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Orea: a Redux. Comments/questions welcome.
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<blockquote data-quote="steeldragons" data-source="post: 5322638" data-attributes="member: 92511"><p><strong>Player Classes</strong></p><p></p><p>I do not know or understand the mechanics of 4e. But from what I've read, the "Warlord" is a friggin ridiculous concept. And a system of "4 types" of adventurers to balance the "perfect party" is equally ludicrous to me.</p><p></p><p>Similarly, the seeming innumerable use of prestige classes (from what I've seen/read) of 3.x got just a biiiit out of hand in my humble opinion.</p><p></p><p>But, it's not about me. hahaha. Use whatever system you like. For my design/concept of the world, here is what I was working with. Work within or without it, as you and your players wish.</p><p></p><p>Fighter: Available races: All</p><p></p><p>Paladin: using alignment: for Lawful Good: Astar-god of light & good, Celradorn-god of guardianship & battleskill or Lawful Evil "Anti-paladin" for Do'am-god of domination & power through force. Available races: Humans, half-elves, half-orcs and dwarves (dwarves have dwarven names/aspects for Astar & Celradorn)</p><p></p><p>Ranger: available races: Human, Half-elf, Half-orc, Elf, Gnome, Halfling, Centaur, Satyr, Haindaun </p><p></p><p>Barbarians: Humans of one of the Gorunduun clans. Barbarians are a race AND class. Half-elves or Half-orcs MAY (Dm's discretion) also take the Barbarian class provided their human parent is a member of one of the clans and they are raised within that clan.</p><p></p><p>Homebrew: the Soraryn: "Golden Stag" a paladinic/druid-esque mystic warrior with various innate powers of the mind and natural world. EXCLUSIVE to the Miralostae elves and order of defenders devoted to that realm and "elf-kind" as a whole. Character MUST BE a Miralostae elf...only.</p><p></p><p>Cleric: avail. races: All.</p><p></p><p>Druid: avail. to Human, Half-elf, Elf, Gnome, Halfling, Centaur.</p><p></p><p>Shaman: Human (of the Gorunduu barbarian clans), Kantiiri elf, Centaur, Goblin, Lizardman</p><p></p><p>Homebrew classes for Orean clerics:</p><p>Protectress of Gilea: essentially a "paladin/shield-maiden" branch of the pacifist healer female order. Still limited to the non-edged weapons, but possessing various powers for combat and defense other priestesses of "the Merciful Mother" lack. human or half-elf only</p><p></p><p>Scribe-Monk of Sorilorr: Surprisingly, a scribe monk. A special (almost secret) sect of the god of knowledge and the mind, Sorilorr the All-knowing. Various magic and powers conveyed through runes and sigils, superior hand-to-hand fighting and divinely enhanced powers of divination. human only.</p><p></p><p>Witch-Priest of Manat: The order of the goddess of magic, Manat. They are a dual class of MU and cleric with arcane and divine casting abilities, both enhanced by their intellect and/or wisdom with a growing ability to shape magical energies in general and "shape" them to their whims. human, half-elf or elf only.</p><p></p><p>Mages</p><p>Wizards: human, half-elf, elf, zephari</p><p></p><p>Specialist (the traditional 8): human, half-elf, elf, zephari</p><p></p><p>Illusionist or Diviner specialist only: gnome, satyr, sprite </p><p></p><p>Homebrew: Elemancer (i.e. Elemental Mancer, "Elementalist"): dwarf (only earth magic), Karolostae elf (only water magic), the air and fire mancies may be studied by any race allowed to practice full magic (human, half-elf, elf or zephari).</p><p></p><p>Homebrew: R'Hathi Battlemage: human only.</p><p></p><p>EDIT: Elemental Mancers: Air, Earth, Fire and Water: Human, half-elf,elf (any element), zepharim (air only), dwarf (earth or fire only), Karolostae (water only).</p><p></p><p>Orea does not have a "sorcerer" class. Any M-U can be called a sorcerer. Spontaneous casting occurs for lower level (under 3rd) spells (for MUs and Clerics, but those details are for another post or thread). For the most part, all arcane magic is sutdied/learned through the "memorize, cast, forget" model....Vancian I've seen it called here, often. I just call it "memorized". haha.</p><p></p><p>Orea does not have a "Warlock" class. If the DM chooses to allow it or use them for flavor, I would say any warlocks encountered are presumed to be evil (whatever their original alignment or how noble their intentions were. They will end up evil). "Good" or "Neutral" warlocks don't exist. "Pacts" are made with infernal or, more commonly, diabolic creatures (devils are much more interested in "deals" and "contracts" than demons, in my understanding.)</p><p></p><p>The Fae exist in a sub-/neighboring plane of Orea, but they're not interested in "deals" with mortals (certainly not deals to give some of THEIR "power" to a mortal!). Demonic or Diabolic pacts for Orea only...Warlocks=Evil. Period.</p><p></p><p>Briefly, RE: the Fae in general. The "Fayekin" or "Faeriekind" are present on Orea and capable of moving between the mortal (Prime) plane and the Land of Fae. Pixies, "faeries" proper, brownies, grix, redcaps, dryads, wood wose and the multitude of faerie lore, folklore and/or legend are all born of the land of Faye and able to be incorporated (as wanted) on Orea's world/plane. </p><p></p><p>Rogue (a.k.a. Thief): avail. races: All.