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Orea: The World & Its People
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<blockquote data-quote="steeldragons" data-source="post: 5295491" data-attributes="member: 92511"><p><strong>Orean Races: Goblinoids</strong></p><p></p><p><strong>The Goblin Races</strong></p><p></p><p>Also called “Goblinoids” are the foul creatures of Orea. Often found raiding and pillaging the realms, the goblin races make up the favored legions of dark wizards and power hungry warlords. Though each has their own creation mythologies and gods, they are all actually the result of the corrupting darkness of Karos and his demon minions. Though it is not known for sure which race was spawned from what, all of the Goblin races have multiplied and proliferated throughout the realms of Orea. </p><p></p><p>Sometimes Ogres and Trolls are included in this list, but they are more appropriately attached to the sub-species of Giants. The most commonly accepted list among sages of the Goblin Races (as set forth by ancient Selurian sages) includes:</p><p>[SIZE=+1]</p><p>Goblins:[/SIZE] <em>(Goblis Goblinus)</em> Obviously. Held by Elvin history/mythology to be the first of the malignant creatures to rise from the pits of Karos. They can stand anywhere from 3 1/2-4 1/2 feet tall with <em>rare</em> aberrant "giantism" standing up to 6'. Generally, goblins are not overly bright but maliciously cunning and sadistic in nature, enjoying picking on the little guy as they are so often picked on by the other larger malevolent (and often civilized) races. Their skin can be anywhere from various shades of dark or mottled green (usually hill/forest dwelling goblins) or medium/stony grey (usually mountain/cave dwelling). Hair (if any) is almost exclusively black or dark brown. There are individual goblins (and whole tribes) who have integrated into human lands/society (mostly as lackeys, servants or thieves). They are sometimes noted by their better quality of dress and (comparative) cleanliness/lack of odor.[SIZE=+1]</p><p>[/SIZE]</p><p>[SIZE=+1]Hobgoblins:[/SIZE] <em>(Goblis Goblinus Hobo)</em>Larger, more intelligent, and better organized than their lesser cousins, hobgoblin bands are effective and feared stormtroopers. Average height 5'. Skin tone mostly orange with variations dipping into mottled yellow or rusty brown at either end of the spectrum. Hair colors range the same from dark blondes through browns and occasionally darker reds. </p><p>[SIZE=+1]</p><p>Bugbears:[/SIZE] <em>(Goblis Goblinus Titano)</em> The greatest in size of the goblin races averages around 7 feet tall, broad and heavily muscled. Some experts in the field of "gobology" suppose them to be related to ogres. Sometimes solitary, groups of bugbears may gather to hunt large game or raid a territory. Tribal groups of bugbears are not uncommon, heeding the strongest among them. They are also often found "ruling" (or just strong arming) other goblin or hobgoblin troops. Bugbears are brighter than goblins, but not by much. They prefer (and possess) more brutish strength than the cruel guile of their small cousins. </p><p></p><p>Bugbears' skin is tough, more "hide" than skin and light brown/tan or light grey colored. They have patches of course fur covering much of their body, mangy looking, that is most often dark brown though may be shades of light to dark grey. Females are non-combative (as are goblin females). Female bugbears (though rarely encountered) are generally less muscled, less hairy and lighter shades of brown or grey than the males. Particularly daring or innovative bugbears have been known to interact/trade with and even seek employment (usually as muscle) in larger (more diversified) communities such as Bluside, Brightmoon, Threeways or Andril. </p><p></p><p>[SIZE=+1]Orcs: [/SIZE] <em>(Goblis Orkus)</em> Larger and stronger than goblins or hobgoblins at an average of 6', orcs are seemingly the most populous of the goblin races. Orc tribes of varying size, some quite large, can be found both above and below ground in most climates and in the service of many an evil overlord. </p><p></p><p>Skin tone for orcs is a mish-mash from medium to dark/charcoal greys, dark greens and browns seemingly without consideration for heredity though some tribes do have been noted to have a predominant tone (who generally dominate/subjugate those of other skin colors). Hair is black turning frissled wiry grey and white with age though most orcish men do not live so long (before being cut down in battle). Despite their coloring, all orcs are equal in ferocity and