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Orichalcum Steed
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<blockquote data-quote="dante58701" data-source="post: 2962337" data-attributes="member: 40336"><p>Vuldrin</p><p>Large Construct</p><p>Hit Dice: 180d100+19,240 (37,240 hp)</p><p>Initiative: +13 (+9 Dex, +4 Improved Initiative)</p><p>Speed: 40 ft. (8 squares), fly 90' (perfect)</p><p>Armor Class: 438 (-1 size, +9 Dex, +420 natural), touch 17, flat-footed 429</p><p>Base Attack/Grapple: +135/+260</p><p>Attack: Hoof +213 melee (240d10+125 plus 180d100 divine fire)</p><p>Full Attack: 2 Hooves +213 melee (240d10+125 plus 180d100 divine fire) and Bite +208 (320d10+62)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Flaming hooves, scent, smoke, supernova</p><p>Special Qualities: Astral projection and etherealness, construct traits, damage reduction 100/ - , darkvision 60 ft., fast healing 100, immunity to magic, low-light vision, unearthly construction</p><p>Saves: Fort +86, Ref +95, Will +90</p><p>Abilities: Str 260 (+125), Dex 28, Con -, Int 18, Wis 18, Cha 18</p><p>*Skills: Bluff +83, Concentration +83, Diplomacy +83, Disguise +83 (+2 acting), Intimidate +83, Knowledge (arcana) +83, Knowledge (the planes) +83, Listen +83, Move Silently +83, Search +83, Sense Motive +84, Spot +83, Survival +83 (+2 on other planes and following tracks)</p><p>These statistics do not include Vuldrin's modifiers.</p><p>Feats:Cleave, Dark Speech, Dodge, Great Cleave,Improved Initiative, Improved Natural Attack (hoof, bite), Improved Toughness (x50), Multiattack, Power Attack, Run, Track</p><p>Environment: Any</p><p>Organization: Solitary or pair (Nightmare + Rider (Achrytharius))</p><p>Challenge Rating: 160</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>This automaton is equine in shape and very beautiful. Its fashioned from a jet-black metal in the semblance of a powerful nightmare, although its exact origins are unknown to you.Upon this creature is a man, a man whose countenance bespeaks of tremendous serenity and terrible evils. It's master, the automoton known as Achrytharius, looks at you impassively,then, with a nudge, master and steed race off into the darkness.The steeds's powerful hooves shaking the ground as it slips away from view.Neither of them giving you a second thought, nor a backward glance, for you are mortal, and thus beneath their notice.</p><p></p><p>Vuldrin was constructed specifically for Achrytharius. None know who constructed Vuldrin, nor do any know who constructed Achrytharius. They were discovered in the subterranean ruins of an ancient civilization, and, as if one cue, they awoke once they sensed the presence of mortals. Lifelike beyond compare they are both easily mistaken for creatures of flesh and blood. Even the most discerning senses can only tell the differences in but the faintest ways.</p><p></p><p>Vuldrin will let no other but Achrytharius ride him. Any other creature who attempts to ride him will surely die, crushed by Vuldrin's hooves. Vuldrin will, however, permit Achrytharius to carry passengers with him, but only in the most extreme of circumstances. Vuldrin's loyalty to Achrytharius is unshakable, so unshakable in fact that were Achrytharius to betray Vuldrin time and time again, Vuldrin would simply snort derisively and stand steadfast by Achrytharius's side, as loyal as ever.</p><p></p><p>Vuldrin absolutely detests the smells of typical horse feed and even more so hates the smell of cloverleaves. It isn't any particular weakness, rather it is a matter of personal tastes. Finicky in the extreme, Vuldrin will attack anyone who brings these things anywhere near his mouth, biting off fingers or even whole hands. The only thing he will eat is silver, preferably in the form of silver oats. How a construct eats, and where such foods go, are a mystery to even Achrytharius, who is similarly capable of eating.</p><p></p><p>Vuldrin is 15 feet in length and weighs 20,000,000 tons (effectively 40,000,000,000 pounds), his extremely high density gives him +16 Virtual Size Categories. In spite of his weight he is able to interact with fragile envrionments without negatively impacting them. How this is possible is unknown.