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Order of the Stick #155
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<blockquote data-quote="GreyRat" data-source="post: 2090299" data-attributes="member: 27716"><p>"I haven't named any of my other class features."</p><p></p><p>'Blackwing' reminded me of a game I was in where a raven got named on the fly (er, so to speak), and ended up called 'Darkwing'- which of course is the name of a Disney cartoon character (Batman/Ducktales cross). So everytime this particular feathered friend got mentioned we would break into the theme song ("Lets- get- <em>dangerous!</em>"). Really tweaked the GM- but hey, maybe he'll be more careful with names next time!</p><p></p><p>I do like the game-mechanics information the OOTS characters have, and I wonder if Rich will ever introduce the players themselves. I always find it amusing when the GM tries to give the players hard information as their characters would understand it.</p><p>GM: "Ok, you practice using the magical sword and, um, you feel like you have a 10% greater chance to hit things."</p><p>Player: "Hey guys, I think it's a +2 weapon."</p><p>The real game event I'd like to see in OOTS is the Identify-magic-item-by-trial-and-error episode:</p><p>J to A: "Maybe it gives you magic resistance. I'll try casting a spell at you, don't resist it. <To GM> I'm casting a spell on him."</p><p>GM to A: "Are you resisting?"</p><p>A: "YES! And I'm using my Dodge Bonus against her as well!"</p><p>That was a fun 5 minutes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GreyRat, post: 2090299, member: 27716"] "I haven't named any of my other class features." 'Blackwing' reminded me of a game I was in where a raven got named on the fly (er, so to speak), and ended up called 'Darkwing'- which of course is the name of a Disney cartoon character (Batman/Ducktales cross). So everytime this particular feathered friend got mentioned we would break into the theme song ("Lets- get- [I]dangerous![/I]"). Really tweaked the GM- but hey, maybe he'll be more careful with names next time! I do like the game-mechanics information the OOTS characters have, and I wonder if Rich will ever introduce the players themselves. I always find it amusing when the GM tries to give the players hard information as their characters would understand it. GM: "Ok, you practice using the magical sword and, um, you feel like you have a 10% greater chance to hit things." Player: "Hey guys, I think it's a +2 weapon." The real game event I'd like to see in OOTS is the Identify-magic-item-by-trial-and-error episode: J to A: "Maybe it gives you magic resistance. I'll try casting a spell at you, don't resist it. <To GM> I'm casting a spell on him." GM to A: "Are you resisting?" A: "YES! And I'm using my Dodge Bonus against her as well!" That was a fun 5 minutes. :) [/QUOTE]
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