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Orea: The World & Its People
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<blockquote data-quote="steeldragons" data-source="post: 5254110" data-attributes="member: 92511"><p><strong>The Pricipalities of R'Hath</strong></p><p></p><p><em> In the aftermath of the Great Spell and the time of the Godswar, magic-users were persecuted with great fervor. It was during these times, known as the Mage Wars, that five of the most powerful and wisest wizards joined forces to escape the overwhelming chaos and evil that was sweeping the broken lands of Orea. These five vowed to create a new land, where the study of sorcery would not only be sanctioned, but cherished and encouraged. These were <strong><em>the Arch-Magi Nator, the sorceress Zarcha</em></strong> from the lands of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/mostrial.html" target="_blank">Mostrial</a>, <strong><em>Alkari the Wanderer, Krallia of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/tanku.html" target="_blank">Tanku</a>,</em></strong> and <strong><em>Serion the Green</em></strong> from the woods of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#O%27Douhn" target="_blank">O’Douhn</a>, the founding mages of R’Hath. Pushed ever further east by encroaching barbarian hordes, the armies of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/thelitia.html" target="_blank">Thelitia</a>, and the newly empowered Zealot clerics of the Younger gods, the magi found their way to the relatively desolate lands of a remote Selurian province known as Vot. </em></p><p></p><p><em><em>The wizards pushed most of the goblin races, dark creatures, and bloodthirsty barbarians from their newly chosen homeland. Then, using the fabled Earth Staff of Nator, Zarcha raised the mountain range that bears her name to separate these realms from the rest of Orea, keeping but one secret way through the mountains for magical refugees to enter. Each of the Founders chose an area to establish as their own holdings, to rule over and continue their studies of the sorcerous arts. This they all did except Alkari, who was always more interested in wandering the new realms. The new Magelords selected Nator, as the most powerful, to be their ruler and so the Principalities of R‘Hath were formed. </em></em></p><p></p><p><em><em><em>R’Hath is broken into Pricipalities, the four largest and most powerful claim lineage with the Founding Five. These are the four Magelords of R’Hath. Each Principality is broken into multiple territories, each territory is ruled by a mage-prince who are in constant competition for their Magelord’s favor. </em></em></em></p><p></p><p><em><em><em><em>R’Hathi mages are greatly respected and somewhat feared by the rest of Orea. There is an attitude pervading the aristocratic society that magic of any and all kinds should rightfully be in the possession of the mage-princes. That the outside realms cannot be trusted to protect or further arcane secrets. For this reason, those "less than honorable" individuals from R’Hath are sometimes caught up in illegal pursuits, hunting persons or creatures, stealing items, etc. to take back to R’Hath to further their own power. They are particularly intrigued (and feared) by initiates of the Emerald Tear and others exhibiting psionic abilities. The common view is that psionics are a form of natural magic that most of the R’Hathi do not possess and so greatly covet for experimentation and ultimately control. </em></em></em></em></p><p><em><em><em><em></em></em></em></em></p><p></p><p><em><em><em><em>Still, almost every magic-user from across Orea will make at least one trip to the “Wizard Lands” in their lifetime for study, research, personal advancement, or any number of other reasons.</em></em></em></em></p><p> </p><p> [SIZE=+1]Flin[/SIZE]</p><p>Flin sits on the shoreline where the D’Arastra river meets the Irion Ocean. It is the home of the palace of the Magelord of the <em>Principality of Serion</em>. The mages of Flin are known by the learned of Orea to be some of the most knowledgeable in the realms. Magical research and creation of magic items are the hallmarks of Flin. Wizards and sages specializing in any number of arcane fields, from astral travel to zoomorphology, reside in Flin and are relatively open about their findings with each other, for the furthering/betterment of magic. To this end, Flin is where the Mage’s Guild, the <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/sd_org.html#Alkari" target="_blank">“Fellowship of Alkari”</a> that now stretches across Orea, was founded. The Fellowship’s central administrative facilities, and largest tower are found in Flin. The Mage guild is currently headed by <em>Orsebin</em>. As such, Flin possesses some of the most detailed and elaborate libraries in the known world. The current Magelady of Flin (thus ruler of the Principality of Serion) is <strong><em>Tralla the Gold.