</p><p></p><p>Bard: avail. races: Human, half-elf, elf, gnome, halfling, zephari, satyr.</p><p></p><p>Monk: human, half-elf, elf, half-orc, dwarf, lizardman, jerali</p><p></p><p>Psionic: human, half-elf, elf, zephari, haindaun</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5322638, member: 92511"] [b]Player Classes[/b] I do not know or understand the mechanics of 4e. But from what I've read, the "Warlord" is a friggin ridiculous concept. And a system of "4 types" of adventurers to balance the "perfect party" is equally ludicrous to me. Similarly, the seeming innumerable use of prestige classes (from what I've seen/read) of 3.x got just a biiiit out of hand in my humble opinion. But, it's not about me. hahaha. Use whatever system you like. For my design/concept of the world, here is what I was working with. Work within or without it, as you and your players wish. Fighter: Available races: All Paladin: using alignment: for Lawful Good: Astar-god of light & good, Celradorn-god of guardianship & battleskill or Lawful Evil "Anti-paladin" for Do'am-god of domination & power through force. Available races: Humans, half-elves, half-orcs and dwarves (dwarves have dwarven names/aspects for Astar & Celradorn) Ranger: available races: Human, Half-elf, Half-orc, Elf, Gnome, Halfling, Centaur, Satyr, Haindaun Barbarians: Humans of one of the Gorunduun clans. Barbarians are a race AND class. Half-elves or Half-orcs MAY (Dm's discretion) also take the Barbarian class provided their human parent is a member of one of the clans and they are raised within that clan. Homebrew: the Soraryn: "Golden Stag" a paladinic/druid-esque mystic warrior with various innate powers of the mind and natural world. EXCLUSIVE to the Miralostae elves and order of defenders devoted to that realm and "elf-kind" as a whole. Character MUST BE a Miralostae elf...only. Cleric: avail. races: All. Druid: avail. to Human, Half-elf, Elf, Gnome, Halfling, Centaur. Shaman: Human (of the Gorunduu barbarian clans), Kantiiri elf, Centaur, Goblin, Lizardman Homebrew classes for Orean clerics: Protectress of Gilea: essentially a "paladin/shield-maiden" branch of the pacifist healer female order. Still limited to the non-edged weapons, but possessing various powers for combat and defense other priestesses of "the Merciful Mother" lack. human or half-elf only Scribe-Monk of Sorilorr: Surprisingly, a scribe monk. A special (almost secret) sect of the god of knowledge and the mind, Sorilorr the All-knowing. Various magic and powers conveyed through runes and sigils, superior hand-to-hand fighting and divinely enhanced powers of divination. human only. Witch-Priest of Manat: The order of the goddess of magic, Manat. They are a dual class of MU and cleric with arcane and divine casting abilities, both enhanced by their intellect and/or wisdom with a growing ability to shape magical energies in general and "shape" them to their whims. human, half-elf or elf only. Mages Wizards: human, half-elf, elf, zephari Specialist (the traditional 8): human, half-elf, elf, zephari Illusionist or Diviner specialist only: gnome, satyr, sprite Homebrew: Elemancer (i.e. Elemental Mancer, "Elementalist"): dwarf (only earth magic), Karolostae elf (only water magic), the air and fire mancies may be studied by any race allowed to practice full magic (human, half-elf, elf or zephari). Homebrew: R'Hathi Battlemage: human only. EDIT: Elemental Mancers: Air, Earth, Fire and Water: Human, half-elf,elf (any element), zepharim (air only), dwarf (earth or fire only), Karolostae (water only). Orea does not have a "sorcerer" class. Any M-U can be called a sorcerer. Spontaneous casting occurs for lower level (under 3rd) spells (for MUs and Clerics, but those details are for another post or thread). For the most part, all arcane magic is sutdied/learned through the "memorize, cast, forget" model....Vancian I've seen it called here, often. I just call it "memorized". haha. Orea does not have a "Warlock" class. If the DM chooses to allow it or use them for flavor, I would say any warlocks encountered are presumed to be evil (whatever their original alignment or how noble their intentions were. They will end up evil). "Good" or "Neutral" warlocks don't exist. "Pacts" are made with infernal or, more commonly, diabolic creatures (devils are much more interested in "deals" and "contracts" than demons, in my understanding.) The Fae exist in a sub-/neighboring plane of Orea, but they're not interested in "deals" with mortals (certainly not deals to give some of THEIR "power" to a mortal!). Demonic or Diabolic pacts for Orea only...Warlocks=Evil. Period. Briefly, RE: the Fae in general. The "Fayekin" or "Faeriekind" are present on Orea and capable of moving between the mortal (Prime) plane and the Land of Fae. Pixies, "faeries" proper, brownies, grix, redcaps, dryads, wood wose and the multitude of faerie lore, folklore and/or legend are all born of the land of Faye and able to be incorporated (as wanted) on Orea's world/plane. Rogue (a.k.a. Thief): avail. races: All. Bard: avail. races: Human, half-elf, elf, gnome, halfling, zephari, satyr. Monk: human, half-elf, elf, half-orc, dwarf, lizardman, jerali Psionic: human, half-elf, elf, zephari, haindaun Thoughts? [/QUOTE]
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