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Orea: The World & Its People
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<blockquote data-quote="steeldragons" data-source="post: 5260714" data-attributes="member: 92511"><p><strong>More realms of Orea</strong></p><p></p><p><strong>Gorunduu/Farreach</strong></p><p></p><p> The territoies east of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#D%27Ensior" target="_blank">D’Ensior</a> and north of the elvin realm of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/elfrealms.html#miralosta" target="_blank">Miralost</a> are stretches of rocky plains and frozen tundra that extend to the edge of the Orean realms, the <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/other.html#worldcrest" target="_blank">Worldcrest</a> mountains. At the eastern edge of the realm is the Emerald Sea. This great expanse is called by the indigenous people and the learned of Orea, Gorunduu. To most of the rest of Grinlia it’s referred to as <strong>Farreach</strong>, associating it with the farthest barony of the kingdom.</p><p></p><p>The realm is less than hospitable. Still it is home to great herds of caribou and wooly bison, and mastedons in the northern regions. There are also a plethora of goblinoids and other arctic predators in the frozen foothills of the Worldcrest range, including the regular sighting of Frost giants. It is also the traditional homelands of the Gorunduun, the barbarian clans. After many savage centuries of inter-clan wars and invading hordes, the Gorunduun have established a relative peace among most of their kind and the surrounding realms. All but the exception of the Dragon clan which still often roams on a warpath, taking what they wish and destroying what they don’t. Trade is mostly in furs, meats, and leathers. The friendlier of the Gorunduun clans also often act as guides and/or guards for those wishing to traverse the territories to get to the trading center of the free-city of Steppe. From Steppe goods are able to be sent and received across the Emerald Sea to the <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/rhath.html" target="_blank">Principalities of R’Hath</a>, where the magic-shy barbarians do not dare to tread. </p><p><strong></strong></p><p><strong>Daenfrii: Realm of the Dragonmage</strong></p><p></p><p> Nestled between the Zarchan Mountains and the elvin realm of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/elfrealms.html#miralosta" target="_blank">Miralosta</a>, north of the Orean Plains and south of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/other.html#gorunduu" target="_blank">Goronduu</a> is the realm of <strong><em>the Dragonmage</em></strong>, Daenfrii. Following the Scourge Wars, and defeat of Aishapra, the first Dragonmage and hero of the Thorn, <strong><em>Keth Dragonwing</em></strong> chose the plains of Daenfrii to build his fortress to continue his exploration of the realms of magic and his magical defense of the realms of Orea. Over the centuries the great citadel that was built there gathered notice and followers so that a bustling town now surrounds the great multi-towered fortress of the Dragonmage, called simply <em>Dragonwing Keep</em>. </p><p></p><p>Overall, the rulers of Daenfrii have been just, generous, and compassionate. </p><p></p><p>The territory does very little trade with the other realms being fairly self-sufficient but does maintain strong alliances with the throne of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html" target="_blank">Grinlia</a> and the realms of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#resahd" target="_blank">Resahd</a>, <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/rhath.html#sorcerel" target="_blank">Sorcerel</a> in R’Hath, <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/other.html#hawkview" target="_blank">Hawkview</a>, the halflings of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/freelands.html#hollow" target="_blank">The Hollow Hills</a>, the gnomes of the Zarchan foothills, and the <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#denil" target="_blank">Grand Duchy of Denil</a>. These alliances are mostly the result of Dragonmages coming to the aid and defense of those realms over the years. Daenfrii enjoys a particularly strong tie with the elvin nation of the Miralostae, and the province of Evandrial in particular. The family of the Dragonmage and the families of elvin lords often foster each other’s children for a time in their youth. </p><p></p><p>Outside of R’Hath (and by some within), the Dragonmage is considered by most to be the most powerful magic-user in Orea. With the powers of the dragonmagic he/she wields and the fabled <strong><em>Staff of Wyr</em></strong>, this is probably true. This reputation, and the dragons that seem to frequent the area, allows the subjects of