malignancy. </p><p>[SIZE=+1]</p><p>Kobolds:[/SIZE] <em>(Goblis Cani)</em> are slightly smaller than goblins (averaging 3-3 1/2') and if possible, less bright. These scaly canine humanoids make up for their stature with overwhelming numbers. The presence of a kobold colony is the bane of any mining community with the little buggers seemingly coming out of the walls in endless numbers until the treasures of the mine are theirs. They are mostly subterranean but do sometimes swarm above ground (though never in sunlight) to raid easy targets. Kobold scales essentially always range from dark dingy yellows through oranges and light browns to dark red. Kobolds also sport a foot to 2 feet of slender tapering tail. Their don't have hair on their heads but have tufts of fur on their shoulders, forearms and shins, which females take great pride in adorning with "shiny pretties."[SIZE=+1]</p><p>[/SIZE]</p><p>[SIZE=+1]Grorns a.k.a. "Beastmen":[/SIZE] <em>(Goblis Cani Titano)</em> These massive bipedal canine creatures round up to the 7' mark. Their heads have distinctive snouts resembling wolves or jackals with ears set more atop than beside their heads. They have pronounced canines for delivering vicious bites that they have no compulsion against using in battle along with their clawed hands and paw-like feet (usually left uncovered), in addition to any variety of weapon (with which they are generally quite skilled). They have pelts of thick shaggy fur offering them a degree of natural armor though they are intelligent enough to employ armor and often do.</p><p></p><p>Despite their "savage" name and reputation, grorns are very intelligent, treacherous and conniving. They excel in the laying of traps and ambush and delight in enslaving other races, including other goblinoids. Captives are (cruelly) maintained for a time until they are no longer useful when they receive a final honor as a sacrifice or a meal (often the same thing). This is sometimes done as a ceremonial hunt wherein captives are set "loose" for the grorn to hunt down (and tear apart) for sport.</p><p></p><p>Highly structured "packs" of beastmen can be found throughout central Orea but generally make their settlements above ground in wooded hills or in the grasslands and outer dessert surrounding Thelitia. They are unusually spiritual for goblinkind often acknowledging a magic-wielding shamanic leader (a priest of their unnamed demon god), followed by their strongest/best warrior. </p><p></p><p>Coloring for beastmen, as many goblinoids, is unspecific but gravitates to dingy shades of browns, golds and greys with lighter-shaded (though generally not white) underbellies. Spotting (darker colored than the base) is common around the neck, shoulders and down their back to their stumpy (also furred) tails. A grorn with a fully black coat is a rare occurrence and usually receives a place of prestige and is heavily trained (moreso than most) to become a particularly fierce warrior. Grorns have no discernable irises or pupils. Their eyes allow them considerable vision in darkness (seeing into the infrared and ultraviolet spectrums). These are either bright red or yellow/amber. [SIZE=+1]</p><p>[/SIZE]</p><p>[SIZE=+1]Bogles:[/SIZE] <em>(Goblis Goblinus Bogos)</em> Possibly the rarest sub-species of goblinkind bogles are only known to be found solitarily or very rarely in pairs. They are roughly the size of regular goblins, being roughly 4-4 1/2' with longer spindley limbs and larger (somewhat disproportionate) hands and feet. Bogles are prone to move on all fours, scurrying and scuttling low to the ground, and are excellent climbers. A bogle is able to scale all but the smoothest walls and even ceilings. They have a preternatural affinity for darkness, easily (and eerily) blending into shadows, exceptional sight in total darkness and shun all but the softest light. They are not known to use much in the way of weapons (they might pick up an old dagger or discarded bone for a club if laying about their lair) but the blows of an irate bogle's fists are surprisingly strong. However, bogles are not prone to physical conflicts. They are more dangerous for their sinister cunning.</p><p></p><p>Unless faced with significantly easy prey, a bogle is apt to verbally malign, harrass and frustrate their victims to get them to leave the area. If unsuccessful or faced by those they fear could overpower them, they will attempt to goad into available traps or against other dangers so they can loot and pick the carcasses. In reference to their appearance, texts depict them as having little to no hair with large round heads, the tell-tale large floppy goblin-esque ears, very large round eyes (whites and irises both yellowed and nearly indistinguishable) with skin a dusky greyish purple or deep violet.