</p><p></p><p>Vuldrin knows and speaks all languages.</p><p></p><p>Combat</p><p></p><p>Vuldrin is an almost unstoppable foe, crushing all opposition with his hooves and plasma beam attack.</p><p></p><p>Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names (caster level 180th); Vuldrin can use either at will. </p><p></p><p>Damage Reduction (Ex): Orichalcum itself has a natural hardness of 100.</p><p></p><p>Fast Healing (Ex): The immense gravitational energy of Vuldrin binds him together allowing him to naturally heal 100 hit points per round.</p><p></p><p>Flaming Hooves (Su): A blow from Vuldrin’s hooves sets combustible materials alight. Targets struck by a hoof suffer 180d100 (d100/Hit Dice Vuldrin possesses) divine fire damage (average 9000). Vuldrin may, of course, simply choose not to emanate this divine fire.</p><p></p><p>Immunity to Magic (Su): Vuldrin is immune to all spells and spell-like abilities that allow spell resistance.</p><p></p><p>Smoke (Su): During the excitement of battle, Vuldrin snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a DC 16 Fortitude save or take a -2 penalty on all attack and damage rolls until 1d6 minutes after leaving the cone. The cone lasts 1 round, and Vuldrin uses it once as a free action during its turn each round. The save DC is Constitution-based.</p><p></p><p>Because of the smoke he gives off, Vuldrin has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure Vuldrin’s vision at all.</p><p></p><p>Supernova (Ex): Vuldrin's death throes result in a spectacular show of energy much akin to an atomic explosion. The table below outlines the damage. The blast effect should be treated as bludgeoning damage. The effect is roughly equivalent to 1 megaton of TNT.</p><p></p><p>Radius Disintegration Fireball Blast Radiation*</p><p>1300 feet Fort DC 100 180d6 270d6 27</p><p>2300 feet - 180d6 270d6 27</p><p>1.75 miles - - 270d6 27</p><p>2.75 miles - - 27d6 2</p><p>3.75 miles - - 2d6 -</p><p></p><p>*Ability damage to Strength, Dexterity and Constitution.</p><p></p><p>Unearthly Construction (Ex): Vuldrin is a cosmic construct and as such uses d100s for Hit Dice. Vuldrin also has maximum hit points per Hit Die.</p></blockquote><p></p>
[QUOTE="dante58701, post: 2962337, member: 40336"] Vuldrin Large Construct Hit Dice: 180d100+19,240 (37,240 hp) Initiative: +13 (+9 Dex, +4 Improved Initiative) Speed: 40 ft. (8 squares), fly 90' (perfect) Armor Class: 438 (-1 size, +9 Dex, +420 natural), touch 17, flat-footed 429 Base Attack/Grapple: +135/+260 Attack: Hoof +213 melee (240d10+125 plus 180d100 divine fire) Full Attack: 2 Hooves +213 melee (240d10+125 plus 180d100 divine fire) and Bite +208 (320d10+62) Space/Reach: 10 ft./5 ft. Special Attacks: Flaming hooves, scent, smoke, supernova Special Qualities: Astral projection and etherealness, construct traits, damage reduction 100/ - , darkvision 60 ft., fast healing 100, immunity to magic, low-light vision, unearthly construction Saves: Fort +86, Ref +95, Will +90 Abilities: Str 260 (+125), Dex 28, Con -, Int 18, Wis 18, Cha 18 *Skills: Bluff +83, Concentration +83, Diplomacy +83, Disguise +83 (+2 acting), Intimidate +83, Knowledge (arcana) +83, Knowledge (the planes) +83, Listen +83, Move Silently +83, Search +83, Sense Motive +84, Spot +83, Survival +83 (+2 on other planes and following tracks) These statistics do not include Vuldrin's modifiers. Feats:Cleave, Dark Speech, Dodge, Great Cleave,Improved Initiative, Improved Natural Attack (hoof, bite), Improved Toughness (x50), Multiattack, Power Attack, Run, Track Environment: Any Organization: Solitary or pair (Nightmare + Rider (Achrytharius)) Challenge Rating: 160 Treasure: None Alignment: Always neutral evil Advancement: - Level Adjustment: - This automaton is equine in shape and very beautiful. Its fashioned from a jet-black metal in the semblance of a powerful nightmare, although its exact origins are unknown to you.Upon this creature is a man, a man whose countenance bespeaks of tremendous serenity and terrible evils. It's