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<blockquote data-quote="Majoru Oakheart" data-source="post: 7652405" data-attributes="member: 5143"><p>People like me who really got into OP would create events at our local stores. They'd call all their friends to remind them to show up. They'd post flyers at stores across the city to encourage people to come. We certainly brought more than a few people into the hobby.</p><p></p><p>Plus, it has the benefit of being fairly casual while still having the possibility of being extremely deep. For instance, we'd run games days weekly at our game store for a couple of years. A bunch of people would show up every week. They'd buy new books as soon as they came out so they could try new classes and get new options for the characters they were playing. The dedicated players had 5 or 6 regular characters at various levels so that no matter what level the adventure was that we played, they'd have one that was appropriate. These are the same players who would make trips to other cities to get more and varied play experiences.</p><p></p><p>However, on the flip side, a bunch of more casual players knew that although we played weekly that there was no requirement to show up every week. They didn't have to dedicate themselves to a weekly group just to play D&D. They could play one LG adventure and then show up 2 months later with that same character and know that we'd accommodate them and they won't have lost any of the progress on their character that they got from their last session.</p><p></p><p>Some of these casual people picked up at least a PHB intending to play, even if some never showed up again. Maybe they went on to start home games...who knows? But a number of them would likely never have played D&D at all if they had to make a dedication to a play group.</p><p></p><p>Meanwhile, it opened opportunities for more play for the people who were heavily invested in it. If you have a level 13 character that you've leveled from level 1 in OP, you want to play it. As much as possible. Most D&D play groups only meet once a week or once every second week for a couple hours at a time. At our height, we were playing 4-5 adventures a week, each was 4 hours long. When you play a game that much, you're more willing to spend money on it(just look at the Free to Play video games that exist these days, they make lots and lots of money simply because players are so invested in the game). Plus, the OP games allowed almost every option in every book, so they had the assurance that they could use material in any book they bought.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 7652405, member: 5143"] People like me who really got into OP would create events at our local stores. They'd call all their friends to remind them to show up. They'd post flyers at stores across the city to encourage people to come. We certainly brought more than a few people into the hobby. Plus, it has the benefit of being fairly casual while still having the possibility of being extremely deep. For instance, we'd run games days weekly at our game store for a couple of years. A bunch of people would show up every week. They'd buy new books as soon as they came out so they could try new classes and get new options for the characters they were playing. The dedicated players had 5 or 6 regular characters at various levels so that no matter what level the adventure was that we played, they'd have one that was appropriate. These are the same players who would make trips to other cities to get more and varied play experiences. However, on the flip side, a bunch of more casual players knew that although we played weekly that there was no requirement to show up every week. They didn't have to dedicate themselves to a weekly group just to play D&D. They could play one LG adventure and then show up 2 months later with that same character and know that we'd accommodate them and they won't have lost any of the progress on their character that they got from their last session. Some of these casual people picked up at least a PHB intending to play, even if some never showed up again. Maybe they went on to start home games...who knows? But a number of them would likely never have played D&D at all if they had to make a dedication to a play group. Meanwhile, it opened opportunities for more play for the people who were heavily invested in it. If you have a level 13 character that you've leveled from level 1 in OP, you want to play it. As much as possible. Most D&D play groups only meet once a week or once every second week for a couple hours at a time. At our height, we were playing 4-5 adventures a week, each was 4 hours long. When you play a game that much, you're more willing to spend money on it(just look at the Free to Play video games that exist these days, they make lots and lots of money simply because players are so invested in the game). Plus, the OP games allowed almost every option in every book, so they had the assurance that they could use material in any book they bought. [/QUOTE]
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