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<blockquote data-quote="Rel" data-source="post: 5562496" data-attributes="member: 99"><p>As I was sitting here thinking about this, I'm amused to discover that I do most of my adventure writing <em>after </em>I run the adventure. To call the notes that I run my games with an "outline" is an insult to anything approaching a proper outline.</p><p></p><p>Last week's session the PC's were approaching a town, looking for an NPC that needed to be rescued from persecution so that she could help save the world. I knew that this particular NPC was being harbored by a criminal organization and that she refused to leave town until somebody could help bust her twin brother out of the island prison where he's being held captive.</p><p></p><p>The totality of my notes for that session consisted of the names of the the NPC and her brother as well as the name of the head of the criminal organization that is harboring her (which I already had because he appeared way earlier in the campaign - I just wrote his name down again to make sure I didn't have to flip pages when the PC's encountered him). As the session unfolded the PC's made their way through a refugee camp, spread some rumors about why they were there, bluffed their way into the city, ended up fighting against the criminal organization and discovered mid fight that they were essentially on the same side. I ended up giving a name to the captain of the guard and the "lieutenant" of the criminal organization as the game was ongoing. I also made up a lot of details about the layout of the city, the location and schedule of patrol ships that guarded the prison island and other details that have to do with the rescue attempt they'll be making in tonight's session.</p><p></p><p>So, as I mentioned at the outset of this post, I easily wrote down more stuff that I made up after the adventure had already started than I had notes going into it. That's generally the way that the network of NPC's that the PC's have contact with gets built in my games. I'd say it's about 50/50 stuff I make up beforehand vs stuff I make up mid game.</p></blockquote><p></p>
[QUOTE="Rel, post: 5562496, member: 99"] As I was sitting here thinking about this, I'm amused to discover that I do most of my adventure writing [I]after [/I]I run the adventure. To call the notes that I run my games with an "outline" is an insult to anything approaching a proper outline. Last week's session the PC's were approaching a town, looking for an NPC that needed to be rescued from persecution so that she could help save the world. I knew that this particular NPC was being harbored by a criminal organization and that she refused to leave town until somebody could help bust her twin brother out of the island prison where he's being held captive. The totality of my notes for that session consisted of the names of the the NPC and her brother as well as the name of the head of the criminal organization that is harboring her (which I already had because he appeared way earlier in the campaign - I just wrote his name down again to make sure I didn't have to flip pages when the PC's encountered him). As the session unfolded the PC's made their way through a refugee camp, spread some rumors about why they were there, bluffed their way into the city, ended up fighting against the criminal organization and discovered mid fight that they were essentially on the same side. I ended up giving a name to the captain of the guard and the "lieutenant" of the criminal organization as the game was ongoing. I also made up a lot of details about the layout of the city, the location and schedule of patrol ships that guarded the prison island and other details that have to do with the rescue attempt they'll be making in tonight's session. So, as I mentioned at the outset of this post, I easily wrote down more stuff that I made up after the adventure had already started than I had notes going into it. That's generally the way that the network of NPC's that the PC's have contact with gets built in my games. I'd say it's about 50/50 stuff I make up beforehand vs stuff I make up mid game. [/QUOTE]
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