</em></strong> </p><p> [SIZE=+1]</p><p>[/SIZE]</p><p>[SIZE=+1]Ablidon[/SIZE]</p><p>The southern Principality of Krallia is ruled from the fortified port-city of Ablidon at the southern most tip of R’Hath on the edge of the White Gull Bay. Legend states that Krallia was assigned the duty of the newly formed R’Hath’s defense, so the city of Ablidon was constructed with towering battlements and great tiered walls that overlook the bay and Irion ocean, extending along the coast for several miles, beyond the city limits reaching almost to the druidhold of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/rhath.html#moonglade" target="_blank">Moonglade</a> and about halfway to the city of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/rhath.html#flin" target="_blank">Flin.</a> The lord of Ablidon maintains a large personal fighting force for the city’s defense. The primary training center for <em>R’Hathi Battle-mages</em> is in Ablidon. A large section of the city is devoted to barracks and training grounds for the Magelord’s armies. Another reason for Ablidon’s legendary fortifications is that it is the city in R’Hath that has the most interaction with the outside realms. Albidon’s ports are the primary route for outside goods to enter R’Hath. This gives Ablidon R’Hath’s most diverse population and makes it R’Hath’s largest city. The Magelord of Krallia and lord of Ablidon is<strong><em> Gorom Thesunder</em></strong>. </p><p></p><p></p><p></p><p> [SIZE=+1]Sorcerel[/SIZE]</p><p>The original tower of Sorcerel was Zarcha’s own and rises nearly 300 feet. Many magical creatures that came to enjoy the magic rich realm of R’Hath reside in the countryside, woods, and air surrounding Sorcerel, ever watchful for their lord. Outside the walls of the citadel are stretches of peaceful farmlands. Also considered to be within the Principality of Zarcha on a lone plateau near the Zarchan mountains, is the great temple-academy of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/gods/gods.html" target="_blank">Manat, goddess of magic,</a> where the <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/sd_org.html#Witch" target="_blank">Witch-priests</a> study and train. The current Magelord of Zarcha and lord of Sorcerel is the magus <strong><em>Enirius Zarcha</em></strong>, direct decendant of the founding arch-magess. He is considered, next to the Highmagus and <em>Corandralla</em> (the high-priestess of Manat) the third most powerful magic-user in R’Hath. Making him among the top five most powerful in the world. </p><p> [SIZE=+1]</p><p>[/SIZE]</p><p>[SIZE=+1]Moonglade[/SIZE]</p><p>Third of the great druid holds of Orea, Moonglade covers about a quarter of the Principalities. The forest of Moonglade has a longstanding treaty with the Highmagus of R’Hath going back to the days of R”Hath’s formation, when the druids aided the founding arch-magi in cleansing the evil of the realm. Lately, some of the more ambitious mage-princes have had trouble maintaining that agreement causing tension between the resident Lord of Ash and the surrounding territories. Given R'Hath’s relative seclusion and longstanding commitment to magic-use, Moonglade is perhaps the most magical of the druid holds, housing countless sylvan creatures with magical abilities or properties. This also creates tension with certain ambitious mage-princes who dare to hunt within the boundaries of Moonglade for unique and rare magical ingredients (pixie wings, unicorn horn, etc). The druids are most harsh with those caught hunting any of the woods’ creatures. The <em>Keeper of Moonglade</em>, often considered the third most powerful druid in Orea is the member of the Grove known as the <strong><em>Lord (or Lady) of Ash</em></strong>. </p><p></p><p></p><p></p><p> [SIZE=+1]New Enchans[/SIZE]</p><p>In the far northeast penninsula of R’Hath lies the Principality of Nator and the city of New Enchans. New Enchans is the highthrone of R’Hath, home of <strong><em>the Archmagus Imperius, Dalum Suth</em></strong>, lord of the Principality of Nator and (supposedly) the most powerful wizard in Orea. To the north, New Enchans overlooks the shore of the Emerald Sea and the port-city of Invono where traders from the city of Steppe deposit their wares to distribute throughout R’Hath. </p><p></p><p></p><p></p><p>The territories north and east of New Enchans are harsh and cold, beset by the storms that blow in from the Emerald Sea. The southern and western territories of the Principality of Nator are magically protected and tended to create some of the most beautiful and fruitful farmlands, groves, and gardens to be found anywhere in Orea, rivaling even the gardens of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/thelitia.html#theli" target="_blank">Theli</a>. It is generally believed that the beauty and prosperity of these “Gardens of Nator” are a direct reflection of the power and well-being of the Highmagus. Legend and folklore also assert that the harsh bleak realms north and east of New Enchans house the dark unknown or uncontrollable magics of Orea kept at bay by the Highmagus’ might.