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General Tabletop Discussion
*Pathfinder & Starfinder
Order of triggered actions
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<blockquote data-quote="tentfox" data-source="post: 5400248" data-attributes="member: 58988"><p>In the dragon example I would resolve all interrupts before the hit is resolved, which would cause both players to use and expand their power but kill the dragon before the hit is resolved. It would then attempt to resolve the hit, but be invalidated by the fact the dragon is dead and the action would end there.</p><p></p><p>What I am currently doing is compiling a list of unusual use cases as well as usual ones and coming up with a model which can solve them all. The basic flow is ok, but there is far more to it then just that.</p><p></p><p>Some example triggers are:</p><p>- move further away from the character</p><p>- start/end turn in range</p><p>- end turn closer than started</p><p>- take X type of damage</p><p>- an ally missed an attack and I grant a reroll</p><p></p><p>So I was thinking of something which tracks events, relative positions, results of event and allows an event to chain back onto itself. Something like this should handle everything I listed there except end turn closer than started.</p><p></p><p>Also that WC3 example shows how to display the data, but the underlying mechanics behind it are what is most complex.</p></blockquote><p></p>
[QUOTE="tentfox, post: 5400248, member: 58988"] In the dragon example I would resolve all interrupts before the hit is resolved, which would cause both players to use and expand their power but kill the dragon before the hit is resolved. It would then attempt to resolve the hit, but be invalidated by the fact the dragon is dead and the action would end there. What I am currently doing is compiling a list of unusual use cases as well as usual ones and coming up with a model which can solve them all. The basic flow is ok, but there is far more to it then just that. Some example triggers are: - move further away from the character - start/end turn in range - end turn closer than started - take X type of damage - an ally missed an attack and I grant a reroll So I was thinking of something which tracks events, relative positions, results of event and allows an event to chain back onto itself. Something like this should handle everything I listed there except end turn closer than started. Also that WC3 example shows how to display the data, but the underlying mechanics behind it are what is most complex. [/QUOTE]
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Order of triggered actions
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