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5295491, member: 92511"] [b]Orean Races: Goblinoids[/b] [B]The Goblin Races[/B] Also called “Goblinoids” are the foul creatures of Orea. Often found raiding and pillaging the realms, the goblin races make up the favored legions of dark wizards and power hungry warlords. Though each has their own creation mythologies and gods, they are all actually the result of the corrupting darkness of Karos and his demon minions. Though it is not known for sure which race was spawned from what, all of the Goblin races have multiplied and proliferated throughout the realms of Orea. Sometimes Ogres and Trolls are included in this list, but they are more appropriately attached to the sub-species of Giants. The most commonly accepted list among sages of the Goblin Races (as set forth by ancient Selurian sages) includes: [SIZE=+1] Goblins:[/SIZE] [I](Goblis Goblinus)[/I] Obviously. Held by Elvin history/mythology to be the first of the malignant creatures to rise from the pits of Karos. They can stand anywhere from 3 1/2-4 1/2 feet tall with [I]rare[/I] aberrant "giantism" standing up to 6'. Generally, goblins are not overly bright but maliciously cunning and sadistic in nature, enjoying picking on the little guy as they are so often picked on by the other larger malevolent (and often civilized) races. Their skin can be anywhere from various shades of dark or mottled green (usually hill/forest dwelling goblins) or medium/stony grey (usually mountain/cave dwelling). Hair (if any) is almost exclusively black or dark brown. There are individual goblins (and whole tribes) who have integrated into human lands/society (mostly as lackeys, servants or thieves). They are sometimes noted by their better quality of dress and (comparative) cleanliness/lack of odor.[SIZE=+1] [/SIZE] [SIZE=+1]Hobgoblins:[/SIZE] [I](Goblis Goblinus Hobo)[/I]Larger, more intelligent, and better organized than their lesser cousins, hobgoblin bands are effective and feared stormtroopers. Average height 5'. Skin tone mostly orange with variations dipping into mottled yellow or rusty brown at either end of the spectrum. Hair colors range the same from dark blondes through browns and occasionally darker reds. [SIZE=+1] Bugbears:[/SIZE] [I](Goblis Goblinus Titano)[/I] The greatest in size of the goblin races averages around 7 feet tall, broad and heavily muscled. Some experts in the field of "gobology" suppose them to be related to ogres. Sometimes solitary, groups of bugbears may gather to hunt large game or raid a territory. Tribal groups of bugbears are not uncommon, heeding the strongest among them. They are also often found "ruling" (or just strong arming) other goblin or hobgoblin troops. Bugbears are brighter than goblins, but not by much. They prefer (and possess) more brutish strength than the cruel guile of their small cousins. Bugbears' skin is tough, more "hide" than skin and light brown/tan or light grey colored. They have patches of course fur covering much of their body, mangy looking, that is most often dark brown though may be shades of light to dark grey. Females are non-combative (as are goblin females). Female bugbears (though rarely encountered) are generally less muscled, less hairy and lighter shades of brown or grey than the males. Particularly daring or innovative bugbears have been known to interact/trade with and even seek employment (usually as muscle) in larger (more diversified) communities such as Bluside, Brightmoon, Threeways or Andril. [SIZE=+1]Orcs: [/SIZE] [I](Goblis Orkus)[/I] Larger and stronger than goblins or hobgoblins at an average of 6', orcs are seemingly the most populous of the goblin races. Orc tribes of varying size, some quite large, can be found both above and below ground in most climates and in the service of many an evil overlord. Skin tone for orcs is a mish-mash from medium to dark/charcoal greys, dark greens and browns seemingly without consideration for heredity though some tribes do have been noted to have a predominant tone (who generally dominate/subjugate those of other skin colors). Hair is black turning frissled wiry grey and white with age though most orcish men do not live so long (before being cut down in battle). Despite their coloring, all orcs are equal in ferocity and malignancy. [SIZE=+1] Kobolds:[/SIZE] [I](Goblis Cani)[/I] are slightly smaller than goblins (averaging 3-3 1/2') and if possible, less bright. These