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5254110, member: 92511"] [b]The Pricipalities of R'Hath[/b] [I] In the aftermath of the Great Spell and the time of the Godswar, magic-users were persecuted with great fervor. It was during these times, known as the Mage Wars, that five of the most powerful and wisest wizards joined forces to escape the overwhelming chaos and evil that was sweeping the broken lands of Orea. These five vowed to create a new land, where the study of sorcery would not only be sanctioned, but cherished and encouraged. These were [B][I]the Arch-Magi Nator, the sorceress Zarcha[/I][/B] from the lands of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/mostrial.html"]Mostrial[/URL], [B][I]Alkari the Wanderer, Krallia of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/tanku.html"]Tanku[/URL],[/I][/B] and [B][I]Serion the Green[/I][/B] from the woods of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#O%27Douhn"]O’Douhn[/URL], the founding mages of R’Hath. Pushed ever further east by encroaching barbarian hordes, the armies of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/thelitia.html"]Thelitia[/URL], and the newly empowered Zealot clerics of the Younger gods, the magi found their way to the relatively desolate lands of a remote Selurian province known as Vot. [/I] [I][/I] [I][I]The wizards pushed most of the goblin races, dark creatures, and bloodthirsty barbarians from their newly chosen homeland. Then, using the fabled Earth Staff of Nator, Zarcha raised the mountain range that bears her name to separate these realms from the rest of Orea, keeping but one secret way through the mountains for magical refugees to enter. Each of the Founders chose an area to establish as their own holdings, to rule over and continue their studies of the sorcerous arts. This they all did except Alkari, who was always more interested in wandering the new realms. The new Magelords selected Nator, as the most powerful, to be their ruler and so the Principalities of R‘Hath were formed. [/I][/I] [I][I][/I][/I] [I][I][I]R’Hath is broken into Pricipalities, the four largest and most powerful claim lineage with the Founding Five. These are the four Magelords of R’Hath. Each Principality is broken into multiple territories, each territory is ruled by a mage-prince who are in constant competition for their Magelord’s favor. [/I][/I][/I] [I][I][I][/I][/I][/I] [I][I][I][I]R’Hathi mages are greatly respected and somewhat feared by the rest of Orea. There is an attitude pervading the aristocratic society that magic of any and all kinds should rightfully be in the possession of the mage-princes. That the outside realms cannot be trusted to protect or further arcane secrets. For this reason, those "less than honorable" individuals from R’Hath are sometimes caught up in illegal pursuits, hunting persons or creatures, stealing items, etc. to take back to R’Hath to further their own power. They are particularly intrigued (and feared) by initiates of the Emerald Tear and others exhibiting psionic abilities. The common view is that psionics are a form of natural magic that most of the R’Hathi do not possess and so greatly covet for experimentation and ultimately control. [/I][/I][/I][/I] [I][I][I][/I][/I][/I] [I][I][I][I]Still, almost every magic-user from across Orea will make at least one trip to the “Wizard Lands” in their lifetime for study, research, personal advancement, or any number of other reasons.[/I][/I][/I][/I] [SIZE=+1]Flin[/SIZE] Flin sits on the shoreline where the D’Arastra river meets the Irion Ocean. It is the home of the palace of the Magelord of the [I]Principality of Serion[/I]. The mages of Flin are known by the learned of Orea to be some of the most knowledgeable in the realms. Magical research and creation of magic items are the hallmarks of Flin. Wizards and sages specializing in any number of arcane fields, from astral travel to zoomorphology, reside in Flin and are relatively open about their findings with each other, for the furthering/betterment of magic. To this end, Flin is where the Mage’s Guild, the [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/sd_org.html#Alkari"]“Fellowship of Alkari”[/URL] that now stretches across Orea, was founded. The Fellowship’s central administrative facilities, and largest tower are found in Flin. The Mage guild is currently headed by [I]Orsebin[/I]. As such, Flin possesses some of the most detailed and elaborate libraries in the known world. The current Magelady of Flin (thus ruler of the Principality of Serion) is [B][I]Tralla the Gold.