master, the automoton known as Achrytharius, looks at you impassively,then, with a nudge, master and steed race off into the darkness.The steeds's powerful hooves shaking the ground as it slips away from view.Neither of them giving you a second thought, nor a backward glance, for you are mortal, and thus beneath their notice. Vuldrin was constructed specifically for Achrytharius. None know who constructed Vuldrin, nor do any know who constructed Achrytharius. They were discovered in the subterranean ruins of an ancient civilization, and, as if one cue, they awoke once they sensed the presence of mortals. Lifelike beyond compare they are both easily mistaken for creatures of flesh and blood. Even the most discerning senses can only tell the differences in but the faintest ways. Vuldrin will let no other but Achrytharius ride him. Any other creature who attempts to ride him will surely die, crushed by Vuldrin's hooves. Vuldrin will, however, permit Achrytharius to carry passengers with him, but only in the most extreme of circumstances. Vuldrin's loyalty to Achrytharius is unshakable, so unshakable in fact that were Achrytharius to betray Vuldrin time and time again, Vuldrin would simply snort derisively and stand steadfast by Achrytharius's side, as loyal as ever. Vuldrin absolutely detests the smells of typical horse feed and even more so hates the smell of cloverleaves. It isn't any particular weakness, rather it is a matter of personal tastes. Finicky in the extreme, Vuldrin will attack anyone who brings these things anywhere near his mouth, biting off fingers or even whole hands. The only thing he will eat is silver, preferably in the form of silver oats. How a construct eats, and where such foods go, are a mystery to even Achrytharius, who is similarly capable of eating. Vuldrin is 15 feet in length and weighs 20,000,000 tons (effectively 40,000,000,000 pounds), his extremely high density gives him +16 Virtual Size Categories. In spite of his weight he is able to interact with fragile envrionments without negatively impacting them. How this is possible is unknown. Vuldrin knows and speaks all languages. Combat Vuldrin is an almost unstoppable foe, crushing all opposition with his hooves and plasma beam attack. Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names (caster level 180th); Vuldrin can use either at will. Damage Reduction (Ex): Orichalcum itself has a natural hardness of 100. Fast Healing (Ex): The immense gravitational energy of Vuldrin binds him together allowing him to naturally heal 100 hit points per round. Flaming Hooves (Su): A blow from Vuldrin’s hooves sets combustible materials alight. Targets struck by a hoof suffer 180d100 (d100/Hit Dice Vuldrin possesses) divine fire damage (average 9000). Vuldrin may, of course, simply choose not to emanate this divine fire. Immunity to Magic (Su): Vuldrin is immune to all spells and spell-like abilities that allow spell resistance. Smoke (Su): During the excitement of battle, Vuldrin snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a DC 16 Fortitude save or take a -2 penalty on all attack and damage rolls until 1d6 minutes after leaving the cone. The cone lasts 1 round, and Vuldrin uses it once as a free action during its turn each round. The save DC is Constitution-based. Because of the smoke he gives off, Vuldrin has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure Vuldrin’s vision at all. Supernova (Ex): Vuldrin's death throes result in a spectacular show of energy much akin to an atomic explosion. The table below outlines the damage. The blast effect should be treated as bludgeoning damage. The effect is roughly equivalent to 1 megaton of TNT. Radius Disintegration Fireball Blast Radiation* 1300 feet Fort DC 100 180d6 270d6 27 2300 feet - 180d6 270d6 27 1.75 miles - - 270d6 27 2.75 miles - - 27d6 2 3.75 miles - - 2d6 - *Ability damage to Strength, Dexterity and Constitution. Unearthly Construction (Ex): Vuldrin is a cosmic construct and as such uses d100s for Hit Dice. Vuldrin also has maximum hit points per Hit Die. [/QUOTE]
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