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Orea: The World & Its People
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<blockquote data-quote="steeldragons" data-source="post: 5367806" data-attributes="member: 92511"><p><strong>Magic in Orea</strong></p><p></p><p>I had a separate thread for all of this a while ago but it has long been swept away into the ENworld ethers.</p><p></p><p>Seeing as this is about/does involve how the world of Orea is organized/functions, seems it is aptly applied to this thread as well.</p><p></p><p>So we'll start with the basics...</p><p></p><p>----------------</p><p></p><p>The Magelords of R’Hath hoard it. The Witch-priests of Manat cherish it. In the Island kingdoms of Tanku its practice is outlawed. Priests in the white-walled city of Sanctum use it to heal and protect. Druids use it to meld with nature. The Shamans of "less civilized" races commune with their spirit world. While those in the Order of the Emerald Tear expand their amazing mental gifts. </p><p></p><p>For some magic is a source of pride. Others fear it. For many it is a source of cautious wonder. Whether a secret spell from a dusty tome, favors of the gods, a lost knowledge, forgotten item, or innate gift, all of its wide variety of practitioners can agree: <em>Magic is Power. </em> </p><p></p><p>Magic on the world of Orea is a form of all pervading energy that is able to be harnessed and controlled to various effect in any number of ways. The sources of magic on Orea are classified by the sages of Flin into:</p><p><em><strong>Arcane</strong></em> -the magic of wizards gained through study, practice and research </p><p></p><p><em><strong>Divine</strong></em> -the magic of priests and paladins gained through meditation, prayer and the divine favor of their respective deity, and</p><p></p><p><em><strong>Natural</strong></em> (also called "Primal") -the magic of the druids, bards and other classes and creatures (like shamans, dragons and the natural abilities of the zepharim) gained through ancient teaching/practices, innate ability and/or communion with the ambient energies of the cosmos. </p><p></p><p>Psionics do not fall into any of these categories, being the expansion and exercising of a being's own mental energy. Still, psionics are sometimes (wrongfully) considered to be a form of "personal magic" that is contained (or gifted to) in the mind of the individual. This view is especially believed by most arcane magic-users, many of them seeking to unlock and master these formidable "personal magics" within themselves to add to their own power. </p><p></p><p>Though there are various sources for the unseen energies that ebb and flow throughout the realms, the practice of harnessing them is generally the same. The use of ritual and/or spell (sometimes called "prayers" by the more religious) involving various spoken, somatic and/or possibly material components bring about a specific effect.</p><p></p><p>Magic is also accessible by non-spellcasters through the use of items or weapons that harbor, are charged with or channel magical energy. This includes (but is certainly not limited to) potions, weapons of all sorts, rings and other jewelry items, armor, cloaks and other apparel and (possibly) wands, rods and staffs. Generally speaking, a charged or contained item (something that requires the item to be "turned on" to have it's magical effect) requires knowledge and use of a "command word" and so may not have its properties available to a non-caster (or at least without the aid of one to divine/research the command word for them).</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5367806, member: 92511"] [b]Magic in Orea[/b] I had a separate thread for all of this a while ago but it has long been swept away into the ENworld ethers. Seeing as this is about/does involve how the world of Orea is organized/functions, seems it is aptly applied to this thread as well. So we'll start with the basics... ---------------- The Magelords of R’Hath hoard it. The Witch-priests of Manat cherish it. In the Island kingdoms of Tanku its practice is outlawed. Priests in the white-walled city of Sanctum use it to heal and protect. Druids use it to meld with nature. The Shamans of "less civilized" races commune with their spirit world. While those in the Order of the Emerald Tear expand their amazing mental gifts. For some magic is a source of pride. Others fear it. For many it is a source of cautious wonder. Whether a secret spell from a dusty tome, favors of the gods, a lost knowledge, forgotten item, or innate gift, all of its wide variety of practitioners can agree: [I]Magic is Power. [/I] Magic on the world of Orea is a form of all pervading energy that is able to be harnessed and controlled to various effect in any number of ways. The sources of magic on Orea are classified by the sages of Flin into: [I][B]Arcane[/B][/I] -the magic of wizards gained through study, practice and research [I][B]Divine[/B][/I] -the magic of priests and paladins gained through meditation, prayer and the divine favor of their respective deity, and [I][B]Natural[/B][/I] (also called "Primal") -the magic of the druids, bards and other classes and creatures (like shamans, dragons and the natural abilities of the zepharim) gained through ancient teaching/practices, innate ability and/or communion with the ambient energies of the cosmos. Psionics do not fall into any of these categories, being the expansion and exercising of a being's own mental energy. Still, psionics are sometimes (wrongfully) considered to be a form of "personal magic" that is contained (or gifted to) in the mind of the individual. This view is especially believed by most arcane magic-users, many of them seeking to unlock and master these formidable "personal magics" within themselves to add to their own power. Though there are various sources for the unseen energies that ebb and flow throughout the realms, the practice of harnessing them is generally the same. The use of ritual and/or spell (sometimes called "prayers" by the more religious) involving various spoken, somatic and/or possibly material components bring about a specific effect. Magic is also accessible by non-spellcasters through the use of items or weapons that harbor, are charged with or channel magical energy. This includes (but is certainly not limited to) potions, weapons of all sorts, rings and other jewelry items, armor, cloaks and other apparel and (possibly) wands, rods and staffs. Generally speaking, a charged or contained item (something that requires the item to be "turned on" to have it's magical effect) requires knowledge and use of a "command word" and so may not have its properties available to a non-caster (or at least without the aid of one to divine/research the command word for them). [/QUOTE]
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