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Orea: The World & Its People
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<blockquote data-quote="steeldragons" data-source="post: 5316823" data-attributes="member: 92511"><p><strong>Religion in Orea</strong></p><p></p><p>I posted a thread of Orean Mythos some time ago which detailed the creation of the world and the Elder gods. Then I got sidetracked, as usual, and never got around to actually talking about the existing/current pantheon of Orea or religion in general.</p><p></p><p>So thought I'd do that now...and avoid some layout work for a bit. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>This is just a taste. Names, what they are deities of, their holy symbol, alignment, common epithets, etc. More detail will come in later posts or possibly a separate thread just dealing with Orean Theology. </p><p>Questions, comments, anything it seems I'm missing, or anything else are all encouraged and welcome.--Steel Dragons.<strong></strong></p><p><strong>--------------------------------</strong></p><p><strong></strong></p><p><strong>Gods of Orea</strong></p><p></p><p>Major Powers</p><p><strong>Astar: </strong>"the Celestial Sovereign." Supreme god of good, light, benevolent and just rule. King of the gods. The 4-pointed platinum star. Lawful Good.</p><p><strong></strong></p><p><strong>Gilea:</strong> "the Merciful Mother." Goddess of healing, fortitude and motherhood. The white budding rose. Her clerics, <em>the Daughters of Gilea</em>, is an all female order with a special (prestige?) branch, <em>Protectress of Gilea</em>, available to her clerics of a certain level. Lawful Good.</p><p></p><p><strong>Celradorn: </strong>"the Gold Defender." God of guardianship and battle(skill). The 9-pointed crimson star. The Celradorn temple is a combination of his clerics and the Redstar Knights, paladins of Celradorn broken into the branches of "Golden Shield", "Lightning Lance" and "Crimson Star" knights. Lawful Good.<strong></strong></p><p><strong></strong></p><p><strong>Sylari: </strong>Goddess of nature, weather (of non-coastal regions) and the harvest. The gold aspen leaf. Sylari does no abide any indoor worship area.She is worshiped primarily by farmers, herders and rangers. Pretty much anyone who lives with and by the land. Interestingly, clerics of Sylari and Druids of the Ancient Order are normally in unison in their attitudes, power and knowledge, though sometimes find themselves at odds. The priests of a goddess of Man are not the same as the priests of Orea, itself. Chaotic Good.</p><p></p><p><strong>Tyris:</strong> Goddess of the seas, rivers and storms (near bodies of water), patron of mariners and fishermen. Cresting waves. Clerics of Tyris normally inhabit coastal areas but can sometimes be found in small shrines at scared springs and other holy bodies of water in Orea's interior. Neutral Good. </p><p><strong></strong></p><p><strong>Arinane: </strong>(an Elder Goddess) Goddess of the greater moon, the night and stars, astronomy, navigation. Mother of the Gods. Symbol: a silver crescent moon set on end (like a "U") crowned with 3 stars.Neutral Good.</p><p><strong>Desri:</strong> (an Elder Goddess) "The Grey Lady." Goddess of death, keeper of souls. Her symbol is a "Y" shaped rune symbolizing the fork in the river of the dead where Desri sits passing judgment and directing the souls of the departed to the side it is to traverse...to the higher planes or the lower. True Neutral.</p><p></p><p><strong>Sorilorr:</strong> (an Elder god) "The All Knowing." God of all knowledge, inspiration, the mind and the lesser moon, patron of scribes, sages and psionics. The green crescent/quarter moon (waning) upon/within a copper disc. A special sect of Sorilorr's clerics, <em>the Scribe-Monks of Sorilorr</em>, reside in a secluded monastery/temple high in the Dragonreach Mountains. True Neutral.</p><p></p><p><strong>Dunric:</strong> God of earth, stone, metallurgy and craftsmanship, patron of smiths, miners, builders and craftsmen of all kinds (including distilling of ale, spirits and winemaking). The Smith of the Gods. Symbol is a hammer and chisel crossed in a "X" fashion, sometimes wreathed in grapevines or boxed in sheaves of grain. Neutral (Good).</p><p></p><p><strong>Manat:</strong> Goddess of magic. The 5-pointed blue star within a circle. All clerics of Manat are <em>Witch-Priests of Manat</em>, a special cleric/magic-user dual class. Neutral.</p><p></p><p><strong>Irion:</strong> God of the sun, change, truth and protection, patron of travelers. Symbol is a styled sun. Neutral (good).</p><p> </p><p><strong>Karos:</strong> (Elder God) "The Chaosbringer." God of demons and fire. A horned demon skull wreathed in flames. Chaotic Evil.