Daenfrii to enjoy a life of relative peace and security. </p><p></p><p>Over the years many magical creatures and students of magic have come to reside in the Dragonmage’s realm, also called <em>Dragonwing Vale</em>. Some of these have been integrated into the small army that the Dragonmage maintains to serve as Keep guards, man outposts, and patrol the realm’s borders. The current lord-mage of Daenfrii is <strong><em>Arganor</em></strong>, widower of the former Dragonmagess, father to the <em>Dragonmage-apparent, <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/sd_montor.html" target="_blank">Montor Dragonwing</a></em> and a moderately powerful wizard in his own right. </p><p><strong></strong></p><p><strong>Thole: "The Broken Lands"</strong></p><p>In the Second Age of Men, the Empires of Seluria and Tanku rose, conquered, and split the majority of the continent between themselves. Then the warring began and the two nations attacked and counter-attacked endlessly. One of the most hotly contested territories was the central province of Seluria, called Thole. This region was once a realm of incredible beauty and power. It held a megalithic city that was also supposedly the center of magical study for Seluria. This city had become the capital of the Empire in the years of the endless warring. </p><p></p><p>As the story goes, at the climactic moment of what was to be the deciding battle of the Seluria-Tanku Wars, the <strong><em>Great Spell</em></strong> was cast by the Selurians. This working of magic wrought great destruction on the land. In the heavens, the power of The Spell sapped the strength of the Elder Gods. </p><p></p><p>The Younger Gods, long appalled by the devastation that their Elders permitted on the world of Ahl & Zho, rebelled against their progenitors. Led by Astar, Antas’ son, a great battle of divinities ripped apart the world of Orea and eventually, the Younger gods were victorious. These were the cataclysms of <strong>the Godswar</strong> that forever changed the realms of Orea. </p><p></p><p>It is said, that the power of these furies fell to Orea at Thole and rent the beautiful realm to a barren waste of ash and fire. Great mountains burst from the green meadows encircling the land, sharp shards jabbed into the sky and great chasms opened to the infernal depths. The lush fields and woods were turned to black rock and the ancient cities were swallowed by the earth. The rivers and lakes boiled away. The soil hardened and cracked. So, in time, the realm became known as The Broken Lands. </p><p></p><p>In the aftermath, the forces of evil found their way to Thole and claimed it as their own. Countless bands of goblinoids, evil dragons, demonic creatures, and monsters of all kinds can be found in the Broken Lands, battling among themselves, in the service of dark masters, and raiding into surrounding territories. During the Scourge Wars, the waning forces of Aishapra were greatly bolstered by the legions of Thole. </p><p></p><p>It is rumored that a great stronghold of evil is hidden within Thole. The Order of Karos, dark wizards, and other powerful evil beings convene there as the <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/sd_org.html#Crimson" target="_blank">Society of the Crimson Skull</a> to plot their subjugation of the Orean realms. There are also purported to be dimensional gates to the Elemental planes of Fire and Shadow and various other Infernal levels.</p><p> </p><p><strong>The Aeiri Kros</strong></p><p> East of the woods of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/elfrealms.html#shistaliir" target="_blank">ShiStaliir</a> and west of the <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/dwarfrealms.html" target="_blank">Daegun Mountains</a>, beyond the northern boundary of the realms of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/mostrial.html" target="_blank">Mostrial</a> is the bleak rocky terrain of the Aeiri Kros. </p><p></p><p>The Kros runs along the entire eastern border of the ShiStaliir as far north as the Onyx Hills. Over the ages, the Aeiri Kros has been the site of many great battles, including several during the Ages of Elves with the dark forces that rampaged Orea before rise of Men and the Age of Order. With the rise of the Selurians, the Kros was again the sight of war as the ShiStaliiri elves fought repeatedly to stave off the advances of the Selurian Empire. </p><p></p><p>From that shadowed past the plains of the Aeiri Kros have maintained a sinister reputation of death and sorrow. For many ages the wastes have housed a variety of sinister creatures including large bands of goblins and orcs, making travel through them hazardous. Most all traffic between the kingdom of Mostrial and the Grand Duchy of <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#denil" target="_blank">Denil</a> takes place by ship specifically