Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ordinary vs. Extraordinary - the origins of characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5262007" data-attributes="member: 4937"><p>Virtually every mythic hero story begins in the same way.</p><p></p><p>1) The hero possesses abilities which are unrecognized or unfulfilled, however, the basic core of goodness, courage, and honor are made known to the audience.</p><p>2) The hero faces some extraordinary difficulty.</p><p>3) The hero finds the means to overcome this difficulty.</p><p></p><p>I believe the fundamental question is flawed.</p><p></p><p>Almost all heroes are both ordinary and extraordinary. It's virtually impossible to find a hero story that doesn't deal with some combination of the heroes ordinary nature and ordinary challenges and the heroes extraordinary nature and extraordinary abilities. This is inherent to the whole concept of heroic ethics that resonates so powerfully with people. If the hero is merely extraordinary, then the hero is not someone that can be related to your present position. A purely extraordinary hero is too remote to be idolized and his problems (if he has any) are too alien to see in them solutions to your own difficulties. A purely ordinary hero is not worthy of emulation and does not inspire the audience to strive for a more heroic mode of living their own life.</p><p></p><p>To me, the real question is not, "Is the hero ordinary or extraordinary", but, "Where in the hero journey do you begin the game?" The D&D model generally assumes that you begin the game at the very beginning of the hero journey. A model like M&M general assumes that at least the first steps of the hero journey - the attainment, fulfillment, and recognition of extraordinary power - have already been completed. It might sometimes be interesting to start a D&D game with individuals who are already heroes with much of their journey in their backstory (higher level characters), or to start a M&M game with PL 3-5 characters who have yet to undergo the transformation from heroes to superheroes. But these aren't the default starting states of either game.</p><p></p><p>Personally, when I play most games, I like to start 'at the beginning': "Once upon a time, far far away, the King's youngest son, the Miller's heir seeking his fortune, the orphan farm boy, the rogue with the heart of gold, and the young cinder wretch..." If I can manage it, I like to have the full journey. That isn't to say I can't see the point of truncation from time to time and cutting to 'the chase' for some specific end, but on the whole I like to start as seemingly ordinary individuals with extraordinary destinies. Now, whether the ordinariness is a skin deep covering of something extraordinary, or whether it lies hidden at the heart of someone superficially extraordinary is for me a more interesting question.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5262007, member: 4937"] Virtually every mythic hero story begins in the same way. 1) The hero possesses abilities which are unrecognized or unfulfilled, however, the basic core of goodness, courage, and honor are made known to the audience. 2) The hero faces some extraordinary difficulty. 3) The hero finds the means to overcome this difficulty. I believe the fundamental question is flawed. Almost all heroes are both ordinary and extraordinary. It's virtually impossible to find a hero story that doesn't deal with some combination of the heroes ordinary nature and ordinary challenges and the heroes extraordinary nature and extraordinary abilities. This is inherent to the whole concept of heroic ethics that resonates so powerfully with people. If the hero is merely extraordinary, then the hero is not someone that can be related to your present position. A purely extraordinary hero is too remote to be idolized and his problems (if he has any) are too alien to see in them solutions to your own difficulties. A purely ordinary hero is not worthy of emulation and does not inspire the audience to strive for a more heroic mode of living their own life. To me, the real question is not, "Is the hero ordinary or extraordinary", but, "Where in the hero journey do you begin the game?" The D&D model generally assumes that you begin the game at the very beginning of the hero journey. A model like M&M general assumes that at least the first steps of the hero journey - the attainment, fulfillment, and recognition of extraordinary power - have already been completed. It might sometimes be interesting to start a D&D game with individuals who are already heroes with much of their journey in their backstory (higher level characters), or to start a M&M game with PL 3-5 characters who have yet to undergo the transformation from heroes to superheroes. But these aren't the default starting states of either game. Personally, when I play most games, I like to start 'at the beginning': "Once upon a time, far far away, the King's youngest son, the Miller's heir seeking his fortune, the orphan farm boy, the rogue with the heart of gold, and the young cinder wretch..." If I can manage it, I like to have the full journey. That isn't to say I can't see the point of truncation from time to time and cutting to 'the chase' for some specific end, but on the whole I like to start as seemingly ordinary individuals with extraordinary destinies. Now, whether the ordinariness is a skin deep covering of something extraordinary, or whether it lies hidden at the heart of someone superficially extraordinary is for me a more interesting question. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ordinary vs. Extraordinary - the origins of characters
Top