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<blockquote data-quote="Aaron2" data-source="post: 1547072" data-attributes="member: 1436"><p>This isn't much help. Anyway, Bushido (my second favorite game) had pretty detailed rules about status. The gist was fairly simple. When you joined an organization (be it a samurai family, a village council or merchant guild) you had a Group Status roll according to your membership level ....</p><p></p><p>Normal Member +0</p><p>Senior Member +4</p><p>"Manager" +12</p><p>Elder +18</p><p>Head +20</p><p></p><p>These level names were just examples.</p><p></p><p>You would make a Status Check by rolling your status versus the person you are trying to influence. The results of a success or failure depended on how much the askie benefited from what was asked of him.</p><p></p><p>The leader of every organization had a +20 status but that only applied to checks within that same organization. Each organization had a Status Factor (from 0 to 1) that determined that organization's influence. The Imperial Family had a Status Factor of 1.0 while large village might have a 0.3. Multiply the Status Factor by your Group Status when trying to influence people outside your group. This was called a Social Status. For example, if you were a noble son of a fairly decent noble family (Group Status +10, Status Factor 0.7) your Social Status would be +7 (10 * 0.7) while the head of a small fishing village (Groups Status +20, Status Factor 0.1) would have a Social Status of +2. </p><p></p><p>This allows the PCs to create a new group and give themselves huge Group Status values, such as +20 for being the leader, but then they need to work on increasing the power and prestige of their group to get a decent Status Factor. </p><p></p><p>The only level dependent thing was a general limit based on character level. In general, when you join a group, the highest Group Status you can get is equal to your level. So a first level fighter joining a Fighter Guild would start at around +1 status while a 10th level fighter might be invited to join at a much higher level (up to +10).</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1547072, member: 1436"] This isn't much help. Anyway, Bushido (my second favorite game) had pretty detailed rules about status. The gist was fairly simple. When you joined an organization (be it a samurai family, a village council or merchant guild) you had a Group Status roll according to your membership level .... Normal Member +0 Senior Member +4 "Manager" +12 Elder +18 Head +20 These level names were just examples. You would make a Status Check by rolling your status versus the person you are trying to influence. The results of a success or failure depended on how much the askie benefited from what was asked of him. The leader of every organization had a +20 status but that only applied to checks within that same organization. Each organization had a Status Factor (from 0 to 1) that determined that organization's influence. The Imperial Family had a Status Factor of 1.0 while large village might have a 0.3. Multiply the Status Factor by your Group Status when trying to influence people outside your group. This was called a Social Status. For example, if you were a noble son of a fairly decent noble family (Group Status +10, Status Factor 0.7) your Social Status would be +7 (10 * 0.7) while the head of a small fishing village (Groups Status +20, Status Factor 0.1) would have a Social Status of +2. This allows the PCs to create a new group and give themselves huge Group Status values, such as +20 for being the leader, but then they need to work on increasing the power and prestige of their group to get a decent Status Factor. The only level dependent thing was a general limit based on character level. In general, when you join a group, the highest Group Status you can get is equal to your level. So a first level fighter joining a Fighter Guild would start at around +1 status while a 10th level fighter might be invited to join at a much higher level (up to +10). Aaron [/QUOTE]
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