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<blockquote data-quote="Graywolf-ELM" data-source="post: 1356363" data-attributes="member: 16236"><p><strong>The Secret Wind</strong></p><p></p><p>The fishing village rests peacefully in the night. A warm breeze glides in from the water hushing the noises of the ocean. In with the breeze 3 small vessels drop anchor a short distance from the shoreline. Many figures from each ship drop silently into the water. The only witness, a lone pelican sitting on a dock piling. The town has no need for sentries, at least it didn't until this night. The next morning the town awakes to missing supplies, weapons, fishing nets, knives and food. No trace is found of who or what might have done the deed, except for a lingering effect of quiet wind coming in from the ocean. The Secret Wind has struck again.</p><p></p><p>Little is known of this organization from the outside. On rare occasion a sailor catches site of some oddly configured ships on the horizon, this almost always coincides with a silent wind blowing away from the siting.</p><p></p><p><strong>Description:</strong></p><p>The Secret Wind is a group of elves and some non-elves who live secretly on the ocean. They have adapted their lives to living aboard ship exclusively. There are small groups of these ships sailing along various parts of the southern coastline. In organization, the small groups act much like seasonal hunters. Migrating from one part of the coastline to another, and out to sea for security, depending upon the seasons. A meeting occurs (The meeting of the wind) once each season out in the ocean, ships from all tribes gather together to exchange items of value, and share knowledge of dangers, raids, hunting area's and to arrange for marriages and naming of children.</p><p></p><p>The Secret Wind is difficult to join, as few have ever been able to keep pace with their ships, nor get past the winds which seem to augment their ships, and blow away approaching ships.</p><p></p><p>Each tribe has several spellcasters(The source of the wind), who share their ocean-going spells. Each has some combat magic, water-based magic, and Air-based magic. All directed towards life at sea, including, survival, ship-board battle, travel, and raids into seaside communities.</p><p></p><p>Each tribe also has a group of rogues (The hand of the wind) trained in silence and are picked for their abilities in recon and stealthy pilfering of goods. No hand is left behind for discovery, if injured or killed.</p><p></p><p>The main number of the silent wind (The life of the wind) are the people who keep the ships moving, repaired, and the community cared for and healthy. These are the clerics and common members of the tribe who have not been selected for training as a source or hand.</p><p></p><p><strong>Composition</strong></p><p>The organization was originally made up entirely of Elves who lost their homeland to a predatory race of Lizard Folk. Over the decades they have taken in sailors of other races, found afloat on the ocean, who vow secrecy for the tribes under detection of lies. Any that do not, are released into the tender mercies of the ocean waves.</p><p></p><p>There are Ten tribes of the Secret Wind, each with it's own tribal name. The racial makeup is as follows</p><p>75% Elf</p><p>10% Half-Elf</p><p>05% Halfling</p><p>10% Human</p><p></p><p>Number: 1,500 ~150 per tribe</p><p>Religion: God of the Ocean appropriate for your world.</p><p>Alignment: N, CN</p><p></p><p>Next up: The Organization of Hurd</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 1356363, member: 16236"] [b]The Secret Wind[/b] The fishing village rests peacefully in the night. A warm breeze glides in from the water hushing the noises of the ocean. In with the breeze 3 small vessels drop anchor a short distance from the shoreline. Many figures from each ship drop silently into the water. The only witness, a lone pelican sitting on a dock piling. The town has no need for sentries, at least it didn't until this night. The next morning the town awakes to missing supplies, weapons, fishing nets, knives and food. No trace is found of who or what might have done the deed, except for a lingering effect of quiet wind coming in from the ocean. The Secret Wind has struck again. Little is known of this organization from the outside. On rare occasion a sailor catches site of some oddly configured ships on the horizon, this almost always coincides with a silent wind blowing away from the siting. [B]Description:[/B] The Secret Wind is a group of elves and some non-elves who live secretly on the ocean. They have adapted their lives to living aboard ship exclusively. There are small groups of these ships sailing along various parts of the southern coastline. In organization, the small groups act much like seasonal hunters. Migrating from one part of the coastline to another, and out to sea for security, depending upon the seasons. A meeting occurs (The meeting of the wind) once each season out in the ocean, ships from all tribes gather together to exchange items of value, and share knowledge of dangers, raids, hunting area's and to arrange for marriages and naming of children. The Secret Wind is difficult to join, as few have ever been able to keep pace with their ships, nor get past the winds which seem to augment their ships, and blow away approaching ships. Each tribe has several spellcasters(The source of the wind), who share their ocean-going spells. Each has some combat magic, water-based magic, and Air-based magic. All directed towards life at sea, including, survival, ship-board battle, travel, and raids into seaside communities. Each tribe also has a group of rogues (The hand of the wind) trained in silence and are picked for their abilities in recon and stealthy pilfering of goods. No hand is left behind for discovery, if injured or killed. The main number of the silent wind (The life of the wind) are the people who keep the ships moving, repaired, and the community cared for and healthy. These are the clerics and common members of the tribe who have not been selected for training as a source or hand. [B]Composition[/B] The organization was originally made up entirely of Elves who lost their homeland to a predatory race of Lizard Folk. Over the decades they have taken in sailors of other races, found afloat on the ocean, who vow secrecy for the tribes under detection of lies. Any that do not, are released into the tender mercies of the ocean waves. There are Ten tribes of the Secret Wind, each with it's own tribal name. The racial makeup is as follows 75% Elf 10% Half-Elf 05% Halfling 10% Human Number: 1,500 ~150 per tribe Religion: God of the Ocean appropriate for your world. Alignment: N, CN Next up: The Organization of Hurd [/QUOTE]
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