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Orea: The World & Its People
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<blockquote data-quote="steeldragons" data-source="post: 5354745" data-attributes="member: 92511"><p><strong>Orean Classes</strong></p><p></p><p>So, for gaming purposes (and spurred on by a few other threads I've seen recently) I decided to give a concise and complete list of classes and races available for play in the world of Orea.</p><p></p><p>What do you think? Too much? Too little? </p><p></p><p>Classes: Allowed races* </p><p></p><p>Fighter: Any</p><p></p><p>Ranger: Human, Half-Elf, Half-Orc, Elf (any PC-allowed type), Gnome, Halfling, Centaur, Jerali </p><p></p><p>Paladin: Human, Half-Elf, Half-Orc, Dwarf. Available orders (for humans): The Champions of Celestial Virtue (LG, devoted to Astar), The Redstar Knights (LG, devoted to Celradorn), The Black Knights of the Iron Gauntlet (LE, devoted to Do'am). Dwarves become paladins to their deities Toralon Kor (Astar) or Feorn (Celradorn)</p><p></p><p>Barbarian: Human, Half-elf or Half-orc of the Gorunduun clans only.</p><p></p><p>Unique to Orea: Sorarynae- "The Golden Stags": Miralostae elves only.</p><p></p><p>Cleric: Human (not Gorunduun or Selurian), Half-elf, Half-orc, Elf (Miralostae, ShiCynallae, Karolostae), Dwarf, Gnome, Halfling, Centaur, Zephari</p><p></p><p>Orders unique to Orea: Protectress of Gilea, Scribe-Monk of Sorlilor, Witch-Priest of Manat </p><p></p><p>Druid: Human, Half-elf, Elf (any PC-allowed race), Gnome, Halfling, Centaur, Satyr, Jerali, Haindaun (all druids on Orea belong to the Ancient Order of Mistwood)</p><p></p><p>Shaman: Human (of the Gorunduun clans), Half-elf, Half-orc, Elf (Kantiiri only), Centaur, Goblin, Jerali, Minotaur, Lizardman</p><p></p><p>Mage/Magic-User/Wizard: Human, Half-Elf, Elf (any PC-allowed race), Zephari, Haindaun</p><p></p><p>Specialist: Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist (also Gnome, Satyr, Goblin, Sprite), Necromancer, Transmuter</p><p></p><p>Elementalist: Aeromancer, Aquamancer (also Karolostae), Pyromancer, Teramancer (also Dwarf)</p><p></p><p>R'Hathi Battlemage: Human, Half-elf or Elf originating from the Principalities of R'Hath.</p><p></p><p>Rogue/Thief: Any</p><p></p><p>Acrobat: Any bi-ped.</p><p></p><p>Assassin: Any. One particular guild, the Black Falcons, is infamous and universally feared across most of civilized Orea. Though other assassin guilds do/could exist.</p><p></p><p>Bard: Human (any except Gorunduun), Half-elf, Elf (Miralostae or ShiCynallae), Dwarf, Gnome, Halfling, Satyr. Orean bards are more akin to their Celtic (and original 1e) archetype, being more closely related to/associating with druids than mages though their list of spellsongs still offers effects that duplicate arcane magic. </p><p></p><p>Monk: Human, Half-elf, Half-orc, Elf (any PC-allowed race), Dwarf, Halfling, Jerali, Lizardman. 6 different temples which teach the core martial techniques of Orea. I have names of the temples/techniques somewhere, but not gonna look them up now.</p><p></p><p>Psion/Psionicist: Human (not Gorunduun), Half-elf, Elf (Miralostae or ShiCynallae), Zephari, Haindaun. Unique to Orea: Initiate of the Emerald Tear: A pseudo-religious psionic organization. Members receive expanded power points and additional disciplines/powers to being an "uneducated" psionicist. Non-member psionicists are often sought out in hopes of recruitment.</p><p></p><p>*(Allowed for Players. NPCs races may also be allowed.)</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5354745, member: 92511"] [b]Orean Classes[/b] So, for gaming purposes (and spurred on by a few other threads I've seen recently) I decided to give a concise and complete list of classes and races available for play in the world of Orea. What do you think? Too much? Too little? Classes: Allowed races* Fighter: Any Ranger: Human, Half-Elf, Half-Orc, Elf (any PC-allowed type), Gnome, Halfling, Centaur, Jerali Paladin: Human, Half-Elf, Half-Orc, Dwarf. Available orders (for humans): The Champions of Celestial Virtue (LG, devoted to Astar), The Redstar Knights (LG, devoted to Celradorn), The Black Knights of the Iron Gauntlet (LE, devoted to Do'am). Dwarves become paladins to their deities Toralon Kor (Astar) or Feorn (Celradorn) Barbarian: Human, Half-elf or Half-orc of the Gorunduun clans only. Unique to Orea: Sorarynae- "The Golden Stags": Miralostae elves only. Cleric: Human (not Gorunduun or Selurian), Half-elf, Half-orc, Elf (Miralostae, ShiCynallae, Karolostae), Dwarf, Gnome, Halfling, Centaur, Zephari Orders unique to Orea: Protectress of Gilea, Scribe-Monk of Sorlilor, Witch-Priest of Manat Druid: Human, Half-elf, Elf (any PC-allowed race), Gnome, Halfling, Centaur, Satyr, Jerali, Haindaun (all druids on Orea belong to the Ancient Order of Mistwood) Shaman: Human (of the Gorunduun clans), Half-elf, Half-orc, Elf (Kantiiri only), Centaur, Goblin, Jerali, Minotaur, Lizardman Mage/Magic-User/Wizard: Human, Half-Elf, Elf (any PC-allowed race), Zephari, Haindaun Specialist: Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist (also Gnome, Satyr, Goblin, Sprite), Necromancer, Transmuter Elementalist: Aeromancer, Aquamancer (also Karolostae), Pyromancer, Teramancer (also Dwarf) R'Hathi Battlemage: Human, Half-elf or Elf originating from the Principalities of R'Hath. Rogue/Thief: Any Acrobat: Any bi-ped. Assassin: Any. One particular guild, the Black Falcons, is infamous and universally feared across most of civilized Orea. Though other assassin guilds do/could exist. Bard: Human (any except Gorunduun), Half-elf, Elf (Miralostae or ShiCynallae), Dwarf, Gnome, Halfling, Satyr. Orean bards are more akin to their Celtic (and original 1e) archetype, being more closely related to/associating with druids than mages though their list of spellsongs still offers effects that duplicate arcane magic. Monk: Human, Half-elf, Half-orc, Elf (any PC-allowed race), Dwarf, Halfling, Jerali, Lizardman. 6 different temples which teach the core martial techniques of Orea. I have names of the temples/techniques somewhere, but not gonna look them up now. Psion/Psionicist: Human (not Gorunduun), Half-elf, Elf (Miralostae or ShiCynallae), Zephari, Haindaun. Unique to Orea: Initiate of the Emerald Tear: A pseudo-religious psionic organization. Members receive expanded power points and additional disciplines/powers to being an "uneducated" psionicist. Non-member psionicists are often sought out in hopes of recruitment. *(Allowed for Players. NPCs races may also be allowed.) --SD [/QUOTE]
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