to avoid the Kros. </p><p></p><p>The southern portion of the Kros was once a part of the ShiStaliir kingdom that was laid to waste during the Scrouge Wars. The evil that destroyed the woods has also prevented its rebirth so the charred skeletal remains of the forest serve as the warning barrier that one is entering the "Plains of Blood." </p><p><strong></strong></p><p><strong>The Dragonreach Mountains</strong></p><p> The range of Dragonreach is one of the newer ranges of the world. As the legend goes, the mountains were raised during the cataclysms of the Godswar by the Elder god Oor to stop the Arm of Tyris from flooding the whole of the world. The range begins in the south at Allanaan Peak (which existed as a solitary mountain prior to the Godswar) and extends north all the way to the druidhold of Starglen. The peaks were named because they are taller and steeper than any other mountains in Orea and because of some of their first residents. </p><p></p><p>Since their creation, the mountains have become home to a number of powerful residents. As the name suggests, the treacherously high and difficult to reach summits attracted a variety of the great wyrms and other creatures that value solitude. It is also known that the southern peaks of the Dragonreach, particularly <em>Allanaan</em>, house a number of tribes of the reclusive winged folk, the <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/people.html#zepharim" target="_blank">Zepharim</a>. The proximity of the mountains to <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/other.html#thole" target="_blank">Thole</a> have also made them a favorite breeding ground for the servants of evil. The gorge between Thole and the Dragonreach range is some of the most dangrerous terrain in all of Orea. Even with these deterrents, since the range sprouted up in what was once the middle of the Seluria Empire, there are numerous tales of lost cities and tombs attracting the adventurous with their ancient magics and treasures from the once mighty Selurians. </p><p></p><p>The Dragonreach are, perhaps, best known for the <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/sd_org.html#Brotherhood" target="_blank">Temple of the Rising Moon</a> that was built shortly after the mountains creation. The Monks of the Rising Moon are devotees of the Elder god, <a href="http://file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/gods/gods.html" target="_blank">Sorilorr, the All Knowing</a>. It is said these monks possess a strong connection with their god and have access to knowledge and lore well beyond the scope of normal men. All of this they record in their sacred scrolls. It is believed that the answer to all questions are contained within the temple halls. Their knowledge is available to all, one need only ask, if one survives the perilous journey through mountains to the secluded temple.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5260714, member: 92511"] [b]More realms of Orea[/b] [B]Gorunduu/Farreach[/B] The territoies east of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#D%27Ensior"]D’Ensior[/URL] and north of the elvin realm of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/elfrealms.html#miralosta"]Miralost[/URL] are stretches of rocky plains and frozen tundra that extend to the edge of the Orean realms, the [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/other.html#worldcrest"]Worldcrest[/URL] mountains. At the eastern edge of the realm is the Emerald Sea. This great expanse is called by the indigenous people and the learned of Orea, Gorunduu. To most of the rest of Grinlia it’s referred to as [B]Farreach[/B], associating it with the farthest barony of the kingdom. The realm is less than hospitable. Still it is home to great herds of caribou and wooly bison, and mastedons in the northern regions. There are also a plethora of goblinoids and other arctic predators in the frozen foothills of the Worldcrest range, including the regular sighting of Frost giants. It is also the traditional homelands of the Gorunduun, the barbarian clans. After many savage centuries of inter-clan wars and invading hordes, the Gorunduun have established a relative peace among most of their kind and the surrounding realms. All but the exception of the Dragon clan which still often roams on a warpath, taking what they wish and destroying what they don’t. Trade is mostly in furs, meats, and leathers. The friendlier of the Gorunduun clans also often act as guides and/or guards for those wishing to traverse the territories to get to the trading center of the free-city of Steppe. From Steppe goods are able to be sent and received across the Emerald Sea to the [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/rhath.html"]Principalities of R’Hath[/URL], where the magic-shy barbarians do not dare to tread. [B] Daenfrii: Realm of the