scaly canine humanoids make up for their stature with overwhelming numbers. The presence of a kobold colony is the bane of any mining community with the little buggers seemingly coming out of the walls in endless numbers until the treasures of the mine are theirs. They are mostly subterranean but do sometimes swarm above ground (though never in sunlight) to raid easy targets. Kobold scales essentially always range from dark dingy yellows through oranges and light browns to dark red. Kobolds also sport a foot to 2 feet of slender tapering tail. Their don't have hair on their heads but have tufts of fur on their shoulders, forearms and shins, which females take great pride in adorning with "shiny pretties."[SIZE=+1] [/SIZE] [SIZE=+1]Grorns a.k.a. "Beastmen":[/SIZE] [I](Goblis Cani Titano)[/I] These massive bipedal canine creatures round up to the 7' mark. Their heads have distinctive snouts resembling wolves or jackals with ears set more atop than beside their heads. They have pronounced canines for delivering vicious bites that they have no compulsion against using in battle along with their clawed hands and paw-like feet (usually left uncovered), in addition to any variety of weapon (with which they are generally quite skilled). They have pelts of thick shaggy fur offering them a degree of natural armor though they are intelligent enough to employ armor and often do. Despite their "savage" name and reputation, grorns are very intelligent, treacherous and conniving. They excel in the laying of traps and ambush and delight in enslaving other races, including other goblinoids. Captives are (cruelly) maintained for a time until they are no longer useful when they receive a final honor as a sacrifice or a meal (often the same thing). This is sometimes done as a ceremonial hunt wherein captives are set "loose" for the grorn to hunt down (and tear apart) for sport. Highly structured "packs" of beastmen can be found throughout central Orea but generally make their settlements above ground in wooded hills or in the grasslands and outer dessert surrounding Thelitia. They are unusually spiritual for goblinkind often acknowledging a magic-wielding shamanic leader (a priest of their unnamed demon god), followed by their strongest/best warrior. Coloring for beastmen, as many goblinoids, is unspecific but gravitates to dingy shades of browns, golds and greys with lighter-shaded (though generally not white) underbellies. Spotting (darker colored than the base) is common around the neck, shoulders and down their back to their stumpy (also furred) tails. A grorn with a fully black coat is a rare occurrence and usually receives a place of prestige and is heavily trained (moreso than most) to become a particularly fierce warrior. Grorns have no discernable irises or pupils. Their eyes allow them considerable vision in darkness (seeing into the infrared and ultraviolet spectrums). These are either bright red or yellow/amber. [SIZE=+1] [/SIZE] [SIZE=+1]Bogles:[/SIZE] [I](Goblis Goblinus Bogos)[/I] Possibly the rarest sub-species of goblinkind bogles are only known to be found solitarily or very rarely in pairs. They are roughly the size of regular goblins, being roughly 4-4 1/2' with longer spindley limbs and larger (somewhat disproportionate) hands and feet. Bogles are prone to move on all fours, scurrying and scuttling low to the ground, and are excellent climbers. A bogle is able to scale all but the smoothest walls and even ceilings. They have a preternatural affinity for darkness, easily (and eerily) blending into shadows, exceptional sight in total darkness and shun all but the softest light. They are not known to use much in the way of weapons (they might pick up an old dagger or discarded bone for a club if laying about their lair) but the blows of an irate bogle's fists are surprisingly strong. However, bogles are not prone to physical conflicts. They are more dangerous for their sinister cunning. Unless faced with significantly easy prey, a bogle is apt to verbally malign, harrass and frustrate their victims to get them to leave the area. If unsuccessful or faced by those they fear could overpower them, they will attempt to goad into available traps or against other dangers so they can loot and pick the carcasses. In reference to their appearance, texts depict them as having little to no hair with large round heads, the tell-tale large floppy goblin-esque ears, very large round eyes (whites and irises both yellowed and nearly indistinguishable) with skin a dusky greyish purple or deep violet. [/QUOTE]
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