Organization of Family (spoilers)

mcmillan

Adventurer
So my group has been enjoying taking advantage having contacts with Morgan Cippiano and the Family in Flint. Now we're about the get the point in Always on Time where Griento will be wanting to get their help with the Family in Nalaam.

That leads me to wondering how closely integrated the Family is different cities would be? I know the adventure says Sly isn't going to be too open to negotiation, but was trying to decide what kind of effect name dropping Cippiano would have?

I'm also wondering about the fallout of killing Sly and his group? Would word get back to Cippiano, and how much would that sour their relationship? Also a question I imagine getting asked is why wouldn't killing Sly just mean others would want to still go after Griento for the debt, plus killing Family members?
 

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You know, we didn't actually figure out the Family connections that closely. My quick response is to say that they're not too closely tied together, so while they are a Family, they're kind of second cousins. They might know Cippiano's name and position, but have never met him and would need convincing to treat the party nicely simply on account of them claiming to know him.
 

I would think if your group had Cippiano write a formal letter of introduction it may help the party get along better with that character. But I guess it depends if the Family operates like the Commision in North America or closer to Gamora in Naples or the Corsican Brotherhood.
 

I would think if your group had Cippiano write a formal letter of introduction it may help the party get along better with that character.

If they were planning this ahead of time maybe, though the way the way this situation comes up, I'm not sure if they really would have time to get a response.

Anyway, in the actual game they didn't really think much of the possible conflict with Cippiano, just some jokes after the fight was over about how this group didn't seem as well dressed as the people back in Risur and one person suggesting that they send word to Cippiano that there might be an opening in Nalaam now if he wants to try and expand his influence.

Since my attempt to keep an updated recap of the campaign is falling horribly behind, I figure I'll at least cover this session now. After Damata opened up about what his problems were, the group convinced him he needed to come clean with his family before they helped. They also suggested trying to find some people in Risur to actually follow through with building the rail line that he was conned into thinking he was helping with. I thought the group had a good point in thinking that this group of the Family would be interested in getting their money somehow, even if it was later, and potentially having an in with a new transportation line for smuggling would be seen as worth a longer wait before killing Damata. The main objection would be who this unknown contact would be. I figured I'd see how persuasive they actually were when meeting Sly, and if they needed prompting I'd remind the player with the technologist theme that Benedict Pemberton had been interested in his work when they met at the Ancients exhibition in Digging for Lies and suggested some kind of collaboration.

But I think they were feeling a bit blood thirsty after having a heavy social interaction game so far that night, and I think I primed them for combat a bit by setting up a room using dungeon tiles before the session started so I wouldn't have to pause when fighting started. So as soon as Sly asked who these strangers were, the swordmage with a farbond blade threw his sword, which I ruled would give them a surprise round. To make the fight a bit tougher I had statted up Azon as a brute, with a power to create walls from the ground. Which was probably needed, since the fight still went real fast. The group focused fire on Sly initially, except for the ranger who was using twin strike to try and take out multiple minions each round. With that much focus on Sly, and his Disappear in the Crowd power didn't end up helping him ever, it didn't take too long to drop him. When the last minion ended up being one that had rushed up to Damata, when his turn came around he got to act, I narrated the last kill to be Damata getting a bit of revenge directly.
 

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