</p><p></p><p><strong>Do'am:</strong> "The Darkhelm." God of domination, power, ruling by force. A black 4-pointed star. Lawful Evil. </p><p></p><p><strong>Endore:</strong> "The Plague Mistress." Goddess of disease and the undead. A white human(oid) skull. Chaotic Evil.</p><p></p><p><strong>Goran:</strong> God of pain and bloodlust, cruelty in battle. A heart dripping blood. Neutral Evil.</p><p></p><p><strong>Cyris:</strong> God of deception and shadows, patron of evil thieves and assassins. A black winged serpent. Neutral Evil.</p><p></p><p>Minor Powers:</p><p><strong>Bentier:</strong> Goddess of Law and Justice. Symbol is a scales, sometimes set within an eye. Her clerics are generally encountered as judges found in the courts of Orea's largest cities or (rarely) roaming lawmen. But in general are prone to be learned city-dwellers. Lawful Neutral.</p><p></p><p><strong>Bysdan: </strong>(Jasralne's twin brother) God of music, luck, and autumn, patron of bards. Minstrel of the Gods. A bard's harp. Chaotic Neutral.</p><p></p><p><strong>Jasralne:</strong> (Bysdan's twin sister) Goddess of love, dance, and the spring. Her symbol is a dove holding a sprig of mistletoe. Chaotic Neutral. </p><p></p><p><strong>Wyslia:</strong> Goddess of despair, hopelessness and winter. Symbol is a black leafless tree on a field of white. Neutral Evil.</p><p></p><p><strong>Syar:</strong> "Defender of the Wood." God of the forest, animals and the wild. Consort of Sylari. Symbol is a pair of antlers. Chaotic Good.</p><p></p><p><strong>Than:</strong> Demi-god of strength and courage, patron of soldiers, heroes and swordsmen. A red falcon holding a sword. Neutral Good.</p><p></p><p><strong>Physha of the Flaming Hair:</strong> "the Whitethorn" Demi-goddess of purity, patron of shield maidens. Sainted Daughter of Gilea, the first Protectress. Clerics are female only and considered a branch of the church of Gilea. Lawful Good.</p><p></p><p><strong>Djarthoon:</strong> "Creature of Karos" and "Mother of Monsters." Goddess of secrets, temptation and corruption, patron of the Shi'Daeiri. Lawful Evil. </p><p><strong></strong></p><p><strong>Druids</strong></p><p>If you've been following my Orean rambles, you have probably surmised that Druids in the world/continent of Orea are a single membership. They are all considered to be part of the <strong>Ancient Order of Mistwood</strong>.</p><p></p><p>Lone druids from time to time are granted "leave" from the Order for periods of time to explore and commune with the world on their own or may be sent by the order on missions out into the world of Man. But for the most part, they are all still initiates of the Ancient Order and subject to tasks, rulings and decrees from their superiors and the order's governing body, <strong>The Grove</strong>.</p><p></p><p>A druid who "goes rogue" is often, if not always, hunted down and retrieved to preserve the integrity of the Ancient Orders secret and sacred teachings. Those who resist are...eliminated.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5316823, member: 92511"] [b]Religion in Orea[/b] I posted a thread of Orean Mythos some time ago which detailed the creation of the world and the Elder gods. Then I got sidetracked, as usual, and never got around to actually talking about the existing/current pantheon of Orea or religion in general. So thought I'd do that now...and avoid some layout work for a bit. :angel: This is just a taste. Names, what they are deities of, their holy symbol, alignment, common epithets, etc. More detail will come in later posts or possibly a separate thread just dealing with Orean Theology. Questions, comments, anything it seems I'm missing, or anything else are all encouraged and welcome.--Steel Dragons.[B] -------------------------------- Gods of Orea[/B] Major Powers [B]Astar: [/B]"the Celestial Sovereign." Supreme god of good, light, benevolent and just rule. King of the gods. The 4-pointed platinum star. Lawful Good. [B] Gilea:[/B] "the Merciful Mother." Goddess of healing, fortitude and motherhood. The white budding rose. Her clerics, [I]the Daughters of Gilea[/I], is an all female order with a special (prestige?) branch, [I]Protectress of Gilea[/I], available to her clerics of a certain level. Lawful Good. [B]Celradorn: [/B]"the Gold Defender." God of guardianship and battle(skill). The 9-pointed crimson star. The Celradorn temple is a combination of his clerics and the Redstar Knights, paladins of Celradorn broken into the branches of "Golden Shield", "Lightning Lance" and "Crimson Star" knights. Lawful Good.