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Orea: a Redux. Comments/questions welcome.
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<blockquote data-quote="steeldragons" data-source="post: 5322719" data-attributes="member: 92511"><p>Coupla things:</p><p></p><p>Half-orcs should also have been listed as capable of taking Shaman as a class.</p><p></p><p>Rogue a.k.a Thief should have been further broken down to include:</p><p>Acrobat: human, half-elf, elf, gnome, halfling, jerali</p><p>Assassin: any race.</p><p></p><p>Most other "kits" for rogue characters: "swashbucklers", "street thugs", "lasher" (which I only know about from Dranko in Sagiro's Story Hour. haha) etc. etc. ad infinitum, can be created using some combination of those 3, their original product/material or generated/home-brewed or not at the DM's discretion.</p><p></p><p>Also, multi-classing in Orea is possible, though not infinite. If your race can be the class, you can multi-class with it. If your race can't...you can't "take levels" in it. That also means you START as a multi-class character. A fighter/magic-user, a cleric/bard (god of music, of course! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> etc. You do not spend half your life being a fighter and then one day, after "x" amount of XP, wake up with clerical powers.</p><p></p><p>My multi-classing was basically a split between 2 classes (3 class characters on Orea would be...exceptionally rare). The old school elf fighter/magic-user who is, say, levels 3/3 would most likely be found in a party of characters from 5-7th level. Also, XP is accumulated based on your use of your talents...not automatically divided. If the sample character spent all of his time using his bow and sword and spent months in between casting a spell or researching a magic item or SOME kind of MU pursuit, she wouldn't receive XP applied to her MU class. I leave it to the DM and your system of play, of course. But to me, it was always just common sense.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5322719, member: 92511"] Coupla things: Half-orcs should also have been listed as capable of taking Shaman as a class. Rogue a.k.a Thief should have been further broken down to include: Acrobat: human, half-elf, elf, gnome, halfling, jerali Assassin: any race. Most other "kits" for rogue characters: "swashbucklers", "street thugs", "lasher" (which I only know about from Dranko in Sagiro's Story Hour. haha) etc. etc. ad infinitum, can be created using some combination of those 3, their original product/material or generated/home-brewed or not at the DM's discretion. Also, multi-classing in Orea is possible, though not infinite. If your race can be the class, you can multi-class with it. If your race can't...you can't "take levels" in it. That also means you START as a multi-class character. A fighter/magic-user, a cleric/bard (god of music, of course! ;) etc. You do not spend half your life being a fighter and then one day, after "x" amount of XP, wake up with clerical powers. My multi-classing was basically a split between 2 classes (3 class characters on Orea would be...exceptionally rare). The old school elf fighter/magic-user who is, say, levels 3/3 would most likely be found in a party of characters from 5-7th level. Also, XP is accumulated based on your use of your talents...not automatically divided. If the sample character spent all of his time using his bow and sword and spent months in between casting a spell or researching a magic item or SOME kind of MU pursuit, she wouldn't receive XP applied to her MU class. I leave it to the DM and your system of play, of course. But to me, it was always just common sense. [/QUOTE]
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