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<blockquote data-quote="Haltherrion" data-source="post: 5561171" data-attributes="member: 18253"><p>Meh. The referee better have done a very, very good job of presenting the full context <strong>before</strong> we the players made our ill-fated choices before I'd take that kind of response from the ref with good grace (assuming it was made seriously and not just as a jest).</p><p> </p><p>Sure, the referee has a good idea of all the consequences of various actions (partly because he can consciously or not weed out the consequences he isn't partial to). But the players do not. They make their decision based on the campaign information available and, being human, on the referee's past behavior as demonstrated earlier in the campaign <strong>and in past campaigns.</strong> The human brain is a great inference engine. If for the last 35 times when they've met demon-summoner type guys, the correct response was to kill them, then you can't really blame the players if you suddenly change the rules. Nothing says you can't step your game up but mocking them for missing the transition is bad form.</p><p> </p><p>In your particular example, without a good reason ahead of time for sparing the demon-summoners, the whole thing is going to feel like a setup on the DM's part. A very annoying setup whereby the ref is trying to get his kicks by messing with the players without good reason. Put another way, it seems to violate the covenant that the ref will be fair to the players in return for the players taking his game seriously. This smacks of manipulation.</p><p> </p><p>Now if you've, as a ref, established all along that the world is a bit more complex and the players made a knee-jerk decision without exploring the full situation, then sure, mock away.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5561171, member: 18253"] Meh. The referee better have done a very, very good job of presenting the full context [B]before[/B] we the players made our ill-fated choices before I'd take that kind of response from the ref with good grace (assuming it was made seriously and not just as a jest). Sure, the referee has a good idea of all the consequences of various actions (partly because he can consciously or not weed out the consequences he isn't partial to). But the players do not. They make their decision based on the campaign information available and, being human, on the referee's past behavior as demonstrated earlier in the campaign [B]and in past campaigns.[/B] The human brain is a great inference engine. If for the last 35 times when they've met demon-summoner type guys, the correct response was to kill them, then you can't really blame the players if you suddenly change the rules. Nothing says you can't step your game up but mocking them for missing the transition is bad form. In your particular example, without a good reason ahead of time for sparing the demon-summoners, the whole thing is going to feel like a setup on the DM's part. A very annoying setup whereby the ref is trying to get his kicks by messing with the players without good reason. Put another way, it seems to violate the covenant that the ref will be fair to the players in return for the players taking his game seriously. This smacks of manipulation. Now if you've, as a ref, established all along that the world is a bit more complex and the players made a knee-jerk decision without exploring the full situation, then sure, mock away. [/QUOTE]
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