Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
Organized Play: Can You Learn To Love It?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 7652435" data-attributes="member: 27160"><p>It's creative, sure, but it's done by a group of people, not by an individual. I should perhaps have said "individual art" - I was thinking of painting, but sculpture or the like could also qualify. And note that there is still no monopoly on "quality" - the judgement simply comes after the piece is complete.</p><p></p><p>Even poor research tells us what something is not - which is better than no information at all.</p><p></p><p>The problem with your assessment, here, is that it assumes some external authority on what constitutes "quality". To say that evidence for such an authority is sparse would be a gargantuan understatement.</p><p></p><p>By it's own lights - which are the ones that matter, to it - the market <em><strong>is</strong></em> always right. It has the final say; the only thing that can gainsay it is power and that proves itself wrong by its own execution.</p><p></p><p>It may be that you disagree with the market/masses. You have every right to do so. There may even be people who agree with you. But, unless you have some legitimate grounds for claiming superior authority as regards "quality", your consensus is merely a tautology. You agree with people who agree with you because they have the same views on the matter as you do. Everyone on the planet could say the same. But the final arbiter on what the market wants is always what people buy. Simples.</p><p></p><p></p><p>This is at odds with itself.</p><p></p><p>Suppose a company wants to produce a roleplaying game that is <em>primarily</em> intended for the OP market. Its primary aim is to be played at clubs and as convention and gameshop play events. Why should they not "do anything other than make the game"? And why should WotC be debarred from making D&D with such an agenda?</p><p></p><p>If you were saying "not <strong><em>all</em></strong> game companies should support or focus any corporate effort on organised play", your point would be coherent. And, as an aside, I would agree with it. But you seem to be demanding that <strong><em>no</em></strong> RPG company should put any effort into organised play. That seems to be exclusive in a way that you claim that it isn't.</p><p></p><p>Again the assumption that there is some absolute, external authoritative version of what is "right". I'm afraid you are destined to be disappointed, on that one.</p><p></p><p>Especially if you think that the predetermined "right" version is the one you currently envisage it to be. That's a situation that <em>never</em> ends well.</p></blockquote><p></p>
[QUOTE="Balesir, post: 7652435, member: 27160"] It's creative, sure, but it's done by a group of people, not by an individual. I should perhaps have said "individual art" - I was thinking of painting, but sculpture or the like could also qualify. And note that there is still no monopoly on "quality" - the judgement simply comes after the piece is complete. Even poor research tells us what something is not - which is better than no information at all. The problem with your assessment, here, is that it assumes some external authority on what constitutes "quality". To say that evidence for such an authority is sparse would be a gargantuan understatement. By it's own lights - which are the ones that matter, to it - the market [I][B]is[/B][/I] always right. It has the final say; the only thing that can gainsay it is power and that proves itself wrong by its own execution. It may be that you disagree with the market/masses. You have every right to do so. There may even be people who agree with you. But, unless you have some legitimate grounds for claiming superior authority as regards "quality", your consensus is merely a tautology. You agree with people who agree with you because they have the same views on the matter as you do. Everyone on the planet could say the same. But the final arbiter on what the market wants is always what people buy. Simples. This is at odds with itself. Suppose a company wants to produce a roleplaying game that is [I]primarily[/I] intended for the OP market. Its primary aim is to be played at clubs and as convention and gameshop play events. Why should they not "do anything other than make the game"? And why should WotC be debarred from making D&D with such an agenda? If you were saying "not [B][I]all[/I][/B] game companies should support or focus any corporate effort on organised play", your point would be coherent. And, as an aside, I would agree with it. But you seem to be demanding that [B][I]no[/I][/B] RPG company should put any effort into organised play. That seems to be exclusive in a way that you claim that it isn't. Again the assumption that there is some absolute, external authoritative version of what is "right". I'm afraid you are destined to be disappointed, on that one. Especially if you think that the predetermined "right" version is the one you currently envisage it to be. That's a situation that [I]never[/I] ends well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Organized Play: Can You Learn To Love It?
Top