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General Tabletop Discussion
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Oriental Adventures 5e - What race options are there?
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<blockquote data-quote="Alexemplar" data-source="post: 7124630" data-attributes="member: 6874182"><p>You have to D&D-ify it.</p><p></p><p>  Just as in D&D, they do away with most of the intricacies of European fuedal/social systems and transform what were immortal and capricious fairfolk into much more relatable dwarves/elves/goblin races we're now familiar with, so too would a Japanese setting have to play a bit looser with the limitations and use spirits as inspiration for more playable races as opposed to making them actual immortal otherworldly overtly supernatural entities.</p><p></p><p>   I'd cite Inuyasha as a pretty good example although that's set in the pre-Samurai era. Still, you've got demons tagging along with monks and stealthy ninja-like warriors and other badass humans. Ninja Scroll, another classic, has lots of monstrous characters with overtly supernatural powers along with a ronin main character and ninja love interest. Kubo and the Two strings has the titular character traveling with what are essentially 2 supernatural entities. And we can't forget the most famous example: Journey to the West.</p><p></p><p>  And given how most samurai works are set in the warring states/Meji restoration, where social norms were changing radically (hence all the wandering samurai), the idea that a daimyo might trust a spirit enough to ally with it it so long as it continues to slaughter/protect villages to the benefit of the daimyo is perfectly reasonable.  If my understanding of Japanese history/media is correct, a daimyo violating what is "right" and even "legal" is pretty much par for the course. Their loyalties tended to shift with the winds.</p></blockquote><p></p>
[QUOTE="Alexemplar, post: 7124630, member: 6874182"] You have to D&D-ify it. Just as in D&D, they do away with most of the intricacies of European fuedal/social systems and transform what were immortal and capricious fairfolk into much more relatable dwarves/elves/goblin races we're now familiar with, so too would a Japanese setting have to play a bit looser with the limitations and use spirits as inspiration for more playable races as opposed to making them actual immortal otherworldly overtly supernatural entities. I'd cite Inuyasha as a pretty good example although that's set in the pre-Samurai era. Still, you've got demons tagging along with monks and stealthy ninja-like warriors and other badass humans. Ninja Scroll, another classic, has lots of monstrous characters with overtly supernatural powers along with a ronin main character and ninja love interest. Kubo and the Two strings has the titular character traveling with what are essentially 2 supernatural entities. And we can't forget the most famous example: Journey to the West. And given how most samurai works are set in the warring states/Meji restoration, where social norms were changing radically (hence all the wandering samurai), the idea that a daimyo might trust a spirit enough to ally with it it so long as it continues to slaughter/protect villages to the benefit of the daimyo is perfectly reasonable. If my understanding of Japanese history/media is correct, a daimyo violating what is "right" and even "legal" is pretty much par for the course. Their loyalties tended to shift with the winds. [/QUOTE]
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Oriental Adventures 5e - What race options are there?
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