[B] Sylari: [/B]Goddess of nature, weather (of non-coastal regions) and the harvest. The gold aspen leaf. Sylari does no abide any indoor worship area.She is worshiped primarily by farmers, herders and rangers. Pretty much anyone who lives with and by the land. Interestingly, clerics of Sylari and Druids of the Ancient Order are normally in unison in their attitudes, power and knowledge, though sometimes find themselves at odds. The priests of a goddess of Man are not the same as the priests of Orea, itself. Chaotic Good. [B]Tyris:[/B] Goddess of the seas, rivers and storms (near bodies of water), patron of mariners and fishermen. Cresting waves. Clerics of Tyris normally inhabit coastal areas but can sometimes be found in small shrines at scared springs and other holy bodies of water in Orea's interior. Neutral Good. [B] Arinane: [/B](an Elder Goddess) Goddess of the greater moon, the night and stars, astronomy, navigation. Mother of the Gods. Symbol: a silver crescent moon set on end (like a "U") crowned with 3 stars.Neutral Good. [B]Desri:[/B] (an Elder Goddess) "The Grey Lady." Goddess of death, keeper of souls. Her symbol is a "Y" shaped rune symbolizing the fork in the river of the dead where Desri sits passing judgment and directing the souls of the departed to the side it is to traverse...to the higher planes or the lower. True Neutral. [B]Sorilorr:[/B] (an Elder god) "The All Knowing." God of all knowledge, inspiration, the mind and the lesser moon, patron of scribes, sages and psionics. The green crescent/quarter moon (waning) upon/within a copper disc. A special sect of Sorilorr's clerics, [I]the Scribe-Monks of Sorilorr[/I], reside in a secluded monastery/temple high in the Dragonreach Mountains. True Neutral. [B]Dunric:[/B] God of earth, stone, metallurgy and craftsmanship, patron of smiths, miners, builders and craftsmen of all kinds (including distilling of ale, spirits and winemaking). The Smith of the Gods. Symbol is a hammer and chisel crossed in a "X" fashion, sometimes wreathed in grapevines or boxed in sheaves of grain. Neutral (Good). [B]Manat:[/B] Goddess of magic. The 5-pointed blue star within a circle. All clerics of Manat are [I]Witch-Priests of Manat[/I], a special cleric/magic-user dual class. Neutral. [B]Irion:[/B] God of the sun, change, truth and protection, patron of travelers. Symbol is a styled sun. Neutral (good). [B]Karos:[/B] (Elder God) "The Chaosbringer." God of demons and fire. A horned demon skull wreathed in flames. Chaotic Evil. [B]Do'am:[/B] "The Darkhelm." God of domination, power, ruling by force. A black 4-pointed star. Lawful Evil. [B]Endore:[/B] "The Plague Mistress." Goddess of disease and the undead. A white human(oid) skull. Chaotic Evil. [B]Goran:[/B] God of pain and bloodlust, cruelty in battle. A heart dripping blood. Neutral Evil. [B]Cyris:[/B] God of deception and shadows, patron of evil thieves and assassins. A black winged serpent. Neutral Evil. Minor Powers: [B]Bentier:[/B] Goddess of Law and Justice. Symbol is a scales, sometimes set within an eye. Her clerics are generally encountered as judges found in the courts of Orea's largest cities or (rarely) roaming lawmen. But in general are prone to be learned city-dwellers. Lawful Neutral. [B]Bysdan: [/B](Jasralne's twin brother) God of music, luck, and autumn, patron of bards. Minstrel of the Gods. A bard's harp. Chaotic Neutral. [B]Jasralne:[/B] (Bysdan's twin sister) Goddess of love, dance, and the spring. Her symbol is a dove holding a sprig of mistletoe. Chaotic Neutral. [B]Wyslia:[/B] Goddess of despair, hopelessness and winter. Symbol is a black leafless tree on a field of white. Neutral Evil. [B]Syar:[/B] "Defender of the Wood." God of the forest, animals and the wild. Consort of Sylari. Symbol is a pair of antlers. Chaotic Good. [B]Than:[/B] Demi-god of strength and courage, patron of soldiers, heroes and swordsmen. A red falcon holding a sword. Neutral Good. [B]Physha of the Flaming Hair:[/B] "the Whitethorn" Demi-goddess of purity, patron of shield maidens. Sainted Daughter of Gilea, the first Protectress. Clerics are female only and considered a branch of the church of Gilea. Lawful Good. [B]Djarthoon:[/B] "Creature of Karos" and "Mother of Monsters." Goddess of secrets, temptation and corruption, patron of the Shi'Daeiri. Lawful Evil. [B] Druids[/B] If you've been following my Orean rambles, you have probably surmised that Druids in the world/continent of Orea are a single membership. They are all considered to be part of the [B]Ancient Order of Mistwood[/B]. Lone druids from time to time are granted "leave" from the Order for periods of time to explore and commune with the world on their own or may be sent by the order on missions out into the world of Man. But for the most part, they are all still initiates of the Ancient Order and subject to tasks, rulings and decrees from their superiors and the order's governing body, [B]The Grove[/B]. A druid who "goes rogue" is often, if not always, hunted down and retrieved to preserve the integrity of the Ancient Orders secret and sacred teachings. Those who resist are...eliminated. [/QUOTE]
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