on any skill check when he takes 10." You, Nifft, are pretty dang good at whipping the rules into a shape of your choosing. I'm impressed. Now I'll just apply my linguistic mojo *ahembullshyte* to your rules while crafting a few of my own :D I'm attaching a brief "mission statement" I drafted, overviewing my plans for the ODI. [/QUOTE]
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Order of the Dodecahdron Initiate
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