Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Order of the Stick game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felix" data-source="post: 3142254" data-attributes="member: 3929"><p>I like that each character has to play to their own strengths, which is often at cross-puropses with other characters, in order to do well at all. The game is strategically different if you're playing with Belkar, or Elan, or Roy.</p><p></p><p>I <em>don't</em> like that it takes so bloody long to pick up all the loot that large battles drop; because you will run into quite a few effects that increase the number of monsters you face, the loot is liberally littered on the ground. The victorious character can draw two loots, and someone who rests in that room can draw two as well, but otherwise you're stuck with only drawing one per turn. Slow. Slow. Slow.</p><p></p><p>The game rules are fairly easy to grasp. Move, battle, loot, rest. It's more complicated, but that's the gyst of it. And it's d12, not d20. I think Rich did that on purpose because he's referenced the uselessness of the d12 so many times in his webcomic. A complete novice to tabletop RPGs will have the hang of it in an hour or two.</p><p></p><p></p><p>I believe to stop this from being a cooperative game where the goal is to defeat Xykon, and create instead a competitive game where the idea is to defeat the other players.</p><p></p><p>It also caters to Belkar's special talents.</p></blockquote><p></p>
[QUOTE="Felix, post: 3142254, member: 3929"] I like that each character has to play to their own strengths, which is often at cross-puropses with other characters, in order to do well at all. The game is strategically different if you're playing with Belkar, or Elan, or Roy. I [i]don't[/i] like that it takes so bloody long to pick up all the loot that large battles drop; because you will run into quite a few effects that increase the number of monsters you face, the loot is liberally littered on the ground. The victorious character can draw two loots, and someone who rests in that room can draw two as well, but otherwise you're stuck with only drawing one per turn. Slow. Slow. Slow. The game rules are fairly easy to grasp. Move, battle, loot, rest. It's more complicated, but that's the gyst of it. And it's d12, not d20. I think Rich did that on purpose because he's referenced the uselessness of the d12 so many times in his webcomic. A complete novice to tabletop RPGs will have the hang of it in an hour or two. I believe to stop this from being a cooperative game where the goal is to defeat Xykon, and create instead a competitive game where the idea is to defeat the other players. It also caters to Belkar's special talents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Order of the Stick game?
Top