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General Tabletop Discussion
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Organized play character creation vs home campaign games.
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<blockquote data-quote="Crothian" data-source="post: 6623404" data-attributes="member: 232"><p>Honestly, I don't play in organized play anymore because of the problems with the other players at the table. I've learned there are plenty of D&D players that I don't want to play with through organized play. At home I get to invite over only the people we want at the table. It is more then just having people meet our playstye but also about having gamers that can interact with wives and children and not be a problem.</p><p></p><p>I ran into more power gamers at organized play then at home. But too be fair at home we have zero power gamer and that was a choice we as players in the group made. I like to play characters that are fun and not optimized. I think it can be enjoyable to fail and then see what happens. This is a mindset that people do not appreciate at organized play. Their goals were always different to get the treasure and to accomplish the adventure and get the certificate. There was also very little group cohesion. These where characters they were only going to see once and they treated them like that.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6623404, member: 232"] Honestly, I don't play in organized play anymore because of the problems with the other players at the table. I've learned there are plenty of D&D players that I don't want to play with through organized play. At home I get to invite over only the people we want at the table. It is more then just having people meet our playstye but also about having gamers that can interact with wives and children and not be a problem. I ran into more power gamers at organized play then at home. But too be fair at home we have zero power gamer and that was a choice we as players in the group made. I like to play characters that are fun and not optimized. I think it can be enjoyable to fail and then see what happens. This is a mindset that people do not appreciate at organized play. Their goals were always different to get the treasure and to accomplish the adventure and get the certificate. There was also very little group cohesion. These where characters they were only going to see once and they treated them like that. [/QUOTE]
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