[/I][/B] [SIZE=+1] [/SIZE] [SIZE=+1]Ablidon[/SIZE] The southern Principality of Krallia is ruled from the fortified port-city of Ablidon at the southern most tip of R’Hath on the edge of the White Gull Bay. Legend states that Krallia was assigned the duty of the newly formed R’Hath’s defense, so the city of Ablidon was constructed with towering battlements and great tiered walls that overlook the bay and Irion ocean, extending along the coast for several miles, beyond the city limits reaching almost to the druidhold of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/rhath.html#moonglade"]Moonglade[/URL] and about halfway to the city of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/rhath.html#flin"]Flin.[/URL] The lord of Ablidon maintains a large personal fighting force for the city’s defense. The primary training center for [I]R’Hathi Battle-mages[/I] is in Ablidon. A large section of the city is devoted to barracks and training grounds for the Magelord’s armies. Another reason for Ablidon’s legendary fortifications is that it is the city in R’Hath that has the most interaction with the outside realms. Albidon’s ports are the primary route for outside goods to enter R’Hath. This gives Ablidon R’Hath’s most diverse population and makes it R’Hath’s largest city. The Magelord of Krallia and lord of Ablidon is[B][I] Gorom Thesunder[/I][/B]. [SIZE=+1]Sorcerel[/SIZE] The original tower of Sorcerel was Zarcha’s own and rises nearly 300 feet. Many magical creatures that came to enjoy the magic rich realm of R’Hath reside in the countryside, woods, and air surrounding Sorcerel, ever watchful for their lord. Outside the walls of the citadel are stretches of peaceful farmlands. Also considered to be within the Principality of Zarcha on a lone plateau near the Zarchan mountains, is the great temple-academy of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/gods/gods.html"]Manat, goddess of magic,[/URL] where the [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/sd_org.html#Witch"]Witch-priests[/URL] study and train. The current Magelord of Zarcha and lord of Sorcerel is the magus [B][I]Enirius Zarcha[/I][/B], direct decendant of the founding arch-magess. He is considered, next to the Highmagus and [I]Corandralla[/I] (the high-priestess of Manat) the third most powerful magic-user in R’Hath. Making him among the top five most powerful in the world. [SIZE=+1] [/SIZE] [SIZE=+1]Moonglade[/SIZE] Third of the great druid holds of Orea, Moonglade covers about a quarter of the Principalities. The forest of Moonglade has a longstanding treaty with the Highmagus of R’Hath going back to the days of R”Hath’s formation, when the druids aided the founding arch-magi in cleansing the evil of the realm. Lately, some of the more ambitious mage-princes have had trouble maintaining that agreement causing tension between the resident Lord of Ash and the surrounding territories. Given R'Hath’s relative seclusion and longstanding commitment to magic-use, Moonglade is perhaps the most magical of the druid holds, housing countless sylvan creatures with magical abilities or properties. This also creates tension with certain ambitious mage-princes who dare to hunt within the boundaries of Moonglade for unique and rare magical ingredients (pixie wings, unicorn horn, etc). The druids are most harsh with those caught hunting any of the woods’ creatures. The [I]Keeper of Moonglade[/I], often considered the third most powerful druid in Orea is the member of the Grove known as the [B][I]Lord (or Lady) of Ash[/I][/B]. [SIZE=+1]New Enchans[/SIZE] In the far northeast penninsula of R’Hath lies the Principality of Nator and the city of New Enchans. New Enchans is the highthrone of R’Hath, home of [B][I]the Archmagus Imperius, Dalum Suth[/I][/B], lord of the Principality of Nator and (supposedly) the most powerful wizard in Orea. To the north, New Enchans overlooks the shore of the Emerald Sea and the port-city of Invono where traders from the city of Steppe deposit their wares to distribute throughout R’Hath. The territories north and east of New Enchans are harsh and cold, beset by the storms that blow in from the Emerald Sea. The southern and western territories of the Principality of Nator are magically protected and tended to create some of the most beautiful and fruitful farmlands, groves, and gardens to be found anywhere in Orea, rivaling even the gardens of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/thelitia.html#theli"]Theli[/URL]. It is generally believed that the beauty and prosperity of these “Gardens of Nator” are a direct reflection of the power and well-being of the Highmagus. Legend and folklore also assert that the harsh bleak realms north and east of New Enchans house the dark unknown or uncontrollable magics of Orea kept at bay by the Highmagus’ might. [/QUOTE]
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