Dragonmage[/B] Nestled between the Zarchan Mountains and the elvin realm of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/elfrealms.html#miralosta"]Miralosta[/URL], north of the Orean Plains and south of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/other.html#gorunduu"]Goronduu[/URL] is the realm of [B][I]the Dragonmage[/I][/B], Daenfrii. Following the Scourge Wars, and defeat of Aishapra, the first Dragonmage and hero of the Thorn, [B][I]Keth Dragonwing[/I][/B] chose the plains of Daenfrii to build his fortress to continue his exploration of the realms of magic and his magical defense of the realms of Orea. Over the centuries the great citadel that was built there gathered notice and followers so that a bustling town now surrounds the great multi-towered fortress of the Dragonmage, called simply [I]Dragonwing Keep[/I]. Overall, the rulers of Daenfrii have been just, generous, and compassionate. The territory does very little trade with the other realms being fairly self-sufficient but does maintain strong alliances with the throne of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html"]Grinlia[/URL] and the realms of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#resahd"]Resahd[/URL], [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/rhath.html#sorcerel"]Sorcerel[/URL] in R’Hath, [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/other.html#hawkview"]Hawkview[/URL], the halflings of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/freelands.html#hollow"]The Hollow Hills[/URL], the gnomes of the Zarchan foothills, and the [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#denil"]Grand Duchy of Denil[/URL]. These alliances are mostly the result of Dragonmages coming to the aid and defense of those realms over the years. Daenfrii enjoys a particularly strong tie with the elvin nation of the Miralostae, and the province of Evandrial in particular. The family of the Dragonmage and the families of elvin lords often foster each other’s children for a time in their youth. Outside of R’Hath (and by some within), the Dragonmage is considered by most to be the most powerful magic-user in Orea. With the powers of the dragonmagic he/she wields and the fabled [B][I]Staff of Wyr[/I][/B], this is probably true. This reputation, and the dragons that seem to frequent the area, allows the subjects of Daenfrii to enjoy a life of relative peace and security. Over the years many magical creatures and students of magic have come to reside in the Dragonmage’s realm, also called [I]Dragonwing Vale[/I]. Some of these have been integrated into the small army that the Dragonmage maintains to serve as Keep guards, man outposts, and patrol the realm’s borders. The current lord-mage of Daenfrii is [B][I]Arganor[/I][/B], widower of the former Dragonmagess, father to the [I]Dragonmage-apparent, [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/sd_montor.html"]Montor Dragonwing[/URL][/I] and a moderately powerful wizard in his own right. [B] Thole: "The Broken Lands"[/B] In the Second Age of Men, the Empires of Seluria and Tanku rose, conquered, and split the majority of the continent between themselves. Then the warring began and the two nations attacked and counter-attacked endlessly. One of the most hotly contested territories was the central province of Seluria, called Thole. This region was once a realm of incredible beauty and power. It held a megalithic city that was also supposedly the center of magical study for Seluria. This city had become the capital of the Empire in the years of the endless warring. As the story goes, at the climactic moment of what was to be the deciding battle of the Seluria-Tanku Wars, the [B][I]Great Spell[/I][/B] was cast by the Selurians. This working of magic wrought great destruction on the land. In the heavens, the power of The Spell sapped the strength of the Elder Gods. The Younger Gods, long appalled by the devastation that their Elders permitted on the world of Ahl & Zho, rebelled against their progenitors. Led by Astar, Antas’ son, a great battle of divinities ripped apart the world of Orea and eventually, the Younger gods were victorious. These were the cataclysms of [B]the Godswar[/B] that forever changed the realms of Orea. It is said, that the power of these furies fell to Orea at Thole and rent the beautiful realm to a barren waste of ash and fire. Great mountains burst from the green meadows encircling the land, sharp shards jabbed into the sky and great chasms opened to the infernal depths. The lush fields and woods were turned to black rock and the ancient cities were swallowed by the earth. The rivers and lakes boiled away. The soil hardened and cracked. So, in time, the realm became known as The Broken Lands. In the aftermath, the forces of evil found their way to Thole and claimed it as their own. Countless bands of goblinoids, evil