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Organic Multiclassing and Feats
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<blockquote data-quote="Ancalagon" data-source="post: 8760780" data-attributes="member: 23"><p>organic change is good I think - and it's what worries me about some of the multi-class builds proposed, the story/RP implied is often almost ... tortuous. I'm bothered particularly by the "multi masters" aspect, where a PC has more than one "master" (a cleric-warlock for example), or more than one source of power. If you are a wizard, why would you need to make a pact? </p><p></p><p>It's why I like it better sometimes with multiclass characters to start at higher levels - the decisions, the paths that lead to multi classing already occurred, and don't have to be woven into the story of the game. (I'll note that perhaps the best multi-class PC concept I've played is one you and I designed together) </p><p></p><p>Anyway, this wasn't multi classing, but it's definitely in the spirit of your question...</p><p></p><p>I was playing a psi-warrior in SKT. He was a wizened old man, a sword-sage. The DM gave me a headband of intellect, he was the "lore master" of the party. Mechanically he was a dex build sword and board melee specialist. He had the chef feat preflavored as alchemy, and ritual caster. We started at level 5. </p><p></p><p>But it felt like the rune knight would have been a best fit - why wouldn't my sage specialize in giant study? and mechanically, the defensive powers of the rune knight were needed to protect my party from the hard-hitting giants - the psi warrior can. So at level 7, my PC died, and he was "re-built" in an improvised and convoluted plot by the DM. So I didn't change anything about the PC - still a dex built etc etc, but changed to Rune Knight.</p><p></p><p>And even though rune knight is much better on a strenght built, story wise this really fit, and went well.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8760780, member: 23"] organic change is good I think - and it's what worries me about some of the multi-class builds proposed, the story/RP implied is often almost ... tortuous. I'm bothered particularly by the "multi masters" aspect, where a PC has more than one "master" (a cleric-warlock for example), or more than one source of power. If you are a wizard, why would you need to make a pact? It's why I like it better sometimes with multiclass characters to start at higher levels - the decisions, the paths that lead to multi classing already occurred, and don't have to be woven into the story of the game. (I'll note that perhaps the best multi-class PC concept I've played is one you and I designed together) Anyway, this wasn't multi classing, but it's definitely in the spirit of your question... I was playing a psi-warrior in SKT. He was a wizened old man, a sword-sage. The DM gave me a headband of intellect, he was the "lore master" of the party. Mechanically he was a dex build sword and board melee specialist. He had the chef feat preflavored as alchemy, and ritual caster. We started at level 5. But it felt like the rune knight would have been a best fit - why wouldn't my sage specialize in giant study? and mechanically, the defensive powers of the rune knight were needed to protect my party from the hard-hitting giants - the psi warrior can. So at level 7, my PC died, and he was "re-built" in an improvised and convoluted plot by the DM. So I didn't change anything about the PC - still a dex built etc etc, but changed to Rune Knight. And even though rune knight is much better on a strenght built, story wise this really fit, and went well. [/QUOTE]
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