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Orea: a Redux. Comments/questions welcome.
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<blockquote data-quote="steeldragons" data-source="post: 5323280" data-attributes="member: 92511"><p><strong>Geography & political regions</strong></p><p></p><p>The major realms of Orea (again, boiled down)</p><p></p><p>The Kingdom of Grinlia:</p><p>takes up most of the northwestern quadrant of the continent. It is the world's largest (and comparatively, youngest) human run realm. It has a typical medieval England/European flavor and, at least in appearance, among the royal court in Aberol, Chivalry is NOT dead.</p><p></p><p>The kingdom is broken into: the Grand Duchy of Denil, the Duchy of East Embrar, the Duchy of West Embrar, the Duchy of O'Douhn, the Duchy of Resahd, and the D'Ensior Baronies. These regions are further broken down into Counties and/or Baronies to Knights/Lords (land owners) to the commoner/serfs. Your basic feudal system with a powerful (and generally liked) royal family, the Royal House of L'Lorn.</p><p></p><p>Population is primarily human. Grinlia also houses a bit of most Orean races: a number of halfling Dales, centaur hyrds, some elves (Kantiiri or ShiCynallae mostly) remaining in the massive O'Douhn forest, several gnome towns in the Onyx Hills of Denil and borders with the dwarf kingdom (and mountain range) of Naradun on the north. Major population centers include the port-city of Bluside, the holy city of Sanctum, and the "Jewel of the West", the ancient city of Brightmoon with some other smaller cities and farming, timber or mining villages, towns and hamlets speckled across its territories.</p><p></p><p>The Kingdom of Mostrial:</p><p>lies if in the south and west of the continent, claiming about the entire western half of the realms south of ShiStaliir and the Lost Sands up to the river Adrigol. Mostrial is a more warrior/battle oriented society with a definite celtic flavor to it. Coloring of Mostralians is lighter browns, blonds and reds for hair and blue or green eyes.</p><p></p><p>They have, in recent decades become less "warlike" and thrive in their realm (greatly diminished from a former glory) as a traffic hub for seabound trade between the eastern realms to Grinlia. Though the songs and bardic epics of great heroes and kings are still heard in any Mostalian hall and valor and glory surge in the veins of its people. They are also renowned for producing great bards, from Orea's foremost bardic college, the House of Calidwyn located in southern Mostrial near the river Adrigol and the southern sea.</p><p></p><p>The kingdom is broken into 3 provinces each controlled from one of the ancient elf-built citadels known as "the Tali" (plural of the elf word for tower): Talas Isthian, Talas Eoril and the High-King's own, Talas Pelior. These provinces are each further broken into lesser kingdoms, ruled by Thanes from their ancient keeps and halls and considered sovereigns in their own right with allegiance to the lords of their respective Talas who all hold allegiance to the high-king in Pelior. There are a total of 6 "thanedoms" across Mostrial. </p><p></p><p>Other races in Mostrial are uncommon. Some dwarves from the realm of Daegun make lives or do business in Mostrial. Elves (Kantiiri, presumably) are said to live in the enchanted wood of Hirial. Despite bordering the great wooded realm of the ShiStaliiri elves, the "Blood of the Stars" have been silent reclusive neighbors for many centuries keeping their borders sealed and people hidden from Men since before the Godswar. For the most part non-humans encountered in Mostrial are no doubt there for trade or "just passing through."</p><p></p><p>The Freelands:</p><p>Formerly a part of the kingdom of Mostrial, the Freelands as they are collectively called extends the entire eastern length of the continent from the river Adrigol to the Irion Ocean. As their name implies, the cities of the Freelands are independent city-states.</p><p></p><p>Most are modeled after the "Gem of the East", the great free-city of Andril, Orea's largest city by far and a free-city since its inception (before the Godswar.) Each city has a ruling "council" of varying size, oftentimes with an elected "mayor" or "speaker" for the council. The exception to this is the Freelands most northern port of Hawkview, which is still ruled by descendants of the lord from the days that Hawkview was part of Mostrial. The lords of Hawkview have been just and benevolent and are greatly appreciated by their people and those of the surrounding lands.</p><p></p><p>The centers of population in the Freelands are: Andril, the decadent merchant city of Threeways, Lindril, Larrasal, and Hawkview. Also notable within the Freelands is the elfwood of Ef'thriel, housing Kantiiri and Miralostae elves as well as numerous types of fayekin and the large halfling community called Free Hollows (not very far from the city of Hawkview). With the Daegun mountain range on its western edge, dwarves are not uncommon and with the presence of Threeways and the massive cultural hub of Andril, members of any of Orea's nations or races can be found around the Freelands engaged in a nearly infinite number of activities.</p><p></p><p>The Freelands also houses the first, largest and most sacred forest of the druids of the Ancient Order, Mistwood.</p><p></p><p>The Empire of Thelitia:</p><p>Contained with the desert created by the cataclysms of the Godswar, called by most outsiders "the Lost Sands", the nomadic tribes of the area looted the riches and magic of the devastated Selurian Empire and built an empire of their own. Allegedly led to their salvation by a holy emissary from the sky god (an aspect of Astar the Thelitians call "Arsha") they are now ruled from the great city of Theli where the divine emissary, the "Shadarsha" controls the desert. It is definitely an Arabic-flavored land desert culture with some Egytian tones. </p><p></p><p>The Thelitian empire has 3 emirates around the outskirts of the desert with the central city of Theli built upon a magical oasis deep within. The northwest of the desert, however, is not considered part of the empire and is a cursed dangerously evil place called Thole or "the Broken Lands."</p><p></p><p>Since much of the empire subsists on the backs of slaves, there are members of all races to be found in Thelitia, either as servants or combatants in the massively popular arena bloodgames. Thelitians themselves are olive to caramel skinned with glossy straight black hair and (most commonly) dark eyes though with the prevalence of slaves from other regions of Orea, other coloring (blue eyes, for example) is not uncommon nor viewed as odd.