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<blockquote data-quote="ceiling90" data-source="post: 6423594" data-attributes="member: 82284"><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>That's kinda the point. Oriental Adventures (Al Quadim likewise) is instead basing the focus point on non-western traditions and assumptions, even if highly westernized - it's still not "let's focus on Europe, but keep the mysterious Orient, which is clearly larger and has more people in it, mysterious!" - cause that's how history more or less pans out here.</em></em></p><p><em><em></em></em></p><p><em><em>Even if FR has more land mass that is clearly inspired by the middle-east, the majority of the focus is still on the parts that are clearly more European (Faerun) - (not entirely related here but) look at Game of Thrones (Song of Ice and Fire), the East is clearly larger and inherently more magical the west, but you never ever ever ever actually see any of it. It's all about the focus, not necessarily the quantity of it all.</em></em></p><p><em><em></em></em></p><p><em><em>I'm not really arguing anything here, other than I'd like a supplement that isn't focused on base European Fantasy Tropes, I think DnD can handle all of them.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>No Fighter, or Paladin can actually do that mega-sword swing in the first place. I has to balance sure, but it has to be feasible in the first place. If there is an Eldritch Knight, why not an archetype that can use Ki? Is it because it lacks the 40 years of canon?</em></em></p><p><em><em></em></em></p><p><em><em>I don't mind the Barbarian as one, but a Samurai is clearly a fighter, I just want a Fighter than can use Ki to emulate a lot of the more fantastic things done in my favorite mediums - but I do not want a re-skin of an Eldritch Knight.</em></em></p><p><em><em></em></em></p><p><em><em>Monks or Rangers, or any class can't actually "flurry" with thrown weapons, the weapon thrower stereo/archetype is missing from any class - doesn't matter if it's restricted to darts, the rules have to be bent to make it work (i.e. Dual wielding is sort of useless for Thrown ranged weapons, but it's the only thing that makes the second attack worthwhile, while Archery is clearly bent on making ranged weapons awesome (I think DnD hates ranged weapons), a monk can not flurry at range, etc.)</em></em></p></blockquote><p></p>
[QUOTE="ceiling90, post: 6423594, member: 82284"] [I][I] That's kinda the point. Oriental Adventures (Al Quadim likewise) is instead basing the focus point on non-western traditions and assumptions, even if highly westernized - it's still not "let's focus on Europe, but keep the mysterious Orient, which is clearly larger and has more people in it, mysterious!" - cause that's how history more or less pans out here. Even if FR has more land mass that is clearly inspired by the middle-east, the majority of the focus is still on the parts that are clearly more European (Faerun) - (not entirely related here but) look at Game of Thrones (Song of Ice and Fire), the East is clearly larger and inherently more magical the west, but you never ever ever ever actually see any of it. It's all about the focus, not necessarily the quantity of it all. I'm not really arguing anything here, other than I'd like a supplement that isn't focused on base European Fantasy Tropes, I think DnD can handle all of them. No Fighter, or Paladin can actually do that mega-sword swing in the first place. I has to balance sure, but it has to be feasible in the first place. If there is an Eldritch Knight, why not an archetype that can use Ki? Is it because it lacks the 40 years of canon? I don't mind the Barbarian as one, but a Samurai is clearly a fighter, I just want a Fighter than can use Ki to emulate a lot of the more fantastic things done in my favorite mediums - but I do not want a re-skin of an Eldritch Knight. Monks or Rangers, or any class can't actually "flurry" with thrown weapons, the weapon thrower stereo/archetype is missing from any class - doesn't matter if it's restricted to darts, the rules have to be bent to make it work (i.e. Dual wielding is sort of useless for Thrown ranged weapons, but it's the only thing that makes the second attack worthwhile, while Archery is clearly bent on making ranged weapons awesome (I think DnD hates ranged weapons), a monk can not flurry at range, etc.)[/i][/i] [/QUOTE]
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