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Orea: The World & Its People
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<blockquote data-quote="steeldragons" data-source="post: 5372983" data-attributes="member: 92511"><p><strong>Natural Magic</strong></p><p></p><p>[SIZE=+1]Natural (or Cosmic or Universal or Primal) Magic[/SIZE] is the primordial power of the world of Orea itself. The residual energies of the entities Ahl and Zho (who created the world and heavens and then departed them and their creations (dragons and titans). If arcane magic is an energy that flows throughout Orea like air, and divine magic is bits of essence of the gods, then Natural or Cosmic magic is more like a radiation that eminates from, with and through everything, everyone, everywhere. </p><p></p><p>This is the magic of the Druids of Mistwood, the shamans of the Centaurs and Gorunduun, the magic power first tapped by the Shi'Staliiri elves so long ago and used by Kantiiri mystics to this day. Even the savage witch-doctors of the goblinoid races are able to harness the powers of natural magic to a greater or lesser degree. </p><p></p><p>It is the magic of the first creatures of the realms, who even came into being by and with its power, the Children of Zho (dragons) and the Children of Ahl (titans) from which all modern day Arcane magic and much ritual (arcane and divine) has descended. Called <em><strong>"Draconic"</strong></em> and <em><strong>"Titanic"</strong></em> magic respectively, these are the first and most powerful types of magic in all of Orea. They are all but completely lost to the current races of the realms save a few legendary artifacts and, of course, the Champion of Wyr known as the Dragonmage. </p><p></p><p>The casting of natural magic requires no study or books, but an innate understanding of how to raise and direct the power. This is done through a natural force of will, encouraged through rituals (in the case of shamans or mystics) from the simple to ornate and/or passed down through ancient teachings (as the druids or Shi'staliiri healers). Whether there is chanting, dancing, singing, meditation, fasting, sweating, breathing or drinking of herbal concoctions, a ritualistic weapon or sacred item (called a totem by some cultures), the methods for accessing the cosmic energy are diverse and variably effective.</p><p></p><p>Druids, as with clerics, do not need to memorize specific spells at the beginning of each day, having such command of the energies of Orea that any 1st or 2nd level spell effect (as many as their level of experience allows) is accessible to them without prior meditation. For spells 3rd level and higher, the druid does have to decide each day what she will be prepared to use. Predetermined or not, the druid must still spend the requisite time of rest and replenish his energies to be prepared for casting through his Rite of Dawn (generally accepted as 8 hours rest or sleep, 1 hour rite/meditation) </p><p></p><p>Still others are able to generate arcane or divine spell effects without any arcane magic study or training at all. Among most of races of the realms, these spell users are collectively known as <strong>Mystics</strong>. They instinctively weave the magic as they please (and are capable of) as is the case among the Shi'Staliiri elves (specifically of Eres'kae Arabredaeras and Darathas -House Spellweaver and House Healer, respectively), and the shamans of Kantiiri elf and is rumored to be prevalent among the Zepharim and the Haindaun.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5372983, member: 92511"] [b]Natural Magic[/b] [SIZE=+1]Natural (or Cosmic or Universal or Primal) Magic[/SIZE] is the primordial power of the world of Orea itself. The residual energies of the entities Ahl and Zho (who created the world and heavens and then departed them and their creations (dragons and titans). If arcane magic is an energy that flows throughout Orea like air, and divine magic is bits of essence of the gods, then Natural or Cosmic magic is more like a radiation that eminates from, with and through everything, everyone, everywhere. This is the magic of the Druids of Mistwood, the shamans of the Centaurs and Gorunduun, the magic power first tapped by the Shi'Staliiri elves so long ago and used by Kantiiri mystics to this day. Even the savage witch-doctors of the goblinoid races are able to harness the powers of natural magic to a greater or lesser degree. It is the magic of the first creatures of the realms, who even came into being by and with its power, the Children of Zho (dragons) and the Children of Ahl (titans) from which all modern day Arcane magic and much ritual (arcane and divine) has descended. Called [I][B]"Draconic"[/B][/I] and [I][B]"Titanic"[/B][/I] magic respectively, these are the first and most powerful types of magic in all of Orea. They are all but completely lost to the current races of the realms save a few legendary artifacts and, of course, the Champion of Wyr known as the Dragonmage. The casting of natural magic requires no study or books, but an innate understanding of how to raise and direct the power. This is done through a natural force of will, encouraged through rituals (in the case of shamans or mystics) from the simple to ornate and/or passed down through ancient teachings (as the druids or Shi'staliiri healers). Whether there is chanting, dancing, singing, meditation, fasting, sweating, breathing or drinking of herbal concoctions, a ritualistic weapon or sacred item (called a totem by some cultures), the methods for accessing the cosmic energy are diverse and variably effective. Druids, as with clerics, do not need to memorize specific spells at the beginning of each day, having such command of the energies of Orea that any 1st or 2nd level spell effect (as many as their level of experience allows) is accessible to them without prior meditation. For spells 3rd level and higher, the druid does have to decide each day what she will be prepared to use. Predetermined or not, the druid must still spend the requisite time of rest and replenish his energies to be prepared for casting through his Rite of Dawn (generally accepted as 8 hours rest or sleep, 1 hour rite/meditation) Still others are able to generate arcane or divine spell effects without any arcane magic study or training at all. Among most of races of the realms, these spell users are collectively known as [B]Mystics[/B]. They instinctively weave the magic as they please (and are capable of) as is the case among the Shi'Staliiri elves (specifically of Eres'kae Arabredaeras and Darathas -House Spellweaver and House Healer, respectively), and the shamans of Kantiiri elf and is rumored to be prevalent among the Zepharim and the Haindaun. [/QUOTE]
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