</p><p></p><p>to be continued...</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5323280, member: 92511"] [b]Geography & political regions[/b] The major realms of Orea (again, boiled down) The Kingdom of Grinlia: takes up most of the northwestern quadrant of the continent. It is the world's largest (and comparatively, youngest) human run realm. It has a typical medieval England/European flavor and, at least in appearance, among the royal court in Aberol, Chivalry is NOT dead. The kingdom is broken into: the Grand Duchy of Denil, the Duchy of East Embrar, the Duchy of West Embrar, the Duchy of O'Douhn, the Duchy of Resahd, and the D'Ensior Baronies. These regions are further broken down into Counties and/or Baronies to Knights/Lords (land owners) to the commoner/serfs. Your basic feudal system with a powerful (and generally liked) royal family, the Royal House of L'Lorn. Population is primarily human. Grinlia also houses a bit of most Orean races: a number of halfling Dales, centaur hyrds, some elves (Kantiiri or ShiCynallae mostly) remaining in the massive O'Douhn forest, several gnome towns in the Onyx Hills of Denil and borders with the dwarf kingdom (and mountain range) of Naradun on the north. Major population centers include the port-city of Bluside, the holy city of Sanctum, and the "Jewel of the West", the ancient city of Brightmoon with some other smaller cities and farming, timber or mining villages, towns and hamlets speckled across its territories. The Kingdom of Mostrial: lies if in the south and west of the continent, claiming about the entire western half of the realms south of ShiStaliir and the Lost Sands up to the river Adrigol. Mostrial is a more warrior/battle oriented society with a definite celtic flavor to it. Coloring of Mostralians is lighter browns, blonds and reds for hair and blue or green eyes. They have, in recent decades become less "warlike" and thrive in their realm (greatly diminished from a former glory) as a traffic hub for seabound trade between the eastern realms to Grinlia. Though the songs and bardic epics of great heroes and kings are still heard in any Mostalian hall and valor and glory surge in the veins of its people. They are also renowned for producing great bards, from Orea's foremost bardic college, the House of Calidwyn located in southern Mostrial near the river Adrigol and the southern sea. The kingdom is broken into 3 provinces each controlled from one of the ancient elf-built citadels known as "the Tali" (plural of the elf word for tower): Talas Isthian, Talas Eoril and the High-King's own, Talas Pelior. These provinces are each further broken into lesser kingdoms, ruled by Thanes from their ancient keeps and halls and considered sovereigns in their own right with allegiance to the lords of their respective Talas who all hold allegiance to the high-king in Pelior. There are a total of 6 "thanedoms" across Mostrial. Other races in Mostrial are uncommon. Some dwarves from the realm of Daegun make lives or do business in Mostrial. Elves (Kantiiri, presumably) are said to live in the enchanted wood of Hirial. Despite bordering the great wooded realm of the ShiStaliiri elves, the "Blood of the Stars" have been silent reclusive neighbors for many centuries keeping their borders sealed and people hidden from Men since before the Godswar. For the most part non-humans encountered in Mostrial are no doubt there for trade or "just passing through." The Freelands: Formerly a part of the kingdom of Mostrial, the Freelands as they are collectively called extends the entire eastern length of the continent from the river Adrigol to the Irion Ocean. As their name implies, the cities of the Freelands are independent city-states. Most are modeled after the "Gem of the East", the great free-city of Andril, Orea's largest city by far and a free-city since its inception (before the Godswar.) Each city has a ruling "council" of varying size, oftentimes with an elected "mayor" or "speaker" for the council. The exception to this is the Freelands most northern port of Hawkview, which is still ruled by descendants of the lord from the days that Hawkview was part of Mostrial. The lords of Hawkview have been just and benevolent and are greatly appreciated by their people and those of the surrounding lands. The centers of population in the Freelands are: Andril, the decadent merchant city of Threeways, Lindril, Larrasal, and Hawkview. Also notable within the Freelands is the elfwood of Ef'thriel, housing Kantiiri and Miralostae elves as well as numerous types of fayekin and the large halfling community called Free Hollows (not very far from the city of Hawkview). With the Daegun mountain range on its western edge, dwarves are not uncommon and with the presence of Threeways and the massive cultural hub of Andril, members of any of Orea's nations or races can be found around the Freelands engaged in a nearly infinite number of activities. The Freelands also houses the first, largest and most sacred forest of the druids of the Ancient Order, Mistwood. The Empire of Thelitia: Contained with the desert created by the cataclysms of the Godswar, called by most outsiders "the Lost Sands", the nomadic tribes of the area looted the riches and magic of the devastated Selurian Empire and built an empire of their own. Allegedly led to their salvation by a holy emissary from the sky god (an aspect of Astar the Thelitians call "Arsha") they are now ruled from the great city of Theli where the divine emissary, the "Shadarsha" controls the desert. It is definitely an Arabic-flavored land desert culture with some Egytian tones. The Thelitian empire has 3 emirates around the outskirts of the desert with the central city of Theli built upon a magical oasis deep within. The northwest of the desert, however, is not considered part of the empire and is a cursed dangerously evil place called Thole or "the Broken Lands." Since much of the empire subsists on the backs of slaves, there are members of all races to be found in Thelitia, either as servants or combatants in the massively popular arena bloodgames. Thelitians themselves are olive to caramel skinned with glossy straight black hair and (most commonly) dark eyes though with the prevalence of slaves from other regions of Orea, other coloring (blue eyes, for example) is not uncommon nor viewed as odd. to be continued... [/QUOTE]
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