dragons, demonic creatures, and monsters of all kinds can be found in the Broken Lands, battling among themselves, in the service of dark masters, and raiding into surrounding territories. During the Scourge Wars, the waning forces of Aishapra were greatly bolstered by the legions of Thole. It is rumored that a great stronghold of evil is hidden within Thole. The Order of Karos, dark wizards, and other powerful evil beings convene there as the [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/sd_org.html#Crimson"]Society of the Crimson Skull[/URL] to plot their subjugation of the Orean realms. There are also purported to be dimensional gates to the Elemental planes of Fire and Shadow and various other Infernal levels. [B]The Aeiri Kros[/B] East of the woods of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/elfrealms.html#shistaliir"]ShiStaliir[/URL] and west of the [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/dwarfrealms.html"]Daegun Mountains[/URL], beyond the northern boundary of the realms of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/mostrial.html"]Mostrial[/URL] is the bleak rocky terrain of the Aeiri Kros. The Kros runs along the entire eastern border of the ShiStaliir as far north as the Onyx Hills. Over the ages, the Aeiri Kros has been the site of many great battles, including several during the Ages of Elves with the dark forces that rampaged Orea before rise of Men and the Age of Order. With the rise of the Selurians, the Kros was again the sight of war as the ShiStaliiri elves fought repeatedly to stave off the advances of the Selurian Empire. From that shadowed past the plains of the Aeiri Kros have maintained a sinister reputation of death and sorrow. For many ages the wastes have housed a variety of sinister creatures including large bands of goblins and orcs, making travel through them hazardous. Most all traffic between the kingdom of Mostrial and the Grand Duchy of [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/grinlia.html#denil"]Denil[/URL] takes place by ship specifically to avoid the Kros. The southern portion of the Kros was once a part of the ShiStaliir kingdom that was laid to waste during the Scrouge Wars. The evil that destroyed the woods has also prevented its rebirth so the charred skeletal remains of the forest serve as the warning barrier that one is entering the "Plains of Blood." [B] The Dragonreach Mountains[/B] The range of Dragonreach is one of the newer ranges of the world. As the legend goes, the mountains were raised during the cataclysms of the Godswar by the Elder god Oor to stop the Arm of Tyris from flooding the whole of the world. The range begins in the south at Allanaan Peak (which existed as a solitary mountain prior to the Godswar) and extends north all the way to the druidhold of Starglen. The peaks were named because they are taller and steeper than any other mountains in Orea and because of some of their first residents. Since their creation, the mountains have become home to a number of powerful residents. As the name suggests, the treacherously high and difficult to reach summits attracted a variety of the great wyrms and other creatures that value solitude. It is also known that the southern peaks of the Dragonreach, particularly [I]Allanaan[/I], house a number of tribes of the reclusive winged folk, the [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/people.html#zepharim"]Zepharim[/URL]. The proximity of the mountains to [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/other.html#thole"]Thole[/URL] have also made them a favorite breeding ground for the servants of evil. The gorge between Thole and the Dragonreach range is some of the most dangrerous terrain in all of Orea. Even with these deterrents, since the range sprouted up in what was once the middle of the Seluria Empire, there are numerous tales of lost cities and tombs attracting the adventurous with their ancient magics and treasures from the once mighty Selurians. The Dragonreach are, perhaps, best known for the [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/realms/sd_org.html#Brotherhood"]Temple of the Rising Moon[/URL] that was built shortly after the mountains creation. The Monks of the Rising Moon are devotees of the Elder god, [URL="file:///C:/Documents%20and%20Settings/Gene/Desktop/OREA/Steel%20Dragons%20website/gods/gods.html"]Sorilorr, the All Knowing[/URL]. It is said these monks possess a strong connection with their god and have access to knowledge and lore well beyond the scope of normal men. All of this they record in their sacred scrolls. It is believed that the answer to all questions are contained within the temple halls. Their knowledge is available to all, one need only ask, if one survives the perilous journey through mountains to the secluded temple. [/QUOTE]
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